PIG eusk - convocatoria_pig_2013_2014_eusk. PEARLTREES en ESPAÑOL: Construye los recursos con tus alumnos. Social Lab. Requisitos.
Social Lab: simulando ingeniería social. El también lo define como un wargame, un reto relacionado con la seguridad informática.
Como se dice en la propia web: Social Lab replica las funcionalidades de una red social básica (peticiones de amistad, actualizaciones de estado, mensajes privados, fotos, páginas, etc.) para proporcionar un "sandbox social", un lugar acotado y seguro donde experimentar A pesar de que pueda parecer similar a un truco o fraude, se trata habitualmente de técnicas encaminadas al engaño con el objetivo de obtener información privilegiada o el acceso a un sistema informático.
En la mayoría de los casos el atacante nunca se encuentra cara a cara con sus víctimas. La ingeniería social como un acto de manipulación psicológica ha sido asociada previamente con las ciencias sociales, pero actualmente es habitual su presencia en ámbitos propios de las nuevas tecnologías. Una vez que accedemos al servidor deseado, tenemos que crear una cuenta. Y después completar nuestro perfil en la red. Juan Carlos Guerra. Cyberbullying. If you would like to support NCPC's work on cyberbullying or any other campaign, please click here.
Digital Citizenship 7-12. Home Do you use the internet to share information about yourself or others, communicate with friends, comment on what you see online, play games, get material for an assignment or buy stuff online?
If you answered YES to any of these, you are a digital citizen. Family Safety Center – Google. Set a filter to keep inappropriate content out If you’d prefer to not to see mature or age-restricted content as you browse YouTube, scroll to the bottom of any YouTube page and enable Safety Mode.
Safety Mode helps filter out potentially objectionable content from search, related videos, playlists, shows, and films. Learn more. Protect yourself digital citizenship. Keep getting unwanted spam email?
Your online friends seem to know a lot about you. You could be the victim of identity theft. MPP Stephen Carrick Davies. Munch, Poke, Ping (MPP) * is a project which explores how social media and mobile phone technology affects young people’s peer relationships, behaviour and identity and how they cope when there is conflict online.
The project is run by e-safety and child advocate Stephen Carrick-Davies. The project works directly with young people who are, or who feel, excluded and uses film-making to help ‘unlock’ and explore young people’s experience of growing up online. All the films on this website have been devised and acted by young people who have been excluded from main-stream school and are taught in Pupil Referral Units. What is unique about this project is that through the intensive workshops and film-making we have been able to caputre the authentic voices of young people, and then contrast these views with those from the dedicated staff who we filmed sharing about how they deal with these issues in their professional practice. Thinkuknow - home.
10 Interactive Lessons By Google On Digital Citizenship. 10 Interactive Lessons By Google On Digital Citizenship Added by Jeff Dunn on 2012-07-22 YouTube has a firm place in the current classroom. From Khan Academy’s videos to YouTube EDU and beyond, there’s a reason all these videos are finding a home in schools. Untitled. Web Wise Kids - Teacher/Parent Resources. BeSeen Resources Download the BeSeen Classroom Lesson Materials MISSING Game Resources Internet Safety Plan MISSING Answer Key (requires registration/login) MISSING Certificate MISSING Detective Notebook MISSING Student Certificate of Completion MISSING Map MISSING Pre Game Survey MISSING Post Game Survey MISSING School Kit Welcome MISSING Sample Parent Letter Mirror Image / AirDogs Resources Download Issue Resolution Teacher Guide - AirDogs Teacher Guide - Mirror Image It's Your Call Resources It's Your Call Overview and Guidelines Additional Resources Program Descriptions Commonly Used Acronyms Current Internet Facts Net Lingo Group Activity.
Digital Citizenship: Resource Roundup. Making Safer Online Choices. Discovery Education Web2012 : Internet Safety. DigitalMe. This site uses some unobtrusive cookies to store information on your computer.
Some cookies on this site are essential, and the site won't work as expected without them. These cookies are set when you submit a form, login or interact with the site by doing something that goes beyond clicking on simple links. We also use some non-essential cookies to anonymously track visitors or enhance your experience of the site. Digital Citizenship, Privacy & Safety - New Tools. Introduction - Google+ Help. Thinkuknow - home. Welcome.
Good to Know – Google. Now Playing In Select Theaters. NetSafe: Cybersafety and Security advice for New Zealand. National Cyber Security Alliance. Online Safety 3.0 - on and off the fixed and mobile Internet. Welcome. Teens. There’s a lot to deal with on the Internet—cyberbullies, privacy settings, gossip, and even creeps.
These resources can help you navigate the Internet while guarding your reputation. These videos feature the real stories of actual teens who have been victimized online and want you to learn from their mistakes. When you hear their stories, you’ll learn to evaluate your own online choices and understand why talking to an adult you trust is so important. Teens have a lot to say—especially about online drama. Watch this collection of videos to hear what your peers are saying about issues like cyberbullying, social networking, and online gaming. If you or someone you know has been victimized by someone you met online, report them to www.cybertipline.com. Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music. Untitled. Digital Citizenship. Digital Citizenship is a concept which helps teachers, technology leaders and parents to understand what students/children/technology users should know to use technology appropriately.
Digital Citizenship is more than just a teaching tool; it is a way to prepare students/technology users for a society full of technology. Digital citizenship is the norms of appropriate, responsible technology use. Too often we are seeing students as well as adults misusing and abusing technology but not sure what to do. The issue is more than what the users do not know but what is considered appropriate technology usage. The topic of digital citizenship is certainly gaining momentum not only in the United States but around the world. In response to many discussions with users from around the world some new ideas have surfaced on how to discuss the nine elements of digital citizenship. Home. Pan-EU Youth.
Don’t neglect your friends, social activities and homework, and keep your gaming time under control. Protect your privacy, and take care with your personal information. Keep an eye out for game ratings: they tell you more about the content of the game and the appropriate age to play it. Bad or inappropriate behaviour or content is never OK. Cyberbullying Research Center - cyber bullying examples, cases, laws, articles, stories, presentations, videos, facts, statistics.