Functionnal design

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Great insights on functionnal design froma any possible sources... Mostly english, but some french inside

Rarely say yes to feature requests - Inside Intercom. Here’s a simple set of Yes/No questions that you can quickly answer before you add another item to your product roadmap.

Rarely say yes to feature requests - Inside Intercom

Saying yes to a feature request – whether it’s a to an existing customer, a product enquiry, a teammate, or a manager – is immediately rewarding. It’s an unspoken transaction where you barter long term product focus in exchange for short term satisfaction. Buying short term joy for the cost of long term pain is the human condition. Previously we’ve written about how product strategy means saying no, but a list of reasons to reject a feature isn’t as immediately useful as a test that any new feature must pass. Why cards are the future of the web. Cards are fast becoming the best design pattern for mobile devices.

Why cards are the future of the web

Skeuomorph. A skeuomorph /ˈskjuːəmɔrf/ is a derivative object that retains ornamental design cues from structures that were necessary in the original.[1] Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal[2] and a software calendar that imitates the appearance of binding on a paper desk calendar.[3] Definition and purpose[edit] Skeuomorph is compounded from the Greek: skéuos, σκεῦος (container or tool), and morphḗ, μορφή (shape).


The term has been applied to material objects since 1890[4] and is now also used to describe computer and mobile interfaces.[5] Skeuomorphs are deliberately employed to make the new look comfortably old and familiar, or are simply habits too deeply ingrained to wash away.[5] Donald Norman, an academic in the fields of design, usability, and cognitive science, describes cultural constraints, interactions with the system in question that are learned only through culture, that give rise to skeuomorphism. Gallery[edit] Notes[edit] Keyboard history. What is the QWERTY keyboard?

In fact, the controversy goes far beyond this story. This analysis and many others like this one are typical from the current emphasis on bounded rationnality in social siences. In economy, It goes into what is call "neo-institutionnalism", with Douglas North, the 1993 nobel price-winner, as a remarquable figure. His work and many other show that economic evolutions are closely embedded in social constraints. For exemple they create "path dependent" situation such as the Qwerty story (and to be fair almost all technology story). Neo-classical economists and free-market proponents just can't stend this, since it breaks down most of their models - look at the source of your links - . However, despite all the possible detailed arguments against this specific story -you always find counter-arguments in a case- it does not take much more than good sense to see that technologie, especially in his functionnal design area his highly path dependent. You may think about right and left clicks, 140 car twitter limit, or almost anything the Web use everyday, and imagine whether thinks could have been different... – Patrice
Maybe not really accurate though: – davidb

The first six letters at the top left of your keyboard spell it out QWERTY. This arrangement of letters, along with the other 20 on the traditional keyboard were actually arranged that way to make the job of typing more difficult. The 22 rules of storytelling, according to Pixar. I was going for the polar opposite of Hercules, taking every descriptor and looking for its opposite.

The 22 rules of storytelling, according to Pixar

But yes, I guess monster would work. Bit cliche, though, innit? What Drives Consumer Adoption Of New Technologies? I'm participating in a panel discussion this morning during the offsite of a major media company.

What Drives Consumer Adoption Of New Technologies?

They sent me a list of questions in preparation of the event. One of the questions was the title of this post; "What drives consumer adoption of new technologies? ". It's an interesting question and one I've never tried to answer directly in writing. Fred Wilson’s 10 Golden Principles of Successful Web Apps. Screw the Power Users. I designed HomeSite and TopStyle for power users.

Screw the Power Users

Only power users would want to edit HTML & CSS by hand, so I made sure to cater to them. Those products were filled with features and tool buttons, and their settings dialogs contained dozens of geeky options. The end of the killer feature. At The Economist Ideas Economy event Matt Mullenweg, founder of WordPress, in an excellent talk about open source software, proclaimed the end of the killer feature.

The end of the killer feature

Criticism and Two Way Streets. A post by Jason Fried titled “Give it 5 minutes” reminded me of a great technique I learned about from Bill Buxton.

Criticism and Two Way Streets

Bill is a Principal Researcher in Microsoft where his main role focuses on designing a company that permits great design to happen. As many have learned to their peril, it’s not simply a case of just dumping talent in a room full of Ikea furniture. In large companies you have to design the process that creates design. One key idea Bill advocates is an emphasis on exploring the solution space before iterating on a solution. However having great designers each producing great solutions to a shared problem can cause conflict, if not managed correctly… Exploring the Solution Space Like Apple, Microsoft encourages their designers to create many different solutions to any given design problem. When Does Your Solution Suck? Google noobs. Amine(16 Jul, 2011)ReplyxD !!!

Google noobs

LoL Own3d Noob xD OMG lol(7 Mar, 2012)Replylol. Internet noobs are the worst type O' noobs. Goole sites is for noobs! HTML FTW!!! Ne peut pas être Apple ou Google qui veut.

User experience

Social design. UI & graphical design. Integrating produc and technology. Organizing for product design. Exemples and use cases.