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The Official Home Page for Disney Connected Learning. The Plant Breeding Game - MoWerks Learning. The Client United States Department of Agriculture Description The purpose of this game is first and foremost to be fun.

The Plant Breeding Game - MoWerks Learning

That is our first and third rule in game designs for learning. If it is not fun, then it will not have learning value. Client Supplied Content None MoWerks Supplied Services Because of our relationship with the University of Georgia, we were able to use SMEs hired from the UGA’’s Plant Breeding Genetics and Genomics program to define the content. Repeatable Yes, We have seen students play the game two or three times. Mobile No Length of Content 60 Minutes Link to Project. Minecraft. Android Apps on Google Play. Soit elle craque, soit elle l’étrangle. Il préfère l’option 1. Journaliste pour un grand magazine londonien, Galiane vient de recevoir une super promotion : sa propre rubrique !

Seul souci : elle doit rédiger des articles sur le sexe et le plaisir… sauf qu’elle est toujours vierge ! Quand Sedge, le meilleur ami de son frère, l’apprend, il commence par éclater de rire… avant de lui proposer de l’initier. Au désir, à la frustration, aux différents types d’orgasmes, aux sextoys… Galiane est réticente au début, mais elle n’a pas le choix : c’est ça ou elle perd sa place si chèrement acquise au sein du journal. Elle le déteste depuis toujours et pourtant elle se rend compte que son corps lui envoie un tout autre message. Et ça, ce n’était vraiment pas prévu… – Tu veux quoi ?!

Son petit air diabolique a le don de me mettre hors de moi. – Je veux te rendre folle, Lia. . – Tu m’emmerdes, Sedge ! – Et me priver de nos joutes verbales ? Je hais ce mec !!! – Tu en es où avec ta nouvelle chronique ? Global Conflicts Portal. Motion Math - Play with Numbers! Build a Body. Institute of Play. Welcome to Airy Labs! We Make Social Learning Games for Kids. Water Cooler Games. Note: the Water Cooler Games archive is currently offline, but it will return shortly after being transitioned to this website.

Water Cooler Games

-ib, July 2014 From 2003-2009, Water Cooler Games served as the web’s primary forum for “videogames with an agenda” — coverage of the uses of video games in advertising, politics, education, and other everyday activities, outside the sphere of entertainment. The site was maintained at watercoolergames.org, where it was edited by myself and Gonzalo Frasca from 2003-2006, and by me alone from 2006-2009. Water Cooler Games is now archived in full on this site, including comments. While the site primarily introduced general readers to the idea of games beyond entertainment, it also served as a research blog.

All links to watercoolergames.org remain active and will forward to their correct pages in the archive. InteractiveStory.net. Conway's Game of Life. "Conway game" redirects here.

Conway's Game of Life

For Conway's surreal number game theory, see surreal number. The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970.[1] The "game" is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial configuration and observing how it evolves or, for advanced players, by creating patterns with particular properties. Rules[edit] The universe of the Game of Life is an infinite two-dimensional orthogonal grid of square cells, each of which is in one of two possible states, alive or dead.

The initial pattern constitutes the seed of the system. Origins[edit] The game made Conway instantly famous, but it also opened up a whole new field of mathematical research, the field of cellular automata ... Conway chose his rules carefully, after considerable experimentation, to meet these criteria: