Get flash to fully experience Pearltrees
This article is part two of the series that began with Introduction to Design Studio Methodology . While part one explained the why and what of Design Studio, this article deals with the logistics and mechanics. I highly recommend you read the articles in order. When good designers talk about innovation, they mean… “the successful exploitation of new ideas.” They don’t stop with the invention. They turn their inspirations into reality. - How Good Designers Think , Simon Rucker (HBR)
The Global Service Jam is open to everyone. So let’s start at square one: What is this service design at all? And why is everyone talking about it? Definitions In the Western countries not manufacturing industries dominate their economies anymore, but service businesses do.
While Occupy protesters are holding sit-ins in foreclosed homes and pledging to default on their student loans , Madison Avenue, too, is targeting Wall Street’s abusive practices. The Consumer Finance Protection Bureau , the new government agency formerly led by high-profile Senate candidate Elizabeth Warren, has just unveiled a prototype of a new, radically simplified credit card agreement, with the aim of letting Americans take control of their credit by making the information in their contracts much more clear The designer is Peter Sunna , who’s worked for brands like Burton and Microsoft, and who was recruited by none other than the cutting-edge marketing group Co: Collective , an outfit highlighted for its innovative business structure in Fast Company 's Future of Advertising piece. (Sunna also did the identity design for Co:Collective’s new coworking space Grind . Two-thirds of consumers say they don’t understand how their credit cards work , and no wonder.
by Ron Ashkenas | 1:20 PM December 6, 2011 To what extent are you responsible for innovation in your company? The reality is that unless they're in research or product development, most people in organizations don't think of themselves as innovators. In fact, many managers discourage their people from inventing new ways of doing things — pushing them instead to follow procedures and stay within established guidelines. I was reminded of this distinction between "official innovators" and "everyone else" when I met with a group of high potential managers in a consumer products company.
Social Innovation Needs Design, and Design Needs Social Innovation (November 28, 2011) | Opinion BlogSocial innovation needs people who know how to create lives filled with both success and purpose. It needs designers. S ocial innovation is all around us. From Paul Hawkins observation in Blessed Unrest that grassroots organizations make up “the largest movement on earth,” to c-suite executives who have expressed renewed interest in intra-preneurship, to the millions of startup social entrepreneurs being supported by forward-looking foundations, and the venture capitalists who are prefacing the word investing with impact—some days it seems that there is no one left in the world who does not want to change it.
Hej @ivrkljan , krivi mail u prijavi za GetAway!, pa please DM-aj ispravni ;) [GETAWAY] Super opis i najava za 13.4. :) Više od pola mjesta već popunjeno, prijavi se na http://t.co/xa1Galr3IY ;) http://t.co/DhprodU7A5 In case you've missed we have a cool one-pager for our GetAway! event. Reserve your spot now! ;) http://t.co/WMWxoeSgPj #design #inspiration @ArtStudentMe Thanks for the tweets :) If you happen to be around, let us know and join us.
Go deep with your customers What do your stakeholders really want? Hint: it's more than another product, or more features. Design Research looks at people, their activities, and the context of those activities.
A collection of diagrams about user experience fundamentals. Last updated June 2011. The Elements of User Experience (PDF)
Design thinking refers to the methods and processes for investigating ill-defined problems, acquiring information, analyzing knowledge, and positing solutions in the design and planning fields. [ citation needed ] [ edit ] Overview As a style of thinking, design thinking is generally considered the ability to combine empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality to analyze and fit solutions to the context.
In broad terms, user-centered design (UCD) is a type of user interface design and a process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process . User-centered design can be characterized as a multi-stage problem solving process that not only requires designers to analyse and foresee how users are likely to use a product, but also to test the validity of their assumptions with regards to user behaviour in real world tests with actual users. Such testing is necessary as it is often very difficult for the designers of a product to understand intuitively what a first-time user of their design experiences, and what each user's learning curve may look like.
Nowadays it is practically impossible to successfully position and communicate brands, products and services that are not based on strong insights. To research these insights, we stay on the pulse of the consumer and analyze his or her behavior in a situational context. We use research methods from psychology, anthropology and semiotics and our proprietary, smart software. Driver and Barrier Analysis Needstate Analysis Design Research Insight Communities Insight Management Markets are made where today none yet exist. But where are the potential markets of tomorrow?
Spatial Agency is a project that presents a new way of looking at how buildings and space can be produced. Moving away from architecture's traditional focus on the look and making of buildings, Spatial Agency proposes a much more expansive field of opportunities in which architects and non-architects can operate. It suggests other ways of doing architecture. In the spirit of Cedric Price the project started with the belief that a building is not necessarily the best solution to a spatial problem. The project attempts to uncover a second history of architecture, one that moves sharply away from the figure of the architect as individual hero, and replaces it with a much more collaborative approach in which agents act with, and on behalf of, others.
Article by Debbie Millman & Mike Bainbridge February 22, 2008 True story. At Sterling Brands in New York, we have a wonderful cleaning woman named Marta who comes to the office every night around seven o'clock to clean the place up. One evening not so long ago, we had a client review that ran rather late into the night. We were all gathered around the table in one of our conference rooms, where we had narrowed a wide range of package design options down to what we all considered the top three. We sat there with furrowed brows as we pondered the three finalists and attempted to make a democratic decision on the favorite.
Historically the need to monitor and evaluate youth programmes was driven by outputs: the things or services provided. Now organisations are being asked to articulate their outcomes for young people, and evidence the impact that they make. This change in emphasis is partly down to policy drivers around evidence-based practice, as well as the increasing… Read more » The Young Foundation team were at the Health Innovation Expo last week, where the Excel Centre was buzzing with thousands of people talking about how the NHS can innovate. So above all the noise, what really caught our attention?
As I coach new developers, I've taken to scribbling out the same useful diagram for visualizing the creative process again and again on coffee-ringed napkins. In order to limit my future abuse of culinary paper wares, I've reproduced my images in a more formal fashion in this essay. The conversation usually starts with the following statement: "Creativity is like a snake swallowing a series of tennis balls." And when confused looks inevitably result, I sketch some variant of this odd little picture: