Blender 3D

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http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.63 In particular there is a new Dissolve tool to remove vertices, edges and faces without making holes in the mesh, a new Inset tool to inset faces, and a much improved Knife tool which takes advantage of N-gons to generate clear cuts. Tools such as subdivide and loop cut will also generate clean topology because faces no longer have to be triangulated. Among the features added in this release are support for a panoramic camera, mirror ball environment textures, render layer mask layers, a shadow render pass, ambient occlusion, float precision textures, and viewport display of background images and render layers.

Dev:Ref/Release Notes/2.63

Overview of Blender 2.63

http://cgcookie.com/blender/cgc-series/overview-of-blender-2-63/ Blender 2.63 Released! Includes BMesh and many Cycles improvements. As of today, Blender 2.63 is now released and available to everyone! This is a monumental release that includes an enormous number of improvements, fixes and additions. Among other things, the mesh modeling system has been completely revamped, there are many improvements and additions to the Cycles render engine and there are over 150 bug fixes! This is the long-awaited modeling system overhaul that has been in development for many years.
http://www.youtube.com/user/Furyjin#g/u

Chaîne de Furyjin - YouTube

Loading... lamp area Furyjin 947 views 8 months ago Utilisation de la lamp area, et création d 'ombres avec peu de ressources. Lampe sun et hemi Furyjin 523 views 8 months ago Lampe avec éclairage constant, sun (soleil) et hemi (hémisphère). Réglage sky et atmosphere: http://wiki.blender.org/index.php/Doc:2.5/Manual/Lighting/Lamps/Sun/Sky_and_A... Lampe de type spot Furyjin 392 views 8 months ago éclairage avec un spot, manipulation de l'ouverture, création d'ombres volumétriques, halo. Lampe de type point Furyjin 589 views 8 months ago Options communes aux lampes.
If you ever find yourself trying to construct a triangulated representation of a model with quads, at some point you'll run across the problem of which vertices to link together to form triangles. I mention this because Genscher checking out some vertex order bugs the other day with some physics sims (IIRC it was with fluid/cloth). Double-checking what order the rigidbody stuff I've been working on was using, we found that it had basically been doing it wrong!

Bullet

http://aligorith.blogspot.com/search/label/Bullet
This infographic by XRG does a great job at explaining some of the differences between quad modeling and the upcoming new Bmesh module. http://www.blendernation.com/2012/02/01/why-bmesh-is-an-upgrade/#more-25973

Why Bmesh is an Upgrade | BlenderNation

http://www.ni-mate.com/download/ Download, install and run NI mate (please read the documentation if you have previously used a Kinect with your PC), attach your Kinect via USB, register the Kinect by clicking the "Get Free License" button when you run the software for the first time, fill in the details in the registration form and send. Apply the license you received in to your email and get going! The same license file works for both Windows and OS X and you are allowed to put it in to as many installations of NI mate as you wish. Now all you need to do is to move the licensed Kinect between your computers at will. Beta phase (January to March 2012): NI mate is currently in beta. In order to run the software you will need to register .

Free Download (v0.9 Beta) | NI Mate

NI mate Documentation (last update 22.1.2012) | NI Mate

http://www.ni-mate.com/documentation/ General Delicode NI mate is a program that uses the Kinect to track body movement and converts this motion data into OSC or MIDI messages that can be received in a client program. If you have previously installed SensorKinect, OpenNI or NITE, it's strongly recommended that you either uninstall all of them or update them to the latest versions before installing Delicode NI mate. If you have any other Kinect drivers installed other than SensorKinect you must uninstall these before installing Delicode NI mate. On Windows Vista and Windows 7 it doesn't matter if the Kinect is connected or not during the install.
Mine and Janne “jahka” Karhu’s two-man startup Delicode (a part of Studio Lumikuu co-op) just released NI mate in to an open beta. NI (Natural Interaction) mate is a small but powerful software that takes real-time motion capture data from a Kinect or other supported device and turns it into two industry standard protocols: OSC (Open Sound Control) and MIDI (Musical Instrument Digital Interface). Keeping to standard protocols for output makes the software very flexible.

NI mate enters open beta / “The Kinected Bunny” | BlenderNation

http://www.blendernation.com/2012/01/31/ni-mate-enters-open-beta-the-kinected-bunny/#more-25950
http://groups.diigo.com/group/3d_blender

Best content in 3d_Blender | Diigo - Groups

With that on, as long has you have the mouse button pressed, it'll keep pulling outward. Shift clicking will push the mesh inward. I find Grab to be the most intuitive for gross reshaping, and to me it feels most like manipulating actual clay.

Blender 3D Design Course

http://gryllus.net/Blender/3D.html The Blender 3D Design course is intended to offer students an introduction to the world of computer generated 3-D modeling and animation.
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Débutez dans la 3D avec Blender

Depuis quelques années maintenant, la 3D a envahi notre quotidien : au cinéma (effets spéciaux, cinéma d'animation) à la télévision (publicité..), dans les jeux vidéo... elle est partout ! Contrairement à certaines idées reçues, la 3D est accessible à tous, il vous faut seulement un cours pour vous guider pas à pas : ce tutoriel est là pour ça !

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Tuesday, 06 December 2011 21:04 Nion Of course I had to do some tests with the new Cycles render engine, too. I didn't intend to create photorealism, I just wanted to see how my "usual" animations would look like with Cycles.
materials in blender

Hello and welcome to this character modeling tutorial on creating the female body in Blender! This character modeling tutorial series for Blender 2.6, Jonathan Williamson takes you through the entire process of modeling a detailed, ...

Blender Cookie

L'impressionnante version 2.61 de Blender est sortie, et le moins que l'on puisse dire, c'est que nous sommes gâtés avec l'ajout d'une kyrielle de nouveaux outils ! Pêle-mêle on peut citer le moteur de rendu réaliste Cycles , un Tracker Vidéo pour faire des incrustations animées, le Dynamic Paint qui permet de faire des interactions dynamiques permettant par exemple des effets de pas dans la neige ou encore de la peinture qui reste sur les murs, et le nouveau Simulateur d'Océan . Comme d'habitude, plein de petites fonctionnalités ont été ajoutées ici et là, on notera également une légère mise à jour de l'interface.

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