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SketchUp and Blender based tutorials (sometimes additional software depending on tutorial). Learn how to perfect your modeling with new post-processing skills, techniques and easy to follow step by step instructions provided by highly talented professional contributors. SketchUp Render using Blender and Photoshop by Jean-Pierre Hurel
This is the start of a Blender/Python manual. At the moment the most useful areas are the optimization guide and the cookbook. Python is high-level, easy to learn scripting language, that can be applied to various aspects of Blender, and MANY other things. For an introduction, download it. Then google Python Tutorial, and you'll find a wealth of excellent beginner's tutorials.
From BlenderWiki 2.63a Update Release Over 100 of crucial bugs were reported and fixed after 2.63; this has been released now as 2.63a.
Blender 2.63 Released! Includes BMesh and many Cycles improvements. As of today, Blender 2.63 is now released and available to everyone! This is a monumental release that includes an enormous number of improvements, fixes and additions. Among other things, the mesh modeling system has been completely revamped, there are many improvements and additions to the Cycles render engine and there are over 150 bug fixes! A big thanks goes out to all the developers and contributors that help to make Blender possible.
Welcome to YouTube! The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results.To change your location filter, please use the links in the footer at the bottom of the page. Click "OK" to accept this setting, or click "Cancel" to set your location filter to "Worldwide". The location filter shows you popular videos from the selected country or region on lists like Most Viewed and in search results. To change your country filter, please use the links in the footer at the bottom of the page. Uploaded videos
If you ever find yourself trying to construct a triangulated representation of a model with quads, at some point you'll run across the problem of which vertices to link together to form triangles. In the diagram above, two such orders are shown: - (1,2,3) + (2,3,4) on the left does not accurately represent the quad, resulting in a hole in the side + a nasty overlap - (1,2,3) + (1,3,4) on the right is what you actually need I mention this because Genscher checking out some vertex order bugs the other day with some physics sims (IIRC it was with fluid/cloth).
Download, install and run NI mate (please read the documentation if you have previously used a your sensor device, for example the Microsoft Kinect, with your PC) and attach your device via USB. Before you can start using NI mate, you will need to either purchase a commercial license or register your Kinect for a free trial license. You can do this best from within the program upon first launch by clicking either "Get free trial licence", "Purchase a single licence" or "Purchase a multi-licence". A multi-licence will offer you the added benefit of a single licence file that will be able to function with all of your Kinects - handy if you have many lying around. After purchase or registration just apply the license you receive in to the e-mail address you indicated and get going! The same license file works for Windows, OS X and Linux and you are allowed to put it in to as many installations of NI mate as you wish.
General Delicode NI mate is a program that uses OpenNI standard compliant devices such as the Microsoft Kinect, the ASUS Xtion and the PrimeSense Carmine to track body movement, converting this motion data into standard OSC or MIDI messages that can be received in any client program. Installation On Windows If you have previously installed SensorKinect, OpenNI or NITE, it's strongly recommended that you either uninstall all of them or update them to the latest versions before installing Delicode NI mate.
NI Mate imports Kinect motion capture data in real-time into 3D apps. Blender is the first application that it supports! Julius Tuomisto writes:
Blender 3D Design Course
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Make bvhacker the default for opening bvh files It is possible to open bvh files in bvhacker by double clicking a bvh file. This page shows you how to quickly and easily associate bvh files with bvhacker. Video Tutorial 4: Converting Beyond Motion bvh files Shows how to convert one of the Beyond Motion bvh files for Second Life.
Creating the Blast Effect from Inception Learn physics in the new Blender, camera tracking, animation and more in this tutorial where Laustinart teaches you how to achieve the blast effect from the movie Inception. Rock, Paper, Scissors In this Blender overview tutorial Aidy Burrows takes you through different techniques and skills used to create a short animation, including dynamic paint for animation, tree modeling, and more. Camera Mapping an Island
Learn how to use Blender 3D for game development. Pick up essential skills for properly optimised models, efficient level design and texture making. In-depth, extensive and unique explanations of methods and principles you won't find anywhere else, seriously! Not just on using Blender 3D, but also the 'hidden' and less talked about core subjects associated with content and game development, all of if freely available to those looking for it. Blender modeling tutorials ^ Draw All Edges object property Sometimes being able to see the structure of a mesh in it's entirety is advantageous when working.
Bmesh is the Blender's new modeling system. It's core feature is n-gons support, which allows us to use polygons with more than 4 sides. In this introduction tutorial we'll talk a little about Bmesh, it's benefits, and see the new tools that take advantage of the n-gons for now: the new knife tool, dissolve, inset... and finally, we'll take a look to Mesh Lint, an add-on that checks our mesh and spots triangles, n-gons and errors for us, so we're able to solve them, and deliver a techinically perfect topology in the final model :) <p style="text-align:right;color:#A8A8A8"></p>
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