
Graphics & Physics
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<< Lesson 0 Lesson 2 >> Welcome to my first WebGL tutorial! This first lesson is based on number 2 in the NeHe OpenGL tutorials, which are a popular way of learning 3D graphics for game development.
WebGL Lesson 1 – A triangle and a square
Simulated Articulated Entities
Before going into more detail of the code implementing the simulated arm, look at how joints are specified in the simulation and underlying physics engine. For a more detailed overview, you should download the latest NVIDIA PhysX Technology documentation and review the section for Joints, especially the 6DoF joints.Bullet 3.x will feature a 100% GPU accelerated rigid body pipeline with various parallel broad phase algorithms, convex and concave triangle mesh and several parallel solvers. Here is a teaser video for my GPU rigid body talk at GDC 2013 this Thursday March 28, 2.30PM. See http://schedule2013.gdconf.com/session-id/822773 for more details. When will this be available? Soon!

