Graphics & Physics

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WebGL Lesson 1 – A triangle and a square. << Lesson 0Lesson 2 >> Welcome to my first WebGL tutorial!

WebGL Lesson 1 – A triangle and a square

This first lesson is based on number 2 in the NeHe OpenGL tutorials, which are a popular way of learning 3D graphics for game development. Manual.html. Copyright © 2007-2011 Erin Catto Chapter 1 Introduction. 2 Chapter 2 Hello Box2D.. 7.

manual.html

Simulated Articulated Entities. Before going into more detail of the code implementing the simulated arm, look at how joints are specified in the simulation and underlying physics engine.

Simulated Articulated Entities

For a more detailed overview, you should download the latest NVIDIA PhysX Technology documentation and review the section for Joints, especially the 6DoF joints. The Joint Properties (the state of the joint) data type is defined in Samples\Common\PhysicalModel.cs as follows: The simulation engine exposes only one type of joint that can be configured to express all known joint configurations. The joint is essentially a six degree-of-freedom (6DoF) joint where you can select which degrees of freedom are unlocked or limited. A joint connects two physics entities and applies constraints to the motion relative to each other. PhysX.Net. Game Physics Simulation.

The new Bullet 2.82 SDK is available for download.

Game Physics Simulation

It allows for higher quality physics simulation, suitable for robotics, using the Featherstone articulated body algorithm. The release also introduces a new Mixed Linear Complementarity Problem (MLCP) solver interface, with various direct solver implementations. Read more here. Our focus is now on integrating all Bullet 2.x features into the upcoming Bullet 3.x SDK. Gephi, an open source graph visualization and manipulation software. Henge3D Physics Library for XNA. Automatic Graph Layout. MSAGL is a .NET tool for graph layout and viewing.

Automatic Graph Layout

It was developed in Microsoft Research by Lev Nachmanson. MSAGL is built on the principle of the Sugiyama scheme; it produces so called layered, or hierarchical layouts. This kind of a layout naturally applies to graphs with some flow of information. For example, the graph could represent a control flow graph of a program, a state machine, or a C++ class hierarchy. The package contains the following: An intro to modern OpenGL. Chapter 1: The Graphics Pipeline. An intro to modern OpenGL.

An intro to modern OpenGL. Chapter 1: The Graphics Pipeline

Chapter 1: The Graphics Pipeline updated April 5, 2010 17:12:05 PDT.