Graphics & Physics
<< Lesson 0Lesson 2 >> Welcome to my first WebGL tutorial! This first lesson is based on number 2 in the NeHe OpenGL tutorials, which are a popular way of learning 3D graphics for game development. WebGL Lesson 1 – A triangle and a square
manual.html Copyright © 2007-2011 Erin Catto Chapter 1 Introduction. 2 Chapter 2 Hello Box2D.. 7
Simulated Articulated Entities Before going into more detail of the code implementing the simulated arm, look at how joints are specified in the simulation and underlying physics engine. For a more detailed overview, you should download the latest NVIDIA PhysX Technology documentation and review the section for Joints, especially the 6DoF joints.
The new Bullet 2.82 SDK is available for download. It allows for higher quality physics simulation, suitable for robotics, using the Featherstone articulated body algorithm. The release also introduces a new Mixed Linear Complementarity Problem (MLCP) solver interface, with various direct solver implementations. Read more here. Our focus is now on integrating all Bullet 2.x features into the upcoming Bullet 3.x SDK.
Henge3D Physics Library for XNA
MSAGL is a .NET tool for graph layout and viewing. It was developed in Microsoft Research by Lev Nachmanson. Automatic Graph Layout
An intro to modern OpenGL. Chapter 1: The Graphics Pipeline An intro to modern OpenGL. Chapter 1: The Graphics Pipeline updated April 5, 2010 17:12:05 PDT