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Beginning Game Development: Part I – Introduction | Coding4Fun Articles. Part I – Introduction Welcome to the first article of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0. This series as aimed at beginning programmers who are interested in developing a game for their own use with the .NET Framework and DirectX. The goal of this series is to have fun creating a game and learn game development and DirectX along the way. Game programming and DirectX have their own terms and definitions that can be difficult to understand, but after awhile, you’ll crack the code and be able to explore a new world of possibilities.

I will keep things as straightforward as possible and decode terms as they appear. Another part of the learning curve comes from the math you’ll need to deal with DirectX. I am going to point out some resources along the way that will help you brush up on, or learn, the math skills you’ll need to keep going in DirectX. Tools: Finally, you need to know where to go to get help. Our Game idea: End Sub. Video Groups. 12 Absolutely and Insanely Essential Utilities For Programmers. In every era in recent times there has been one profession that for a short while you could enter without formal training. Autodidacts in the 19th century could read the law without recourse to formal education (see Abe Lincoln). In the early 20th century it was aviation. For a short while in the 1980s and early 1990s, it was computing, thanks to the release of the Apple IIe, the IBM PC and the Mac.

Were it not for that Window® of opportunity, I hate to think what would have become of me. (Hey buddy, can you spare a dime?) As much as I continue to love to code 30 years later, there are a few aspects I hate: Doing a mundane task more than onceNot remembering how i fixed this problem in the pastLosing work to crashed disks or stupid irreversible revisionsNot being able to find subtle text differences in files. Hence, my 12 essential utilities…. Before We Begin I assume you have (and use)… If not, stop reading this list and go get em. # 1.

That is, you type less and end up with better code. CSS Lint. Python_cheatsheet.png (PNG-bild, 773x938 pixlar) - Skalad (92%)