Mapping Media to the Common Core » What do you want to CREATE today? LearnZillion. The web resource by teachers, for teachers. Results on ReadWriteThink. Find content from Thinkfinity Partners using a visual bookmarking and sharing tool.
More Your students can save their work with Student Interactives. Share My Lesson - Free K-12 Resources By Teachers, For Teachers. My First Digital Journey. Digital Play. In the University of Bristol’s Education Endowment Foundation‘s recent study on Neuroscience and Education, (Howard-Jones, 2014), there is an interesting section on Learning Games.
Classroom practice and neuroscientific research The review ”considers the extent to which insights from the sciences of mind and brain influence, or are close to influencing classroom practice”, summarising “existing evidence about approaches and interventions that are based, or claim to be based, on neuroscience evidence.” The report categorises the approaches into 1) those which are likely to have a positive impact on attainment, 2) those which need further testing to determine the likely impact on attainment, and 3) those which do not seem to have a promising impact on attainment.
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