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SwarmSketch. Why Do You Stay Up So Late? Kubikfoto³ - Interaktive Fotografie und Web-Produktionen - Bremen. I love this pic ! [PIC] Gravity Swarm. Escapa! Qix2.swf (application/x-shockwave-flash Object) Drench - the world's simplest flash game. TANGRAM - The oldest chinese puzzle. ZigZagPhilosophy.com, Angelo Plessas, 2009, Courtesy the artist. GNUSim8085 - 8085 Simulator for Linux and Windows. Guilloche.swf (application/x-shockwave-flash Object) Uncontrol | A collection of experiments using fancy shmancy code. Barcinski & Jeanjean. Duncan Malashock for jstchillin.org 2010. Curiouser.co.uk. Particle Motion in the Presence of Attractors - screamyGuy. Central Chilling Station by Duncan Malashock 2009. NUDEMESSENGER.

Mister nice hands .com by rafaël rozendaal, 2001. Tower of bears. Mohawke's Best of the Best Free and Open Source Software Collection: Mac OS X and Windows software Collection. Play Online. Addictive Flash games (kottke.org) Kottke.org posts about addictive Flash games Typing Karaoke Oct 25 2012 With Typing Karaoke, instead of singing the songs, you type along to the lyrics and get points for lack of errors and how well you keep up.

Too fun! Bloody funny game: Happy Wheels Apr 04 2012 Don't know why exactly, but I am loving the hell out of Happy Wheels. The game is pretty simple -- it's a cross between CycloManiacs, Line Rider, and Jackass -- you ride on a bike or Segway or mobility scooter through a course avoiding obstacles and trying to reach the end. Which is fun enough except that when you hit something hard, you body flies apart and blood sprays all over the place. Cool Flash game: Constellations Apr 03 2012 Been a few months since we've had one of these. Axon Mar 23 2012 Oh, have plans this weekend? (via Noah Gray) Wonderputt Aug 25 2011 Wonderputt is a wonderfully inventive mini golf game. Kingdom Rush Aug 19 2011 Ok, if you don't want to be playing this game for the next 20 hours straight, click away now.

Guess the Colors. Untitled. The Wheel of Reincarnation. This is a story told by Ivan Sutherland. It is fun to tell the story and I will try not to embellish it. The story serves now as an interesting review of early display technology and also the best description of a design pitfall that afflicts modern software design practice even more. I now have the reference:On the Design of Display Processors T.H. Myer, I. E. Sutherland;Communications of the ACM, Vol 11, No. 6, June 1968 This paper is the original and much more complete. It also tells how the cycle was broken. The time was the early 60’s. Then as now there was a continuing decrease in hardware costs. The program was most likely to want to modify part of the image while avoiding the cost of recomputing, or even copying the entire display list. It soon became evident that some patterns were repeated at different parts of the screen. A common pattern was the line segment.

With conditionality it was discovered how to plot a circle if only the hardware had one more register.