Video Game Scoring Online Masterclass with Chance Thomas. Interview with Composer, Chance Thomas. Chance Thomas is this year’s keynote Speaker at GameSoundCon.
Chance led the movement which brought game music into the Grammy™ awards and helped found the Game Audio Network Guild. As a composer, he’s scored blockbuster game titles like DOTA 2, James Cameron’s Avatar and Lord of the Rings Online. These scores have been honored with dozens of industry awards and nominations, including 6 times for Music of the Year. Outside of gaming, his music has underscored commercial success and critical acclaim at the highest levels and billions of dollars in film and TV sales worldwide. Chance is also the author of a new university textbook Composing Music For Games: The Art, Technology and Business of Video Game Scoring, published by Focal Press (Oxford). Thanks for speaking with us Chance, it’s a pleasure having the opportunity to speak to you!
You’re the man, Sam! Now before we talk about GameSoundCon, we’d love to chat about your origin story. Elton John. James Cameron’s Avatar. 1) Immersion. Interview With Chance Thomas, Game Composer. Interview With Chance Thomas, Game Composer By Aaron Marks Chance Thomas is a composer's composer.
He is musically educated, technically astute and is more passionate about music than just about anyone. The confidence in his abilities is quite evident but it never comes across as "attitude". Instead, this genuinely personable guy enjoys life and the rewarding personal connections it brings.
Chance operates out of his HUGEsound studio, located just outside Yosemite National Park in California. I caught up with Chance in between his trips to Salt Lake City and his base in Yosemite to record the Utah Film Orchestra and a choral section from the Mormon Tabernacle Choir for his latest creative venture, Vivendi-Universal's The Lord of the Rings games. Tell me about your musical background, where it all started for you.
Well, music was always a part of my home life. After high school I took some time off from music to devote a couple of years to missionary service. Music for film, CHANCE THOMAS Rohan Soundtrack. I'll never forget my first hearing of the Rohan refrain composed by Howard Shore for 2002's The Two Towers.
As the Hardanger melody rang out across the theater, I was completely mesmerized. This was the Rohan of my dreams, suddenly given voice in melody! It was stunningly, intuitively perfect. Of all the themes to be found running through Peter Jackson's trilogy, this one really resonated with me. Fast forward 10 years. Interview with Chance Thomas (December 2012) Few composers have as much experience in writing and recording orchestral game music as Chance Thomas.
Coming from a background in television and ads, Thomas' game soundtrack debut Quest For Glory V: Dragon Fire made history by becoming one of the very first Western game scores to deploy a live orchestra. Ever since, Chance Thomas has been a restless advocate for the cause of live game music and its recognition within the music industry and among the public at large. As Music Director of Vivendi-Universal's Lord of the Rings game series, Thomas has — more than any other game composer — shaped gamers' view of what Tolkien's beloved fantasy franchise sounds like.
In this extensive interview, Thomas reflects both upon the artistic side of his creations, and his involvement with sound technology. Jukebox Heroes: Chance Thomas talks about scoring Turbine's expansions. For many Lord of the Rings Online players, the name Chance Thomas is synonymous with the feel of virtual Middle-earth.
From the earliest days in the game, explorers have traversed the Shire, Moria, and beyond listening to Thomas' melodies. So we were excited to hear that Turbine is bringing Thomas back to score not only Riders of Rohan (his first soundtrack for the game since Mines of Moria) but also Dungeons and Dragons Online:Menace of the Underdark as well. Thomas is an Oscar- and Emmy-winning composer who's been working primarily in the field of video game music since 1998.
Being a huge fan of MMO soundtracks, I made it a personal quest to talk with him about these two new scores and how he feels about working in this genre. In the weeks ahead, I'll be reviewing both Rohan and Underdark's soundtracks, but today I wanted to focus on the man behind the music. Join me, then, as we embark on a voyage to worlds far away, sailing on the wings of a song. Chance Thomas. Chance Thomas is a composer and producer of original music for video games, animation, films and television.
Video game credits include Lord of the Rings Online, James Cameron's Avatar: The Game, King Kong, Dungeons and Dragons Online, X-Men, Heroes of Might and Magic and Quest for Glory V: Dragon Fire.  Animated film projects include Columbia Picture's The ChubbChubbs! , which won an Academy Award for Best Animated Short Film, and InSpire: The Chicago Spire Art Film.  Both films also won Aurora Awards for Best Original Music Score.  For a full list of credits, awards and updated biographical information, please refer to the composer's website, linked below.
Thomas' projects have won major awards, including the Oscar, Emmy, IGN, Telly, Aurora and several G.A.N.G. awards. He is considered the father of game music Grammy eligibility, and was honored in 2013 with the Game Audio Network Guild's Annual Recognition Award.   Personal life Interview with composer Chance Thomas. Hi Chance, thanks for taking the time to do this interview.
First of all, tell us about yourself. How did you get started in the video game music business? Thanks Oliver. I started scoring videogames in 1996. Sierra Online was looking for a full-time composer and I applied for the position. The Quest for Glory V music was surprisingly innovative for its day. Quest for Glory V was one of the first American games to use a live orchestra. Let’s fast forward and talk about Peter Jackson’s King Kong: The Videogame. I found an obscure posting online that mentioned Peter Jackson, Michelle Ancel and Xavier Poix in the same article, and said there might be a King Kong videogame based on the upcoming film.
How much creative freedom were you given by the developers in order to find a unique and creative soundscape for the game? Tons of freedom. Your King Kong score is very dynamic in-game.