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Amazon Lumberyard Downloads. Make Weird Stuff in Unity Tutorial. Unity - Game Engine. Unity3D advanced tutorial Episode 1 Introduction. Procedural audio with Unity. AudioGaming offers an advanced tutorial on procedural audio, using HolyShield as a case study In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing.

Procedural audio with Unity

The goal is to use almost no wav data (pre-recorder audio files), but rather models that generate in real-time the equivalent audio data that would be contained in pre-recorded files. Procedural audio has many advantages: it saves memory by using code instead of wav data; it is flexible (computation can depend on all game parameters); it can lighten the burden of specific tedious tasks (sounding hundreds of interacting objects or animations) and it brings flexibility to the pipeline (since sound is directly linked to game parameters, changes will modify audio generation accordingly to keep it synced, avoiding the need for sound re-design).

Starting from version 3.5, Unity3D offers support for procedural audio. CryENGINE. SOURCE.