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Virtual reality

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Amazing 3D immersion technology. CyberWorld, Inc. Virtual Reality Solutions - P5 Glove - Virtual Reality Data Glove. Virtual Reality - Virtual Realities!!! - Worldwide Distributor of Virtual Reality. DIY Virtual Reality headset is bizarre genius [Video] I think it's fair to say that if you make one of these DIY virtual reality headsets, your kids will definitely be the coolest in the playground. The handiwork of Recombu's Andrew Lim, the cardboard headset takes advantage of an accelerometer-packing HTC Magic, an old pair of lab goggles and some boyish enthusiasm to create a head-tracking view of the world.

Video demo after the cut You can use the headset to pan around in the compass Street View mode of Google Maps, or get more interesting and use one of the augmented reality apps available for Android - such as Layar - to overlay information over a real-time view of what the Magic's camera is seeing. You'll certainly be distinctive as you walk down the street. Of course, the main problem you'll have is controlling the Magic, what with it being sellotaped into the box, but some sort of snug-fitting case into which the Android smartphone could slide would address that. Immersion (virtual reality) The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation.

Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)’s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The degree to which the virtual or artistic environment faithfully reproduces reality determines the degree of suspension of disbelief. The greater the suspension of disbelief, the greater the degree of presence achieved. According to Ernest W. Adams, author and consultant on game design,[1] immersion can be separated into three main categories: Tactical immersion Tactical immersion is experienced when performing tactile operations that involve skill. Strategic immersion Narrative immersion Spatial immersion.

Virtual reality. U.S. Navy personnel using a mock VR parachute trainer. Virtual Reality (VR), which can be referred to as immersive multimedia or computer-simulated life, replicates an environment that simulates physical presence in places in the real world or imagined worlds. Virtual reality can recreate sensory experiences, which include virtual taste, sight, smell, sound, and touch.

Most up to date virtual reality environments are displayed either on a computer screen or with special stereoscopic displays, and some simulations include additional sensory information and emphasise real sound through speakers or headphones targeted towards VR users. Some advanced, haptic, systems now include tactile information, generally known as force feedback in medical, gaming and military applications. Concept origins[edit] Multimedia: from Wagner to Virtual Reality, edited by Randall Packer and Ken Jordan and first published in 2001, explores the term and its history from an avant-garde perspective. History[edit]