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Collaborative education. World Without Walls: Learning Well with Others. Bringing Their A-Game: Humanities teacher Spencer Pforsich, digital arts/sound production teacher Margaret Noble, humanities teacher Leily Abbassi, and math/science teacher Marc Shulman make lessons come alive on the High Tech campuses in San Diego.

World Without Walls: Learning Well with Others

There’s no app for good teaching. 8 ways to think about tech in ways that actually improve the classroom.

There’s no app for good teaching

Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will — only faster. SAGE Advice for New Teachers. I recently re-connected with a former 6th grade student of mine.

SAGE Advice for New Teachers

It felt like yesterday that she was in my classroom, but the reality is that this week, she’s about to embark on her first student-teaching assignment. She asked me, “Mr. Wiley, what advice do you have for me?” Where to begin? I could have shared with her the less-than-inspiring advice I got when I started out, like “just stay out of the teacher’s lunch room!” Dear Kara,Let me begin by saying how absolutely thrilled I am that you have chosen such an important and significant career path. Personalized Learning Chart Version 3. Alternatives to YouTube. Project Planning Cycle in a 1:1 iPad. "Redesigning Schools - Redefining Education" “Redesigning Schools - Redefining Education” by Dr.

"Redesigning Schools - Redefining Education"

Jon Wiles In most nations the new communication technologies are forcing institutions to adapt by altering their form and function. In business, transportation, communications, agriculture, the military, and health agencies, organizational and procedural change has been pervasive for over two decades. Schools, by contrast, have not been an active player in such adaptation and now find themselves in an undesirable condition of growing obsolescence.

In both form and function, schools are failing to keep up with the pace of change in the 21st century. How (and Why) to Create Interactive YouTube Videos. Last week I had the opportunity to work with some awesome teachers in Hudson Valley, New York as well as Suffolk, Virginia.

How (and Why) to Create Interactive YouTube Videos

It's awesome to see teachers excited about professional development and leave with an eagerness to get back in the classroom to try something new! As we begin to understand the strengths and limitations of online and video instruction, it is important that teachers are equipped with the skills necessary to create their own high quality educational videos. A transition to digital classroom models should not mean a reduced role for the teacher.

By leveraging digital tools, teachers can augment their role and extend their instructional voices beyond the classroom walls. Here are ways you can use interactive YouTube videos:

Learning Management Systems

The Best Posts & Articles Highlighting Why We Need To Be Very Careful Around Ed Tech. Most readers know that I’m a big proponent of using technology to help students in their learning process.

The Best Posts & Articles Highlighting Why We Need To Be Very Careful Around Ed Tech

In fact, you can see a collection of applicable articles and related “Best” lists at The Best Advice On Using Education Technology. Most readers also know I’ve got a lot of misgivings about how tech is being used in education, particularly in ways that seem to prioritize profit over learning (though that’s certainly not the only reason it’s being misused).

District 1:1 Programs - iPad vs. Chromebook (or Both?)

Next Vista for Learning. Four Skills to Teach Students In the First Five Days of School. Jane Mount/MindShift The first few days of school are a vital time to set the right tone for the rest of the year.

Four Skills to Teach Students In the First Five Days of School

Many teachers focus on important things like getting to know their students, building relationships and making sure students know what the classroom procedures will be. While those things are important, Alan November, a former teacher-turned-author and lecturer says the most important ideas to hammer home will help students learn on their own for the rest of the year. “The name of the game is to find the right information with the right question,” said November during a workshop at the 2014 gathering of the International Society of Technology in Education in Atlanta.

EdTech Blogs - Ferlazzo/Richardson etc

A Treasure Trove of Digital Citizenship Resources for Teachers. How to Integrate Tech When It Keeps Changing. Asking if technology enhances learning is like asking if dogs are playful.

How to Integrate Tech When It Keeps Changing

Whether we're discussing tech or those furry mouth-breathers, the answer is the same: it depends on the situation. Here's a better line of inquiry: how do you coordinate knowledge, instructional practices, and technologies in order to positively influence academic achievement? We can begin to answer this question with the Technological Pedagogical Content Knowledge Framework (TPACK), which conceptualizes the integration of "Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and the intersection of all three," explains Dr.

1:1 iPad Resources

SAMR. "Flipped" Learning. Chromebook stuff. Only 1 iPad in the Classroom. iPad Admin & management. Ed Tech PLCs. Email information for students. Interesting Ed Tech Articles. Instructional Tech Blogs. Tech Project Learning. Student Tech Support. Other People's Ed Tech Pearl Trees Collections. Social Networking in Education. Free Technology for Teachers. Moodle Resources. ePortfolios. Minecraft in Schools.

Ed Tech Critique

ITSC. iBooks Author & Other ePublishing Tools. Tagging - Organizing Digital Resources. Ed Tech Parent Resources. Interactive media & games. Wu-Tang's GZA drops knowledge at Bronx Compass. Hip Hop Remixes Science. Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music. Educational Technology and Mobile Learning. USC Creates Research-Based Educational Games. Gaming | News USC Creates Research-Based Educational Games Researchers at the University of Southern California's (USC) Game Innovation Lab and Rossier School of Education have developed research-based educational games for classroom use.

USC Creates Research-Based Educational Games

While many games on the market claim to be educational, not all of them are research-based or proven to be pedagogically effective. USC researchers strive to create games that are engaging for students while also ensuring that the games achieve the educational goals the developers set out to meet. According to Tracy Fullerton, director of the Game Innovation Lab at USC, the games her team creates are different from many other educational games on the market because researchers at the games lab and school of education work closely together to establish the goals for each game, determine how to meet those goals and then assess the outcomes to ensure students are actually learning what they set out to teach them through the games. 3 Ways a Learning Platform Can Make You a More Productive Teacher. On any given day, a teacher may spend a considerable portion of time planning lessons, making copies of paper assignments, distributing and grading, posting and notifying about new assignments, documenting student performance, and a plethora of other activities too numerous to mention.

3 Ways a Learning Platform Can Make You a More Productive Teacher

The Increasing Potential of Minecraft in Education. Many people have tried to persuade teachers to use Minecraft for Education as a learning tool, as claims that it has the power to enable students to explore, create and imagine in a completely different way than they could ever do in a traditional classroom (Edutopia). The popular world-building game, no doubt, does have the power to unleash creativity in a digital manner similar to Lego bricks, but how teachers can implement this in the classroom is a challenge facing many who can see the potential of the technology. The jump to iPad and Android has allowed Minecraft to become more portable, but a research project by the Art and Design Academy at Liverpool’s John Moores University is aiming to provide tools and teaching materials which make it easy to use Minecraft as a platform for collaborative design between young people.

PLN Starter Kit. I Even Funnier: A Middle School Story. 25 Awesome Virtual Learning Experiences Online - Virtual Education Websites. Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government. 7 Wonders Panoramas – 360-degree views of the Seven Wonders of the World. Arounder Virtual Tour of the Moon – 360-degree panoramic views of the moon, courtesy of the Apollo 11, 12 and 17 missions.

Search results for "harsh reality of" Teaching Kids to Code. Every era demands--and rewards--different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code.

We are teaching coding to help our kids craft their future. Reviews and Ratings for Family Movies, TV Shows, Websites, Video Games, Books and Music. 5 Things Every Teacher Should be Doing to Meet the Common Core State Standards. The following blog post was written by Eye On Education's Senior Editor, Lauren Davis. To read more newsworthy blog posts from Eye On Education, subscribe to our Insights eNewsletters . At the NCTE convention in November, everyone was buzzing about the Common Core State Standards . Teachers wanted to know how the new standards will alter what they teach and how they teach it.

To gather answers to those questions, I attended a variety of NCTE sessions, and I spoke to educators across the country. Here are some of the things I learned. Bring Your Own Technology – And Thinking About Equity « In my previous post (here) I referenced an upcoming event at SFU, Targeting Technology for Maximum Student Benefit. To think out loud a bit, as well as to garner some ideas, I want to take a look at a number of issues that need to be unpacked, and to create some models for comment, pushback and refinement. So, the idea is to engage in a larger conversation, but less about the case for change, and more about a tangible idea of what that change might look like. One of the points raised in the BC Education Plan under Learning with Technology is “The Province will promote the use of technology for both students and educators.”

eLearn: Best Practices. iRead. iRead is a group of teachers in Escondido Union School District dedicated to the idea that mobile devices can be powerful learning tools for all students. iRead gives teachers a chance to create meaningful, curriculum-centered projects with your students. iRead classrooms are using digital tools (iPods, iPads, and various creative mobile apps) to improve skills, engage in problem solving, and increase digital literacy. iRead has been recognized by the California School Boards Association as well as multiple times by the Classroom of the Future Foundation and Apple.

Mobilelearning4specialneeds - home. A Parent's Guide to 21st-Century Learning. You’ll find a selection of outstanding online resources and projects, sorted by grade levels, to provide a glimpse of successful school programs. Minutephysics. Quick Technology How-To’s. Educational Technology and Mobile Learning. Workshops - 2012 Oregon Google Summit. Schools.nyc.gov/NR/rdonlyres/3ED28E9E-2319-441F-8667-199319CF1738/0/Complexity_Rubric_Informational_10_31_11.

Dtole - Overview. Common Core & Ed Tech. iPad Collaboration.