background preloader

Triage 3

Facebook Twitter

Gamesmith. 100 lucky winners. Azgaar's Fantasy Map Generator v1.22. Layers preset: Displayed layers and layers order: Texture Heightmap Biomes Cells Grid Coordinates Wind Rose Rivers Relief Religions Cultures States Provinces Zones Borders Routes Temperature Population Ice Precipitation Emblems Labels Icons Military Markers Rulers Scale Bar Vignette View mode: Map settings (new map to apply): Generator settings: Click to configure: Click to overview: Click to regenerate: Click to add: Click to create a new map: Fantasy Map Generator is a free open source tool by Azgaar.

Join our Discord server and Reddit community to ask questions, get help and share maps. The project is under active development. Special thanks to all supporters on Patreon! Check out our other projects: • Armoria: a tool for creating heraldic coats of arms • Deorum: a vast gallery of customizable fantasy characters. XI Essential Tools for Fantasy Premier League Success - Fantasy Football Community. There’s a wide range of tools available to support managing for FPL team throughout the season. Before checking out the Fantasy Premier League tools, make sure that you join the community in our Mini League. To be a part of The FF Community Shield, with scoring from Gameweek 1, manually enter our league code: gim566.

We have 11 retro shirts to giveaway over the course of the season, courtesy of Score Draw Retro. There’s 10 Manager of the Month prizes, plus a prize for the overall winner. 1. Fantassist The FPL Fantassist provides an in-depth analysis of fixtures with these tools. 2. Ben Dinnery’s Twitter feed and injury table over on Premier Injuries is an essential source for any FPL manager. 3. When building those teams for Gameweek 1, it’s important to have the in-depth data from last season easily to hand. 4. Premier Fantasy Tools has a fresh now looks this season to go alongside the wealth of tools. It’s not just data that can help us managers get ahead in FPL. 6. 7. 8. 9. 10. 11. Fantasy Premier League, Official Fantasy Football Game of the Premier League. During the season, your fantasy football players will be allocated points based on their performance in the Premier League. Clean sheets A clean sheet is awarded for not conceding a goal whilst on the pitch and playing at least 60 minutes (excluding stoppage time).

If a player has been substituted when a goal is conceded this will not affect any clean sheet bonus. Red Cards If a player receives a red card, they will continue to be penalised for goals conceded by their team. Red card deductions include any points deducted for yellow cards. Assists Assists are awarded to the player from the goal scoring team, who makes the final pass before a goal is scored. If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded.

Rebounds Own Goals If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded. Penalties and Free-Kicks. Download latest FPL Fixture Difficulty Ratings. Action.share.whatsAppShare on TwitterShare on Facebookaction.share.copyEmail The Fixture Difficulty Ratings (FDR) has become a must-have tool for Fantasy Premier League managers planning their squads. Download: 2019/20 FPL Fixture Difficulty Ratings (PDF 135KB) It is based on a complex algorithm developed by FPL experts.

A set of formulas process key Opta data variables, along with each team's home and away form for the past six matches, to generate a rank for the perceived difficulty of each Gameweek opponent. The FDR is designed to help FPL managers plan their transfer and team selection strategy. Fantasy Premier League fantasy 2019-20 tips: rules, how to score points, bargains free hit, wild card, triple captain, how to play. Fantasy Football Fix | Fantasy Premier League tips, price changes and statistics. After Zynga deal, Empires & Puzzles maker is an inspiration for Finnish game industry. Finland has more to contribute to the world of mobile gaming than Clash Royale and Angry Birds. We saw that last year when Zynga acquired Small Giant Games for at least $560 million (price tag for 80%).

I met Timo Soininen, CEO of Helsinki-based Small Giant Games, last week at the Slush tech event, which drew at least 25,000 people to Helsinki. He started the company in 2013 and had barely a dozen people to work on the first version of Empires & Puzzles, which debuted in the spring of 2017. The game grew so quickly that Zynga was lucky to snag Small Giant Games on its way up. In our interview, Soininen said the company has grown to 60 people and is working on new games beyond its huge hit. They wanted to make an “advanced casual game that was more like a hobby than a game,” Soininen said. And the rest was history. Here’s an edited transcript of our interview. Above: Timo Soininen, CEO of Small Giant Games. Image Credit: Dean Takahashi Timo Soininen: Let me count. Image Credit: VentureBeat.

Hutch's Ian Griffiths on creating their best mobile racer yet, Rebel Racing | Articles | Pocket Gamer. Developer Hutch's Rebel Racing challenges you to take on the world's top racers across a colourful vision of the US West Coast. The game seeks to offer fast-paced races for on-the-go play and some genuine long-term depth to its modes and vehicle handling. It recently launched for both iOS and Android, and it's already sped past 1 million downloads on Google Play alone. The game's stylised visuals, sleek presentation, and arcade gameplay has made it a hit among fans of the genre, though development on Rebel Racing is far from over, with plenty of fresh content and improvements set to arrive in the near future. You may well have played and enjoyed some of Hutch's previous games, which include F1 Manager, Top Drives, MMX Racing, and Hot Wheels: Race Off!. What's your gamedev background? I joined the industry while studying a degree in Maths with Management at Sussex Uni, but the moment I was in, I was hooked.

Top 25 racing games on iPhone and iPad We're also working on a car clubs feature. Introducing Event Storming. Disclaimer: This is the seminal article about EventStorming. This is where everything started, so I think it's relevant to keep the original. At the same time, EventStorming has evolved a lot since I wrote this article, and the format described in this page is no longer my favorite one. In fact, there's not a single EventStorming format, the tool proved itself so versatile and powerful that I perfectioned a few different recipes. I also had to start writing a book about it, which is slowly progressing to completion. As of today, the better entry point to understanding EventStorming potential is probably my presentation 50.000 orange stickies later (which is also available in video) or reading the first chapter of the book, which is available for free.

We are also working on a new version of the EventStorming.com website that should organize pointers to the interesting content about EventStorming that many practitioners published. Bonus targets A better quality image could be seen here. (4) The Tool that Will Help You Find Better Product Ideas. Sample Size Calculator for Estimating a Proportion. Why 300K people are reading books on the NYPL's Instagram. (16) Miniclip's 8 Ball Pool: A melting pot of skill & chance based gratification-Part 1. The Top 20 Business Transformations of the Last Decade. In 2012, Denmark’s biggest energy company, Danish Oil and Natural Gas, slid into financial crisis as the price of natural gas was plunging by 90% and S&P downgraded its credit rating to negative.

The board hired a former executive at LEGO, Henrik Poulsen, as the new CEO. Whereas some leaders might have gone into crisis-management mode, laying off workers until prices recovered, Poulsen recognized the moment as an opportunity for fundamental change. “We saw the need to build an entirely new company,” says Poulsen. He renamed the firm Ørsted after the legendary Danish scientist Hans Christian Ørsted, who discovered the principles of electromagnetism.

“It had to be a radical transformation; we needed to build a new core business and find new areas of sustainable growth. That strategic impulse—to identify a higher-purpose mission that galvanizes the organization—is a common thread among the Transformation 20, a new study by Innosight of the world’s most transformative companies. Why I Just Bought $22,000 Worth Of 2 Companies For My Retirement Portfolio. Facebook announces Horizon, a VR massive-multiplayer world. Facebook today announced it’s building its own Ready Player One Oasis. Facebook Horizon is a virtual reality sandbox universe where you can build your own environments and games, play and socialize with friends or just explore the user-generated landscapes. This is Facebook’s take on Second Life. Launching in early 2020 in closed beta, Facebook Horizon will allow users to design their own diverse avatars and hop between virtual locales through portals called Telepods, watch movies and consume other media with friends and play multiplayer games together, like Wing Strikers.

It also will include human guides, known as Horizon Locals, who can give users assistance and protect their safety in the VR world so trolls can’t run rampant. Users interested in early access can apply for the beta here. As part of the launch, Facebook will on October 25 shut down its existing social VR experiences Facebook Spaces and Oculus Rooms, leaving a bit of a gap until Horizon launches. Facebook announces Horizon, a VR massive-multiplayer world. .DESIGN TLD Domain Names. The public's increased awareness of good design has elevated the purpose and careers of all designers, from web and app designers to interior designers.

With a .design domain, your branding can be as polished and professional as your designs. ✔ Portfolios ✔ Resumes ✔ Storefronts ✔ Email Addresses ✔ Business Cards ✔ Websites Major companies have launched sites like facebook.design and airbnb.design to show off their design departments and improve industry engagement and recruiting efforts. Most .design sites are individual portfolios and agency websites, however, the adoption by large companies is good reason to secure your domain before someone else does. The public's increased awareness of good design has elevated the purpose and careers of all designers, from web and app designers to interior designers. . ✔ Portfolios ✔ Resumes ✔ Storefronts ✔ Email Addresses ✔ Business Cards ✔ Websites. Desert Fox.pdf. Teut's World. Balancing game economies is an art and a science. Game economies are a delicate thing. It doesn’t take much to break them. If players perceive a greedy cash grab by developers, as has happened with controversies around loot boxes, they may boycott the game.

But if developers don’t price the items in a free-to-play game correctly, they may be stuck with escalating costs and insufficient revenue. From Electronic Arts’ Star Wars Battlefront II to Blizzard’s Diablo III auction house to Bethesda’s Fallout Shelter, we’ve seen the consequences of failing to get this right. How can developers spread the monetization of game economies across larger numbers of players? I moderated the session, and our panel of experts included Nelson Rodriguez, Akamai; Spencer Tucker, senior vice president of Scopely; and John Linden, CEO of Mythical. Here’s an edited transcript of our panel. The shorter version had material that I did not review thoroughly though.

Above: Spencer Tucker is a senior vice president at Scopely. Image Credit: Scopely Image Credit: EA. UX Review: Golfclash's swing to success! — UX Reviewer.com. Risk preference is measured by the utility players get by promised increment in their income as shown in the curves above (Y axis represents utility, X axis income from progressive wagers) . Comparing the curves above for risk preferring individuals, the marginal utility (difference between U(a) and U(b)) is much higher compared to risk averse person for the same amount of income gained (a to b) via progressive wagers. This may leads them to indulge in high wager levels but the risk averse person may prefer to stick to playing low wager levels as the utility gain is lesser.

Risk averse players will likely stick to lower tours and play it safe, as losing one or two games in a high entry wager tour can significantly affect your fortunes (coins) preventing them from playing anymore. For risk averse players, utility received from a chance of earning high reward/payoff in high stakes tour is less compared to utility received from playing multiple low stakes tours in one session.

How To Create “Hyper-Snackable” Hit Casual Games - GameAnalytics. How To Create “Hyper-Snackable” Hit Casual Games - GameAnalytics. Key Lessons From Developing Roller Splat - Voodoo & Neon Play. Under the Hood of Uber's Experimentation Platform. Homepage | Amplitude. FREE TRIAL TO GEEKLAB. Datamagic. Data-driven product management online training | Simulator by GoPractice. You are applying for a job in a startup aspiring to build a billion-dollar business. Will it work out or not?

It's all up to you. Interview You will learn about the basic metrics, the difference between correlation and causation, percentages and percentage points, arithmetic mean and median. How Google Chrome took over the browser market A brief overview of the history of the browser wars. A good analogy to what your new company wants to achieve Soft launch and introduction into metrics The first task from a Chief Product Officer. You will deal with the analytics system Amplitude, calculate the basic metrics of the app and make the first conclusions about the product and its potential.

Analysis of the market and the competitors While everyone is preparing for the launch, you have time to study the market using publicly available data. You are applying for a job in a startup aspiring to build a billion-dollar business. Under the Hood of Uber's Experimentation Platform. Learn How To Use Data to Build and Grow Hit Games - Part 2 — Deconstructor of Fun. Boom Beach’s Warships update is a perfect example of a “bold beat” update. An update that takes significant effort and introduces new ways to engage with the game.

In the early days of working on a new game teams tend to look for big wins that could significantly improve the key metrics. However, If you have done a great job at the soft launch stage, by the time of the global launch you should have already collected key information on what truly moves the needle as well as experimented with some big changes. Thus after the game has been scaled it’s time to dig deeper and start optimizing key product flows and funnels through rigorous experimentation. Take this hypothetical example. Say you have five teams (or pods, as they are often called) working on different parts of the game from acquisition, onboarding, engagement, retention and monetization. Each team launches 10 experiments over a quarter. Think of the first version of the iPhone and what it has become now. How EA and Plants vs. Zombies are battling binge culture.

After a mere 24-hour countdown, Electronic Arts launched a massive new entry to their Garden Warfare series. Plants vs Zombies: Battle for Neighborville introduces four full PvE campaigns across three open-world hubs filled with quests, collectibles, and secrets, alongside a slate of multiplayer modes and freeform social areas. The key surprise here is not just that EA continues to pump money into the idiosyncratic all-ages shooter franchise (which I love), but the method the publisher is using to release this game into the world. They’re calling it “Founders Edition,” and it’s the latest in a series of moves from creators and corporations to address the binge culture trivializing their releases in the modern media landscape.

When entertainment becomes disposable What is binge culture? It is the ever-growing watchlist. The fight is for your incremental attention. They have two major options to accomplish this. And that opens a whole ‘nother can of worms. And I loved this approach. Futureplay: We blew our brand marketing budget on influencers. Binomial proportion confidence interval. 6 handy animation tutorials to enhance your work | Dribbble Design Blog. 9 tested UI design tips & tricks for a smooth development process | Dribbble Design Blog. 10 Heuristics for User Interface Design: Article by Jakob Nielsen. 5 useful Chrome extensions every web designer should try | Dribbble Design Blog. Social Index. Mobile Masterminds. Playtika acquires Best Fiends mobile game publisher Seriously. Downloads needed to rank No. 1 on App Store is down 30+% since 2016 for apps, up 47% for games. The Top 50 Mobile Game Makers of 2019. Hue - Welcome to Hue. Prototype Phases For A Hit Casual Game - Purple Diver (Voodoo)

Houston Newsletter. How to spot an exploitative mobile game publishing deal -- from a former publishing CEO. Seven key practices for lifelong learners. (39) Managing live operations game design. The 5 Basic Statistics Concepts Data Scientists Need to Know. 73 Mind-Blowing Implications of a Driverless Future. Options, Futures, and Other Derivatives (9th Edition): John C. Hull: 8601415658736: Amazon.com: Books.

Things You Learn After 1 Year of Day Trading for a Living. How ‘Digital Nomads’ Game the System to Work in Paradise. SaaS Metrics: CMRR and Net Dollar Retention | OpenVew Blog. How to Create a Million-Dollar Business This Weekend (Examples: AppSumo, Mint, Chihuahuas) A Different ASO (App Store Optimization) Approach - Applause 2019 Wor… 10 Usability Heuristics Applied to Video Games. The best vision is insight: how do you measure players’ fun? Game UX/UI — Designing for Experience – Tristan Michael.

State of the share: Mobile content sharing in 2019. The Business of Social Games and Casino – How to succeed in the mobile game space by Lloyd Melnick. (39) Board Game Design Day: Board Game Design and the Psychology of Loss Aversion. Why people gamble, and pay real money to play social casino games – The Business of Social Games and Casino. Focus on monetization, not retention – Alexandre Macmillan. What drives retention – Raph's Website. Why you should monetize exclusivity – Alexandre Macmillan. New monetization trends to diversify your games revenue. Leadership is Love: The Power of Human Connections | Dr. Mark Rittenberg | TEDxCincinnati.

What's Your Leadership Style? - Leadership Training From MindTools.com. The rising need for game economy designers in freemium mobile games. Ideo breaks its silence on design thinking's problems. If less than 30% of players come back to your game on Day 2, fix it or kill it. Open-sourcing the Andreessen Horowitz Library – Zack Kanter.

How Small Giant Games scored big with a single mobile game. World of Tanks - Collectibles – Page 5 – Wargaming Store Europe. The 10 Commandments of Good Products – The Startup. Amazon. Amazon. 7 Outside Lands Food Additions We're Excited to Eat. Ball Striking Guide - Expert Football. Top Mobile Ad Networks 2018. The Lead Designer of Monument Valley Deconstructs His Latest Game, Florence | The Work Behind The Work. The Ultimate Guide to Getting Your Users to Their Aha Moment. Gram Games $250M+ Exit to Zynga: How a Scrappy Turkish Startup Built a Mobile Gaming Blockbuster. Invisible asymptotes. If your new product isn’t gaining traction, ask yourself, “What’s my California Roll?” How Nintendo plans to create an annual $1b mobile games business.

Report: Top Public Game Companies By Revenue In 2017. Worms developer Team17 set to float on the AIM market of the London Stock Exchan. How Space Ape eschewed convention to make its most profitable game. Zynga 10-Q May. 4, 2018 5:11 PM. Pincus' Latest Move Can Improve Zynga's Long-Term Prosperity - Zynga (NASDAQ:ZNGA) How mobile game devs are evolving test and launch strategies | GamesIndustry.biz. William Grosso's Blog - How to Design an Annuity.

William Grosso's Blog - How to Design an Annuity.