
HTML5
Get flash to fully experience Pearltrees
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unsharp the depth buffer masking technique It’s been a while since I worked on an extension to three.js - thje webGL 3D engine developed by Mrdoob - to permit to doing post processing more easily on the 3D result. Just playing with anisotropic light shader grabbed from a old rendermonkey example – still a lot of work to do – and wobble vertex deformation.The Circlesquare music suit the effect.Tutorials - jQuery JavaScript Library
Некоторые переводы. Примеры. Подсказки - примеры, подсказки и обсуждения. Перевод руководств "15 дней с jQuery", "jQuery - это очень просто!".jQuery: The Write Less, Do More, JavaScript Library
Congratulations! You just ran a snippet of jQuery code. Wasn't that easy? There's lots of example code throughout the documentation on this site. Be sure to give all the code a test run to see what happens.ROME
Mr.doob's blog
In order to get smooth faces I needed to figure out a way to create what it's called 3 point gradients. I took a look at the usual Flash 3D engines and what was my surprise when I found out that they tend to be limited to just 1 light (correct me if I'm wrong). This is probably because by supporting 1 light they just needed to create a light map per material. Something like this: That's indeed a fast approach, but it limits to just 1 light, and then you need to update the map if the ambient light changes or the color of the material... not really up my street.mrdoob/three.js - GitHub
In March 1936, an unusual confluence of forces occurred in Santa Clara County. A long cold winter delayed the blossoming of the millions of cherry, apricot, peach, and prune plum trees covering hundreds of square miles of the Valley floor. Then, unlike many years, the rains that followed were light and too early to knock the blossoms from their branches. Instead, by the billions, they all burst open at once.

