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Digital Folklore Seminar

The Beginner's Guide. I have to say, I really, really enjoyed playing through this game. I wish it was longer- but, that being said, it is of such quality and contains such great amounts of content, I found it hard to believe it only lasted about 90 minutes.I am going to continue talking about the game, but highly recommend you just dive in without reading too much into it.This game is a set of games made by a single developer, none of which were released. A narrator walks you through small projects, and attempts to explain the creation of them. This is how the story unfolds, by changing emotions portrayed through the atmosphere of the various games you play.The narration through this is really quite incredible. In fact, everything ties itself together very well into a cohesive story, even though you are in drastically different games throughout your playthrough.Perhaps a little too well, even.

1,000 Heads Among the Trees. Pony Island. Bascom, Folklore and Anthropology (283-5) Laudun, A Conspiracy of Cartographers: Folklore Studies and Postmodernism (123-8) Understanding Folk Culture in the Digital Age: An interview with Folklorist Trevor J. Blank, Pt. 1 | The Signal: Digital Preservation.

Trevor J. Blank, assistant professor of communication at the State University of New York at Potsdam The following is a guest post from Julia Fernandez, this year’s NDIIPP Junior Fellow. Julia has a background in American studies and working with folklife institutions and is working on a range of projects leading up to CurateCamp Digital Culture in July. This is the first of a series of interviews Julia is conducting to better understand the kinds of born-digital primary sources folklorists, and others interested in studying digital culture, are making use of for their scholarship.

When most people think of “folklore,” they tend to think of fairy tales and urban legends. Trevor Blank thinks of photoshopped memes and dark humor. Julia: Why does it make sense to approach the web and communication on the web as a folklorist? Trevor: Let me begin by expressing my gratitude for the opportunity to chat with you about all of this!

Example of a Demotivational poster. Trevor: Sure! Donald Trump has ushered in a whole new era of fact-checking in journalism. Donald Trump officially accepted the Republican Party's nomination for the presidency with a speech championing facts. "We will honor the American people with the truth," Trump said at the Republican National Committee's convention. What followed was a speech containing one misleading statement after another. He claimed Obama's "roll back" of law enforcement policies have led to an increase in crime (crime has plummeted for decades), stated America is one the "highest-taxed" nations in the world (it's one of the least-taxed) and said Hillary Clinton wants to abolish the Second Amendment (she hasn't said that).

And so on. This wasn’t an isolated incident: Fully 59 percent of PolitiFact’s 179 fact-checks on Trump so far have received a "false" or "pants on fire" rating. By comparison, just 12 percent of the site’s 222 Clinton fact-checks have received the same. When it comes to truth, Trump is clearly in a category of his own. Lucas Graves: Trump is really unusual in his style of speech. Borges, Tlon, Uqbar, and Orbis Tertius. Born Digital Folklore and the Vernacular Web: An Interview with Robert Glenn Howard. Robert Glenn Howard What do pet cloning websites, YouTube videos of fans playing AC/DC’s “Gone Shootin'”, and discussions of the end times on UseNet all have in common? Answer: Robert Glenn Howard has studied and written about all of them in his ongoing study of the vernacular web.

Robert Glenn Howard is the Director of Digital Studies and a Professor in the Department of Communication Arts at the University of Wisconsin – Madison. He is also the editor of the journal Western Folklore. In this installment of Insights, the NDSA innovation working group’s interview series, I am excited to chat with Robert about his approach to studying the web as a folklorist. Trevor: You come from a folklore background, you edit a folklore journal, but you study online communities. Rob: First off, thanks so much for giving me the chance to talk to you about this stuff! And that is a great question; I wish it weren’t true, but a lot of people imagine “folklore” as “old stuff.” Rob: Sure! Rob: Wow. Folk Culture Online | RadioWest. There's a lot of hand wringing over what the digital age may be doing to us and society as a whole. And though you may not think LOLCats and auto-tuned politicians are high art, Thursday's guests contend the internet is a vibrant platform for human expression.

Lynn McNeill and Trevor Blank are folklorists and they say people have been telling stupid jokes and complaining about government long before the web. They join Doug to talk about digital culture and what we can learn about ourselves from it. Lynne McNeill teaches folklore at Utah State University. She's the author of Folklore Rules [Amazon|Indiebound] Trevor Blank teaches at SUNY Potsdam. KUER's All Things Considered host Bob Nelson tries his hand at a new meme, "whaling"

Readings | Videogame Theory and Analysis | Comparative Media Studies/Writing. Syllabus | Cultures of Computing | Anthropology. Folktexts: A library of folktales, folklore, fairy tales, and mythology. Page 1 edited and/or translated by D. L. Ashliman University of Pittsburgh © 1996-2020 Return to: Abducted by Aliens. Bald Stories: Folktales about Hairless Men. Cain and Abel. Dancing in Thorns.

East of the Sun and West of the Moon. Fairies' Hope for Christian Salvation. Clifford Geertz - Thick Description: Toward and Interpretive Theory of Culture. From: Clifford Geertz [1973] The interpretation of cultures: selected essays. New York: Basic Books, pp. 3-30 In her book, Philosophy in a New Key, Susanne Langer remarks that certain ideas burst upon the intellectual landscape with a tremendous force. They resolve so many fundamental problems at once that they seem also to promise that they will resolve all fundamental problems, clarify all obscure issues. Everyone snaps them up as the open sesame of some new positive science, the conceptual center-point around which a comprehensive system of analysis can be built. The sudden vogue of such a grande ideé, crowding out almost everything else for a while, is due, she says, “to the fact that all sensitive and active minds turn at once to exploiting it.

After we have become familiar with the new idea, however, after it has become part of our general stock of theoretical concepts, our expectations are brought more into balance with its actual uses, and its excessive popularity is ended. Alternate Reality Games. Alternate Reality Games, or ARGs, are interactive storytelling devices that make use of the real-world interaction devices and media to add realism in order to help tell a story, which may be altered by 'participant' action.

Well-known ARGs are include Halo's I Love Bees , A.I.'s The Beast, The Blair Witch Project, The Potatofools ARG, Team Fortress 2 Update ARGs and Cloverfield's internet campaign. In the Slenderman universe, videomakers use their series' YouTube channels as a way for interaction. These series are referred to as ARGs. The use of Twitter accounts, mail, and Ustream is also included in Slenderman ARGs. EverymanHYBRID is the most active in using other-than-Youtube mediums and fan interaction.

Actions within the ARG narrative are referred to as IG, or In Game. Most ARG's pose complete ignorance to the pop-culture or internet awareness of Slender Man , not even aware that such a being is so widely researched. In-Production ARGs The Top Series with more than 100,000 views. SCP Foundation. Folklore, Horror Stories, and the Slender Man (pages 41-52) Ahnayro: The Dream World. Cyberrace. Alllooksame Mediating Visual Cultures of Race on the Web. The Grateful Terrorist: Folklore as a Psychological Coping Mechanism.

The folktale of the grateful dead was once widely known and passed on through both religious and secular traditions. Today most people would conjure an image of the popular rock band, which is said to have found its name from this story, as well (Cohen 2000). The story has evolved throughout history in response to society’s psychological coping needs during times of crisis. This mythic theme has resurfaced from the earliest Judaic scriptures to contemporary urban legends.

According to Linda Dégh, “Brief and ‘factual’ statements about horrible criminal acts, devastating natural catastrophes, alien invasions, life-threatening conspiracies against common people by powerful interest groups or governments . . . have spread like wildfire because they mesh perfectly with the anxieties of ordinary people, who are alienated by the sober and banal reality of everyday existence in a technological age” (2001, 126). These rumors are absolutely false and are causing needless worry. The Story of Tobit. Henken, Gender Shifts in Contemporary Legend. Dead Secret. I'm a big fan of story driven and/or horror first person games (SOMA, Gone Home, Outlast, etc). Upon reading the reviews and watching the trailer, I thought Dead Secret looked great and was excited to play it. Unfortunately, it ended up being a grave disappointment and an unfortunate waste of $10.I want to resist my temptation to write a novel, so I'll try to make this brief. Keep in mind, I played this with Keyboard/Mouse, and not VR.PROS:- The setting and time period is very unique, and one that I wish was used more in games.- Despite being made for VR, you can control it with a mouse fairly functionally.- It has two effective jump scares?

CONS:- It just isn't scary at all. There's no atmosphere or feeling of any kind of threat or dread. it's just a house without any real personality. Occasionally you'll be stalked by somebody with a mask or you'll see apparitions, but they aren't engaging in any way. Welcome to Night Vale on podbay. The Temporal Invasion. Welcome to the Game. Deep Web Official Trailer 1 (2015) - Documentary HD. Harnessing the Deep Web: Present and Future. TOR and the Darknet: Researching the World of Hidden Services. Below the Surface: Exploring the Deep Web. DNStats - Online Darknet Market Index and Monitor.

Trinh, Mechanical Eye, Electronic Ear, and the Lure of Authenticity. Jared Leto's 'Suicide Squad' Performance Proves Hollywood Has Ruined Method Acting. Of all the stories surfacing about the new DC Comics film Suicide Squad—from the dismal reviews to the box-office reports—the most disconcerting are the ones that detail how Jared Leto got into his role as the Joker. Leto was reportedly so committed to the part that he gifted the cast and crew with a litany of horrible items: used condoms, a dead pig, a live rat. To get into the character’s twisted mindset, he also watched footage of brutal crimes online.

“The Joker is incredibly comfortable with acts of violence,” he told Rolling Stone. “I was watching real violence, consuming that. There’s a lot you can learn from seeing it.” Watching Leto tell one disturbing tale after another makes one thing abundantly clear: Method acting is over. Not the technique itself, which has fueled many of cinema’s greatest performances and can be a useful way of approaching difficult roles. So it isn’t surprising that Leto and his castmates used shocking stories to help build a mythology around the movie. “They all see dead people—but we (do)n’t want to tell you about it”: On Legend Gathering in Real and Cyberspace | Langlois | New Directions in Folklore. “They all see dead people—but we (do)n’t want to tell you about it”: On Legend Gathering in Real and Cyberspace Janet L.

Langlois Abstract This essay explores the relationship between traditional and digital legend telling through a comparison of hospice staff’s stories of their patients’ deathbed visions (DBV), online and off. DBV narratives are typically those in which witnesses report that a terminally-ill person seems to speak to or otherwise interact with a person or persons, not seen by others in the room, who have come to take him or her to the “other world,” however defined, shortly before his or her own death. The author experienced a field research crisis when she found hospice staff and volunteers were posting narratives in cyberspace that hospice staff would not reveal in face-to-face interviews, and wanted to know why. Keywords deathbed visions, digital culture, ethnography, hybridization, legend. Internet Memes: The Mythology of Augmented Society - Cyborgology. Bloggers here at Cyborgology have explored the internet meme in interesting ways. Most notably, David Banks analyzed the performative meme, arguing for its function in cultural cohesion, and P J Rey delineated the political and strategic role of internet memes in the #OWS movement.

Here, I wish to take a step back, and deconstruct the very structure of the internet meme, exploring what the internet meme is and what it does. Specifically, I argue that the internet meme is the predominant (and logical) form of myth in an augmented society, and that it both reflects and shapes cultural realities. To make this argument, I must first put forth definitions of both myth and meme. I use myth here as it is used in semiotics (or the study of symbols) specifically drawing on Roland Barthes conceptualization. Myth, according to Barthes, is a representation of the dominant ideologies of our time. The spread of these memes is quite rapid. Poor Meme, Rich Meme — Real Life. Poor Meme, Rich Meme If memes reiterate the inequities between black creators and white appropriators, can they also move us into a new collective blackness?

Aria Dean July 25, 2016 share Image: "1897.1987.8917" by Christine Ayo. “There is no other meaning than the meaning of circulation” — Jean-Luc Nancy Black people love social media, and social media love black people. According to a 2015 Pew survey, 47 percent of Instagram users are black. What makes for this condition? This collective being goes beyond “collective consciousness.” Historically, our collective being has always been scattered, stretched across continents and bodies of water.

When we say that the internet extends and exacerbates the same old offline relations, we mean it Beyond the obvious, meme has taken on a more difficult and speculative connotation: that of #relatability, an ability to provoke a feeling of identification in the viewer. In these shadows, in the underground, blackness has worked its magic. How Harambe Became the Perfect Meme. On May 28, Harambe, a 17-year-old lowland gorilla was shot and killed by a Cincinnati Zoo worker to save a small child who had wandered into its enclosure.

As such tragic incidents go, there was nothing particularly unusual about this one. Just a week earlier on May 21, for instance, zookeepers at the Santiago Zoo in Chile shot two lions, in an effort to save a man who had climbed in, apparently with suicidal intent. That event did not go on to make meme history. But for some reason, Harambe did. Over the summer, Harambe evolved from ordinary tragedy to perfect meme: defined only by its ability to replicate; a medium of cultural evolution with no message, signifying nothing so much as its own virality. The third narrative that competed to own the meme—centering on the potential culpability of zoo officials—failed to gain any traction. During its summer peak, merely dropping the word “Harambe” into an online conversation was sufficient to manufacture a surreal moment.

The Creator of Pepe the Frog Talks About The Alt-Right. Elegy for a Dead World. Pioneers social change. Bitardia. Fokkena, Moving Beyond Access: Class, Race, Gender, and Technological Literacy in Afterschool Programming. Textual Poachers Television Fans and Participatory Culture Studies in Culture and Communication. Telegraph stories affected by EU 'right to be forgotten'

Moirai. McGonigal, Why I Love Bees: A Study in Collective Intelligence Gaming. The Nuts and Bolts of Digital Civic Imagination. Emily is Away. Techno-identity: Who we are and how we perceive ourselves and others | Media Arts and Sciences. Featuring Emily Carroll. The Sociometer: a Wearable Device for Understanding Human Networks. Nardi, My life as a night elf priest [on Tripod]