Om Tandon's Blog - Game UX Style Guide: Why do you need one? The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Before we start talking about the HOW, it is inherently important to ask WHY. Why do even need a UX Playbook, Pattern Library or Style Guide in first place? Style guides have been around for a long long while. Game Idea Generator – Handy Tools @ Cowface Games.
Concept Framework. Flowchart. Stop being the Useless Designer « Flammable Penguins Blog. Part 1: Excel & Formulas A bit to the left, No a bit to the right.
Mmmm maybe if we make it blue? Let’s face it, there is nothing more annoying than being bossed about by someone who is useless.? Game Prototyping. Game Design Documents.