Brainstorming

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Brainstorming Literature

http://rpgmaker.net/articles/133/ For many people who want to be Game Designers, the most difficult thing about the process, aside from the actual work, follows soon after the initial spark of inspiration strikes.

Game Design Process 101: Part II (Creative Thinking) :: rpgmaker.net

http://edweb.sdsu.edu/courses/edtec670/boardgame/BoardGameDesign1.html

Board Game Design First Steps

Once you've completed (at least tentatively) the analysis phase of the process, it's time to begin to design your board game.
Slides presented at the third GameSpace workshop, Helsinki 2007. About creativity and creativity techinques in game design and some tentative results of our ideating techniques research. More...

Creativity Techniques in Game Design

http://www.slideshare.net/aakoo/creativity-techniques-in-game-design

Six Thinking Hats - Wikipedia, the free encyclopedia

http://en.wikipedia.org/wiki/Six_Thinking_Hats Six Thinking Hats is a book by Edward de Bono .
http://www.lostgarden.com/2010/08/visualizing-creative-process.html

Lost Garden: Visualizing the Creative Process

As I coach new developers, I've taken to scribbling out the same useful diagram for visualizing the creative process again and again on coffee-ringed napkins.
Description: Brainstorming is the name I have chosen to use to describe techniques aimed at generating new ideas (e.g. game concepts, features, game mechanics, play mechanics, etc.) or solving design problems (e.g. imbalances, loopholes, control schemes, etc.) through spontaneity. As a game design tool, brainstorming is not isolated to the beginning of the game design process but recurs throughout the entire process. http://gamedesigntools.blogspot.com/2009/09/brainstorming.html

Brainstorming

[Experienced sound designer Brad Meyer (DJ Hero) espouses a creative philosophy of taking a step back and making common sense decisions as the best method for reinvigorating that elusive creative spark once it's fled.] As industry veterans, many of us grow stagnant in critically analyzing and adapting the way we design. We've been doing things a certain way for a long time, and when faced with tight deadlines we often don't take the time to evaluate the way we work and assess whether it is still serving us. http://www.gamasutra.com/view/feature/4264/jumpstarting_your_creativity.php

Features - Jumpstarting Your Creativity

Creativity/Innovation

http://www.imaginal.nl/Creativityontheweb.htm Innovation requires a fresh way of looking at things, an understanding of people and an entrepreneurial willingness to take risks and to work hard. An idea doesn't become an innovation until it is widely adopted and incorporated into people's daily lives. Most people resist change, so a key part of innovating is convincing other people that your idea is a good one.

Casual Game Design » Coming up with game ideas

http://www.casualgamedesign.com/?p=22 Today, I received an e-mail from someone who asked me how I come up with ideas for my games. That’s a tough question. Coming up with game ideas is a creative process without much structure to it.
[GameCareerGuide is happy to present its second excerpt from David Perry on Game Design: A Brainstorming Toolbox .

David Perry on Game Design: A Brainstorming Toolbox - Game Worlds - GameCareerGuide.com