How to Design and Playtest Your Game Concepts « Game-Based Learning Dev Notice: I’ve written the next iteration of this blog post: How to Design and Playtest Your Games (version 2.0). Please read that one for an up-to-date view of my thinking about empirical game design. An overview of the Iterative Game Design Process as we used in the game design workshop at Play4Agile 2011.
A Different Approach to Brainstorming © iStockphoto/Diva_Nir4a Reverse brainstorming helps you solve problems by combining brainstorming and reversal techniques.
1001 Game Ideas Package
Game Design Process 101: Part II (Creative Thinking) :: rpgmaker.net For many people who want to be Game Designers, the most difficult thing about the process, aside from the actual work, follows soon after the initial spark of inspiration strikes. More often than not, the first mistake a budding developer makes is to get inspired and immediate start the execution of the gameâ€™s design, usually after slapping together a whole lot of hype to get other people interested in his or her project. Screenshots, like an actual plan, are optional.
Game Design: Principles, Practice, and Techniques - The Ultimate Guide for the Aspiring Game Designer (9780471968948): Jim Thompson, Barnaby Berbank-Green, Nic Cusworth
Review Foreword, Introduction, PART ONE: INTRODUCTION TO GAME DESIGN: Ch. 1 What is Game Design?, Ch. 2 What Does a Game Designer Do? Game Design: A Practical Approach (Charles River Media Game Development) (9781584504719): Paul Schuytema
Introduction to Game Development, Second Edition (9781584506799): Steve Rabin
Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series) (9780240809748): Tracy Fullerton