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How to Design and Playtest Your Game Concepts « Game-Based Learning Dev

http://learninggamedev.wordpress.com/2011/03/04/how-to-design-and-playtest-your-game-concepts/ Notice: I’ve written the next iteration of this blog post: How to Design and Playtest Your Games (version 2.0) . Please read that one for an up-to-date view of my thinking about empirical game design. An overview of the Iterative Game Design Process as we used in the game design workshop at Play4Agile 2011 .

Reverse Brainstorming - Brainstorming techniques from MindTools

A Different Approach to Brainstorming Reverse brainstorming helps you solve problems by combining brainstorming and reversal techniques. By combining these, you can extend your use of brainstorming to draw out even more creative ideas. http://www.mindtools.com/pages/article/newCT_96.htm

Game Design Process 101: Part II (Creative Thinking) :: rpgmaker.net

For many people who want to be Game Designers, the most difficult thing about the process, aside from the actual work, follows soon after the initial spark of inspiration strikes. More often than not, the first mistake a budding developer makes is to get inspired and immediate start the execution of the game’s design, usually after slapping together a whole lot of hype to get other people interested in his or her project. Screenshots, like an actual plan, are optional. http://rpgmaker.net/articles/133/