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TUTORIAL – creating perfectly tiling meshes in Zbrush for use in videogame environments | Owen Shepherds 3d game art portfolio. This tutorial walks you through a workflow that I have developed that allows you to create perfectly tiled normal maps on perfectly tiled lowpoly geometry, especially useful for cliff faces and rough stone surfaces. Stage 1- create a height map in ZBRUSH - First create a Ztool, I created a simple beveled cube in maya, then stamped some shapes into it in Zbrush and saved it out as a tool. - Create a new document at the size of your intended map. - Load the tool in and start drawing them on the canvas, draw them in empty space but don’t go over the edge of the document. - Use the Tilde key(~ or @ if in the UK) to offset the canvas (hold it down and move the canvas so the centre is offset to the edges). - Fill the space in the middle. - Repeat until canvas is filled making sure no gaps are left.

Stage 2- apply heightmap to flat plane - Create “plane3d” and convert to polymesh Stage 4- baking Use whatever program to bake out the textures you need Like this: Like Loading... Hard Surface Sculpting. As ZBrush evolves that fast during the last three years, many artists came up with new and innovative modeling and sculpting techniques by using the new tools and brushes Pixologic invented. I tried to test some of these workflows myself, used a concept sketch of the amazing Andrew Ley ( and made a 3d model out of it. To be honest, I was much more focused on testing the new tools and techniques than to create an exact copy of his sketch. For me it was important to develop a fast and efficient way for creating complex machinery parts. I started with a sphere, turned it into a dynamesh and began to block out some basic shapes. Claybuildup, TrimDynamic and HPolish brushes are of great help.

When I was done with the concept I created a clean mesh on top of it with the ZSphere edit topology function. Hard Surface Modeling in ZBrush 3.1 The following models are made in ZBrush 3.1 a few years ago. Short Modeling Breakdown 1. 2. 3. 4. 5. 6. 7. 8. 9. Mike A. BadKing. BadKing Freebies and Art. Here is a Hard surface Zbrush sculpt I created a while ago that I plan to release as part of my ongoing FREE Spiderbot tutorial series. Here is how I created the cannon in the scene: I have just finished work on a 3d character based on my BadKing company logo. I’m wondering if he’s a little too creepy to use in some promotional material. Here are a few freebies from my BadKing Website... You do need to register before downloading but I think it's worth the 2 sec effort. Here is a List of some of the ZBrush Insert Multi Mesh Brush (IMM) (also available as a Model Set). Here are a few Tutorials from my BadKing website.

ThePriest - Free Mesh-In style brushes. Insert Multi Mesh Repository.