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Untitled. Untitled. Yoo this looks lovely!!

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Excellent work on the light/fog and also on the sweet sweet camera motion. The Playdead inspiration is clear, in a good way RE: the blinking lights, I'd do it in a shader for cleanliness and performance reasons, but I really like writing shaders and tend to be overanxious about perf, haha. I'd write a shader that uses vertex color and blinks them on/off based on _Time, with the intention that they all be batched together with one material. Thank you! I love that atmosphere here on display, looks good!

That protagonist robot is quite cute, are you planning to go with that? That concept art looks quite dark, what's the tone here? Thanks! Brave Little Toaster might be a decent comparison, I recall that movie being fairly dark... My concept art might be selling 'horror' a little too hard, but we'll see how things develop. This looks really nice. An even more in depth tech talk about how the 2.5D system works would be very interesting! Untitled. Yoo this looks lovely!!

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Excellent work on the light/fog and also on the sweet sweet camera motion. The Playdead inspiration is clear, in a good way RE: the blinking lights, I'd do it in a shader for cleanliness and performance reasons, but I really like writing shaders and tend to be overanxious about perf, haha. I'd write a shader that uses vertex color and blinks them on/off based on _Time, with the intention that they all be batched together with one material. Untitled. Untitled. Untitled. Untitled. Untitled. Untitled. Untitled. Untitled. Unite 2015 - A coder's guide to spline-based procedural geometry. Unite 2015 - A coder's guide to spline-based procedural geometry.

Untitled. This tutorial will take you from creating a simple line all the way to editing your own Bézier splines.

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You'll learn to Create a custom editor; Draw in the scene view; Support editing via the scene view; Create Bézier curves and understand the math behind them; Draw curves and their direction of movement. Build Bézier splines by combining curves; Support free, aligned, and mirrored control points; Support looping splines; Move and place objects along a spline. This tutorial builds on the foundation laid by previous tutorials. If you completed the Maze tutorial then you're good to go. This tutorial was made with Unity 4.5.2. Lines Let's start simple by creating a line component. While we can now create game objects with line components and adjust the points, we don't see anything in the scene.

Editor-related code needs to be placed inside an Editor folder, so create one and put a new LineInspector script in it. The inspector needs to extend UnityEditor.Editor. Hand-drawn Style Breakdown. Referencing scene objects with ActionList assets. As the name suggests, ActionList assets are ActionLists that are stored in asset files.

Referencing scene objects with ActionList assets

They exist independent of any scene, but can still manipulate objects within a scene. This is useful because it means that many designers can work on the scene simultaneously - if they construct ActionLists purely out of asset files, then their work won't conflict. In this tutorial, we'll create an ActionList asset that momentarily cuts to a camera that looks over the whole scene from above. We'll expand on this concept in later tutorials, but for now, we'll just call the one camera. Begin by creating a new ActionList asset by choosing Create -> Adventure Creator -> ActionList from the top toolbar. The new asset will be created within your Project Window, so rename it to something appropriate, like Cut to overhead camera.

Next, we'll create the Actions necessary. Add an Engine: Pause game Action, and set the Wait time to 2 seconds: Our ActionList asset is now ready. Customize subtitles — Adventure Creator forum. Customize subtitles — Adventure Creator forum. Unity Task Tutorials - Expandable Textbox BG Image. Dynamic textbox with UI - Unity Answers. Displaying portrait graphics when Characters speak. Many of the 90s Sierra adventure games (and others beside) displayed a portrait graphic of a Character when they spoke.

Displaying portrait graphics when Characters speak

This can be reproduced in Adventure Creator by using Menus. To assign a portrait graphic for a Character, go to their NPC or Player Inspector, and find the Dialogue settings panel. The Portrait graphic field will be available within. Portrait graphics can be animated by ticking the Animate? Checkbox. Portrait graphics can be altered mid-game by using the Character: Switch portrait Action. If the new graphic is stored in a Resources folder within your project, the change will be recorded in save game files. Unity Tutorials: Drag To Rotate Object. Fate of Atlantis Special Edition - Making of Stones! Stylized water tutorial. There are a lot of ways to do water.

Stylized water tutorial

It's one of the more diverse shaders in UE4 in terms of approach and there are countless tutorials on them. My water setup is pretty basic but I hope you find something interesting. Reference. Unity: How to create a speech balloon. Posted by Dimitri | Dec 13th, 2011 | Filed under Programming This Unity tutorial explains how to create a speech balloon, like the ones featured on comic books, in Unity3D.

Unity: How to create a speech balloon

For any game, objects move around the screen, and in order to make the speech bubbles work, they have to follow the movement of these objects. However, the balloon can’t be translated in the 3D space, or else it will look like a regular billboard sign over the character’s head. So, it has to follow the character on the two dimensional screen space. The elongated edge of the balloon must also follow the character’s movement, stretching and shrinking accordingly.

To solve these two issues, a script is necessary, which will treat the round part and the triangular tip of the balloon separately. The script will create a speech balloon by rendering these two parts separately. How to get GOOD GRAPHICS - Upgrading to HDRP. Yarn Spinner (@YarnSpinnerTool) Thesecretlab/YarnSpinner: Yarn Spinner is a C# library for interactive dialogue in games! TextTyper Component: a Solution for AutoText in Unity. An NPC Dialogue Plugin for Unity 4.3 - Yarn. TextTyper Component: a Solution for AutoText in Unity. Dialogue System. Coding in Unity for the Absolute Beginner. Unity: How to create a speech balloon. The Serpent Rogue sur Twitter : "I've completed a tutorial on animating butterfly wings with a vertex shader. It was intended to be this quick, you can just pause in a moment that you need. Also,I wanted to thank you all for the support and kind words, ke. CREST - Open Source Unity Ocean Renderer.

Yarn Spinner — Secret Lab. Yarn Spinner is an interpreter for the Yarn language, written in C#.

Yarn Spinner — Secret Lab

We plan to build a suite of tools, including a Yarn Spinner editor, and many other things. Yarn is a language that's designed to make it super easy to create interactive dialogue for games. Yarn's very similar in style to Twine, so if you already know that, you'll be right at home! If you don't, that's cool - Yarn's syntax is extremely minimal, and there's not much there to learn. Yarn's used in a number of cool games, including Night In The Woods and Knights and Bikes. Important: Yarn Spinner is still under development, and we haven't made our 1.0 release yet. Unity 5 April 21, 2017. Unity Dialogue System. RPG Style Animated Dialog Text · ghostmode. Question: In Unity, how do I get the text in my dialog boxes to type out character by character, to give the speaking effect seen in many RPG games?

RPG Style Animated Dialog Text · ghostmode

Using an animated ‘talking’ effect like this is very common, and dialog screens can look a little off without it. It’s a small detail, but it can make all the difference. Wavy Text Effect using Sequential Animation with Unity. Animated Wavy Text Effect · ghostmode. The dialog system in Shovel Knight sometimes uses a really nice ‘wavy’ text animation, like when talking to the bard for example:

Animated Wavy Text Effect · ghostmode

Animated Shaking Text Effect · ghostmode. Games like Undertale occasionally use a shaking text effect when displaying dialog, which helps to give moments a lot more impact. So how do you implement this shaking text effect in Unity? It’s not too hard to animate a block of text all together, but how do you get each character to move individually? First, just as with the wavy text effect, you have to break up your text so each character is a seperate game object. That way they each have a seperate transform and can be moved around independently. Then attach the following ShakeEffect script to each game object: using UnityEngine; public class ShakeEffect : MonoBehaviour { public float Magnitude = 0.5f; private Vector3 m_startPos; private void Start() { m_startPos = transform.localPosition; } private void Update() { float x = Random.Range(-Magnitude, Magnitude); float y = Random.Range(-Magnitude, Magnitude); transform.localPosition = m_startPos + new Vector3(x, y, 0.0f); }} Be sure to tweak the Magnitude to your liking in the inspector.

Custom Unity UI Prefab Subtitle Dialog Bubble — Adventure Creator forum. Creating a Title-screen menu. Game Objects and Scripts. Writing a custom Action. Change language through Action List — Adventure Creator forum. How to add particles to a animation clip unity. Unity UI – Making a dynamically sized Dialogue box. Creating a simple dialogue box To get started with the new uGUI system, grab a copy of Unity 4.6. Whilst you are waiting for the download to finish, grab yourself a coffee / tea / warm beverage to stave off the cold weather outside.

Adventure Creator: Recreating Unity's adventure game. How to control Particles with PlayMaker in Unity. Unity 5 / Playmaker Tutorial - Trigger Animation - Sliding Doors (MecAnim) Unity 4.3 2D Sprite Animation. Load Levels Unity and Playmaker. GAME ASSET TUTORIAL - How to Create a Cloth in Unity 5 (PART 2/2) Adventure Creator: Creating a 3D game Tutorial. Unity-Creating Prefabs. 7 Ways to Keep Your Unity Project Organized - The Knights of Unity. I saw a person on Quora the other day, asking how programmers are able to write projects that consist of over 10,000 lines of code. When software gets bigger, it is more difficult to maintain and that’s a fact. So here’s the thing – if you don’t keep your project organized, you’re going to have a hard time to keep the pace. Later on, you will find yourself wasting time with a messy project instead of adding new features. This is also true regarding any Unity Project. Here are (in my opinion) the most important tips that will help you with keeping your project organized. 1.

We cannot talk about organization without mentioning organizing project directory structure. 3rd-PartyAnimationsAudio MusicSFXMaterialsModelsPluginsPrefabsResourcesTexturesSandboxScenes LevelsOtherScripts EditorShadersDo not store any asset files in the root directory. 2. Next to the project’s hierarchy there’s also scene hierarchy. ManagementGUICamerasLightsWorld TerrainProps_Dynamic 3. 4. 5. 6. 7. Related. Unity Tutorial: Using the Camera Culling Mask to not Render Specific Layers. Blender 2.7 UV Mapping. How To Make a Unity Skybox with Photoshop.

Adventure Creator: Creating a 2D game tutorial. Adventure Creator Tutorial - Inventory Variables Menu and More. UnitySpriteShaders/README.md at master · traggett/UnitySpriteShaders. Adventure Creator: Creating a 2D game tutorial (Low quality) Adventure Creator Tutorial - Inventory Variables Menu and More. Unity3D Waterfall Tutorial. Unity VFX - Realistic Rain (Particle System Tutorial)

[UNITY 5] Making a 2.5D platformer - #1. Making Your FirstGame: Unity 3D Zombie Shooter Platformer - Series Intro. Sprite DLight Tutorial 1 - Basic functions. Unity 2D Game - Add and Display a Background (2 of 11) Assetstore.unity3d. Assetstore.unity3d. Adventure Creator 2D Game Tutorial: Scene Set up and Character Creation: Unity 5.0.

Ultimate 2.5D Character System Tutorial - Unity3d.