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Gamification

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ClassTools. The 23 Best Game-Based Education Resources for 2014. Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014. If your class hasn’t gotten its game on yet, then now is the time. Understanding Game-Based Education Image via Flickr The concept of game-based education is one that’s easily dismissed as being frivolous or time-wasting.

The Institute of Play explains how games nurture the higher-order thinking skills kids will need in their futures, including the ability to analyze and solve problems using media resources. Resources for Getting Started Even if you’re sold on the idea of game-based learning, you might be at a loss on where to begin. Tools You Can Use Once you’ve developed an understanding of game-based learning and decided how to get started, it’s time to move forward with deciding on the games you want to use. Toolkit | Game On! Lab. 40 Sites for Educational Games. 100 Great Game Based Learning and Gamification Resources »

Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press. It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom.

James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things. Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Avatar. Game Creation Tools.