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World-Building and the Early Modern Imagination - Google Books. From British attempts on the stage and page to reinvent the world order with their island at the center to the Jesuit Athanasius Kircher's museum that strove to make the invisible visible, the early modern period was rife with attempts to reimagine the world and the human place within it. This volume looks at natural philosophers, playwrights, historians, and other figures in the period 1500-1700 as a means of accessing the plethora of world models that circulated in Europe during this era.

Contributors to this volume ask what motivated institutions and individuals to engage in world-building, examining its cultural utility and the reception these new worlds received. Close textual and visual analysis provide the foundation for the book, and the array of sources illustrates the rich tapestry of ideas, anxieties, and enthusiasms that served as the basis for world-building.

Eutopia: essays in world building. World Building Academy - Create Worlds, Change Lives. Everything that… | World Conception. Everything that happened in the real world has also unfolded in the exact same way in the Champions Universe. On Worldbuilderblog, Simon Provencher mentioned as what he liked to call the ‘Golden Rule of Worldbuilding‘. If you would like to read more about the article: click here.

Now in short though this is basically saying that despite our world and a fictional world being two different entities of existence, that whatever events happen in our world, we can easily piece together and work in to say that the same has occurred in said fictional world to achieve the same result,. Now with that, he is also saying this that whatever genre you choose to build your world in, any rules or history that is supposed to follow for such things to exist in this universe, happened the exact way no matter what you do.

Welcome to the wonderful world of learning how to cut corners! Like this: Like Loading... Blood-Red Pencil: World-Building 101: Geography and History. Because Modern Fantasy fiction comes in so many flavors, it’s virtually impossible to come up with a definitive recipe for writing The Perfect Fantasy Novel. What I propose to do, in this and subsequent posts, is to examine technical strategies for producing a good fantasy novel regardless of sub-genre. One of the first distinguishing features of a fantasy novel is that it takes place in a setting defined by the imagination of the author. Where (as in Tolkien’s Lord of the Rings) the setting is completely detached from the mundane world as we know it, the author must reckon with the sub-creative process known in the trade as world-building.

World-building entails “realizing” your fantasy world by endowing it with features analogous to the world we know. These features include geography, history, languages, culture, and technology. As a general rule, the more “concrete” your fantasy world in terms of these attributes, the more convincing the setting becomes to your readers. Worldbuilding Lessons From History. By Alex Hughes, @ahugheswriter Part of the How They Do It Series For a lot of genre writers (especially us in the sci fi fantasy realms), worldbuilding is half the fun of writing a novel. The richer those worlds are, the richer our stories can be. Alex Hughes wraps up the special extended guest lecture series (and marks the end of my own writing deadline) with some great ways history can help you develop your story worlds. Alex Hughes, the author of the award-winning Mindspace Investigations series from Roc, has lived in the Atlanta area since the age of eight.

She is a graduate of the prestigious Odyssey Writing Workshop, and a member of the Science Fiction Writers of America and the International Thriller Writers. Her short fiction has been published in several markets including EveryDay Fiction, Thunder on the Battlefield and White Cat Magazine. Website | Facebook | Twitter | Goodreads | Amazon | Barnes & Noble | Indie Bound Take it away Alex... About Marked. Worldbuilding Lessons from History: Part Two. By Alex Hughes, @ahugheswriter Part of the How They Do It Series Alex Hughes returns to the lecture hall today with more great tips on how history can help you develop your story worlds.

An added bonus--to celebrate the release of her newest novel, Vacant, she's running a contest/game/scavenger hunt (with prizes!) , so check out the details below. Alex Hughes, the author of the award-winning Mindspace Investigations series from Roc, has lived in the Atlanta area since the age of eight. Her short fiction has been published in several markets including EveryDay Fiction, Thunder on the Battlefield and White Cat Magazine. She is an avid cook and foodie, a trivia buff, and a science geek, and loves to talk about neuroscience, the Food Network, and writing craft—but not necessarily all at the same time! Website | Facebook | Twitter | Goodreads | Amazon | Barnes & Noble | Indie Bound Take it away Alex... The Poisonous Tomato: Everybody Knows (and Everybody May Be Wrong) About Vacant.

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Worldbuilding III: Geography | StoryWonk. This is the third post in my worldbuilding series. If you’ve missed the earlier parts, you can find them here. If you’re already up to speed, then let’s get started! The basic principle behind top-down worldbuilding is that you begin with the biggest of big pictures, and add ever-greater levels of detail until you reach individual characters and stories. That said, it’s not an exact science, and the hierarchy of worldbuilding elements varies depending on your need.

There’s a notion in storytelling that is particularly relevant to speculative fiction: every piece of information you give to your reader is a brick in their backpack as they move through your story. Consider, though, the things that Tolkien doesn’t tell us. All of this is to say that our geographical conceits matter. Again, a deviation from the expected is not is a bad thing; it just needs to carry its weight. Your mileage may vary on the next step, but I love maps. So, a little math. I find this stage enormously exciting.

Ships and Vessels

Character Creation. MAPS. Lab Partners. Worldbuilding in Science Fiction and Fantasy Novels | AUTHOR ALLSORTS. Hi everyone! So happy to be talking to you today from the awesomness that is Author Allsorts, about one of my favourite writing topics – worldbuilding. I am a sucker for science fiction and fantasy. I love other worlds, exotic spaces, new places and times and the shiver of the extraordinary lying just beneath the surface.

I do read plenty of books without these fantastical elements, but I’ve a soft spot for a novel that can take me to a new world or show me the magic in my own that I never knew existed (see the picture above for a particular favourite series of mine ;)). And I’ve not yet had a story idea that doesn’t somehow have a touch of sci-fi or fantasy to it. So if you’re like me, read on for my tips on worldbuilding – or rather, what I think is the harder topic of how to actually incorporate your worldbuilding into your novels as seamlessly as possible, without overloading the reader with information and back-story or bogging them down in description. Know Your World Less is More. Ask An Author: "With all of the existing imaginary worlds out there, how do you create a world that's unique to your own story?"

Each week, a new author will serve as your Camp Counselor, answering your writing questions. Michael David Lukas, our final counselor, is author of historical novel The Oracle of Stamboul: With all of the existing imaginary worlds out there, how do you create a world that’s unique to your own story? — Katie Spektor On the surface, this seems like a question oriented towards science fiction and fantasy novels. But, in fact, it’s applicable to any genre. Novel writing is, first and foremost, world building. Whatever your world may be, it has to be one that is uniquely yours. Spend some time in your world before you start writing, give yourself the space to imagine who lives there, what the air smells like, how hard the sun beats down. And, if at all possible, try not to think about the market (whether people want to buy a book about talking hippopotamuses or a slightly noirish remake of Garfield).

Official word-count validation starts today! Fictional Linguistics: Lesson I.B.2: Diphthongs. Me | Our Hollow Earth. Here is evidence, using the Google Earth app, showing the digital manipulation of the pixel-based satellite images uploaded to Google Earth databases, in attempts to hide the entrances to our hollow Earth. Compare those images to the zoom capability and clarity of Google Earth when viewing San Diego, CA.

You can see all the way to a tennis court! Why can’t we see this kind of detail at both ends of the poles?? Here are photos, videos, books and Web sites showing evidence of hollow Earth. Below is a text grab from a post on a site, unfortunately I lost the reference, but the information all connects with other evidences, and will make you think even more about this whole topic! Things to beware of in 1997: Subversion from ‘immigrants’ turned citizens, specifically those from the orient and small island countries. ————- The Hollow Earth SPIRITWEB ORG, PROMOTING SPIRITUAL CONSCIOUSNESS ON THE INTERNET.

Please share your comments below! Taking escapism to the next level. Planet Generator - SciFi Ideas. Stars in Shadow: Special Planet Types by AriochIV on deviantART. Tales From The Fathomless Abyss eBook: Mike Resnick, Jay Lake, Cat Rambo, Mel Odom, J.M. McDermott, Brad Torgersen, Philip Athans: Kindle Store. The Guide to Writing Fantasy and Science Fiction: 6 Steps to Writing and Publishing Your Bestseller! (9781440501456): Philip Athans, R.A. Salvatore: Books. Tales From The Fathomless Abyss eBook: Mike Resnick, Jay Lake, Cat Rambo, Mel Odom, J.M. McDermott, Brad Torgersen, Philip Athans: Kindle Store. Philip Athans on Building Immersive Sci-Fi & Fantasy Worlds.

Special Announcement: Susan J. Morris (Writers Don’t Cry columnist) Philip Athans will both be appearing at Emerald City Comicon in Seattle, WA, on March 30th. Meet the authors as Susan discusses the secrets behind creating killer villains for games and books, and Philip discusses the ins and outs of the publishing business! Details at the end of this column. Books are more than stories—they are whole worlds. Absorptive, transportive, and filled with all the quirks, grit, and breath-taking wonders that make the magic feel oh so real. The Lord of the Rings movies brought J.

R. That is the power of a well-built world. Of course, the work required to build a world with such strong immersive properties is no small task—and it’s particularly intimidating when you’re facing the blank page of your book or outline. Fortunately, I was able to get a hold of New York Times best-selling author and editor Philip Athans, who has more than a little experience designing and maintaining worlds. Susan J. Www.wizards.com/dnd/files/MS_HeroesHesiod.pdf. Infinite Dreams by RHADS on deviantART.

Writing & Worldbuilding. Magickless: Kishōtenketsu part 3: Fixing the Man of Steel. Fair warning, there be spoilers ahead. My son is beyond your reach Zod. Zod Nothing is beyond my reach An entire wall falls away from his laboratory, revealing the destruction of the world. Did you track it’s destination? Scientist Roughly. Set course. Scientist But sir, there are over three million habitable planets and… (furious) Don’t tell me the numbers. Cut to earth. Now this is the other bit I really liked in Man of Steel. Clark is young, and having just been beaten by some bullies, Jonathan takes him into the barn and shows him the small pod they found him in.

Jonathan I saw it break up. Jonathan opens the small pod and takes out the key of dark metal, explaining that it is not from earth. Back to the bar, and Clarke is still holding his necklace in hand, and doesn’t realise that Lois is there, asking for a drink. Clark Oh, sure. Lois From an old girlfriend, right? (poring drinks)Something like that. Lois follows the stranger she sees through her camera into the hills and down the ice tunnel.

Magickless: Language of magick. Okay, so I need some help making a decision. Early on -- years ago now -- when I was finishing the first draft, I had the idea to incorporate an invented language into my book. I am one of those geeks that loves the fact that Macbeth has been translated into Klingon, and I become obsessed whenever there is a story that has such real world elements as maps and symbols and words. Around the time I was thinking about all this, I was reading the excellent Neal Stephenson trilogy, "The Baroque Cycle" and came across the idea of a philosophical language. This seemed perfect for magick, and so I looked into it a bit. Long story short, I came across a cool and forgotten example called Solresol. Even longer story short, I am now part of a small group who are trying to resurrect the language and modernise it.

But my question is, would it be cool to include spells in the text? This is an excerpt from chapter one, where we first see a character cast a spell: So anyone care to give some feedback? Magickless: world building. I was asked to visit a school to talk about my book and run a workshop -- all part of the job. They wanted me to talk to the students about world building and this got me thinking, exactly how did I build my world? “T.B. McKenzie's interesting construction of a magical world and scrupulous attention to detail allows this book to be truly convincing. ”Readaholics Anonymous | 2 reviewers made a similar statement Detail is one thing, but there's more than that at work.

So here is what I told 30 year 7 students at Marymede Catholic College. Building a world is not easy. Wrong. 1. This is my list, and I'm sure there are writers who either have less or more to add to it, but this works for me. (here is where I read the students the opening paragraphs from my book, and asked if they could see an answer to those three questions. Well, without a character, there is no one experiencing the world of the story. Here are the three albums of images I handed out at random: People. Places. And emotions. Wcu-2004/fairystories-tolkien.pdf.

World-building - Stephen Lee Gillett. Building Imaginary Worlds: The Theory and History of Subcreation - Mark J.P. Wolf. World Building/Creating a Home Brew World - Myth-Wiki. Introduction Worldbuilding is the process of constructing an imaginary world, sometimes associated with a fictional universe. The process usually involves the creation of maps, listing the back-story of the world and the people of the world, and designing points of interest.

The imaginary world need not be an entire planet. It might only be a single city or dungeon, or it might encompass several planes of existence, or anything in between. Creating your own world offers the unique opportunity to run games in a setting built entirely to your specifications, ensuring that you are fond of every aspect of the in-game world. Further, by having a setting that you enjoy, you may find writing and running your adventures and campaigns is much easier and more rewarding than it might otherwise be. Creating your own setting can be exciting and fun and is one of the crowning achievements of becoming a great GM. General Advice Crawl, Walk, Run Utilize (Free) Technology Be Up-to-Date Organize Save Often Who? TerraChronica - Build Fantasy Worlds Online. Holiday Workshops | Barking Gecko Theatre Company. Barking Gecko Workshops take young people on a fun and creative journey through a variety of drama improvisation, theatre and film-making activities.

Guaranteed to unleash the imagination and increase confidence BGTC School Holiday Workshops are a perfect introduction or extension to our classes as participant experience working with our exceptional teaching artists and industry specialists - from directors to stage combat choreographers, building their skills in a social and fun environment. PLAYMAKER WORKSHOPS (2 Days) ALIENS & ASTRONAUTS (7-11 year olds) Improvise to infinity…and beyond! Imaginations will soar to new heights in this two-day playmaking workshop. Students will have fun learning how to create their own far-out intergalactic characters and worlds through character building exercises, prop and costume making as well as learning techniques of improvisation as a means of creating scenes. TERRA NOVA 2 (12-16 year olds) Date: Tuesday 30th September – Wednesday 1st October.

Constructed worlds. Worldbuilding | Ann Downer. Themes : Pocket Universe : SFE : Science Fiction Encyclopedia. Themes : Generation Starships : SFE : Science Fiction Encyclopedia. Themes : World Ships : SFE : Science Fiction Encyclopedia. Themes : Sense of Wonder : SFE : Science Fiction Encyclopedia. Dot net. Themes : Macrostructures : SFE : Science Fiction Encyclopedia. Megastructures: Bigger-Than-Worlds. Dot net. Riverworld. 5 Scientific Explanations for Game of Thrones' Messed-Up Seasons. Writing Bug. Worldbuilding.

A World Building Checklist | Articles | cru’s D&D Reading Room. Articles | Decorative Maps. Five Foundations of World-building - Malinda Lo. EPONA - Third stone from taranis. How Much of My World Do I Build? C.L. Wilson Home Page » Worldbuilding. Children’s Fantasy: Eight of the Best - Part One | Fantasy-Faction. Writing Food | Fantasy-Faction. Consider Worldbuilding | Fantasy-Faction. World Building 101: The Foundation. World building 101 : Screenwriting. UPDATED: World Building 101: The Basics of making a sci fi and fantasy world, Part 1 | The Dambold Blog. Magical World Builder. Teaching Fiction Writing Using Role-Playing Games by Trent Hergenrader on Prezi. Jump-Start Your Imagination: Creative Writing Exercises for Worldbuilding. 30 Days of WorldBuilding.

World Building Worksheets Part One | FutureImperfect. Fantasy Worldbuilding Questions - SFWA. 30 abandoned places that look truly beautiful. 7 Deadly Sins of Worldbuilding. Five Foundations of World-building - Malinda Lo. ONLINE WORLDBUILDING CLASS STILL OPEN! | Fantasy Author's Handbook. Dense Worlds, Deep Characters: Role-Playing Games, World Building, and Creative Writing | Trent Hergenrader.