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Kevinporras

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Kevin Porras

Can't Not Tweet This. :: procatinator :: GeoGuessr - Let's explore the world! War Thunder: "Победа за нами" / "Victory is ours" Youtube. Popular Channel | Showyou. MDPC 028 | by Pius Giger aka Lessdegrees. 30 Priceless Blue Screen of Death (BSoD) to Chuckle About. It can come when we least expect it, when we are happily playing our favorite game and diligently working on the report due tomorrow. Then, all of a sudden, when we are just right about to save our progress, the blue demon appears, stares at you straight in the face and tells you that some sort of fatal, non-recoverable error has occur. You can cry, curse or swear, but nothing will change the fact that your hard work has all gone to the drain.

Nobody will mistake that mocking blue screen for anything but a big FAIL. Yes, it’s the infamous blue screen of death, or BSoD for short. Oh, how we dread seeing one. Due to its widespread unpopularity, some victims of BSoD have make it a point to capture instances of BSoD for a good laugh (a laugh at their own plight, perhaps?). Blue Window of DeathA BSoD drape for your Windows. InfoscreenInfoscreen turns nonsensical.

Traffic LightThe blue screen of traffic light. Gatwick AirportWhich gate is my flight at? FidelityFidelity yes, but reliability? Nightly. 3D Pong Game a 3D Ping Pong Game Online. Ooooiiii. Pointer Pointer by @StudioMoniker. Discovery. Infographic: Get More Out Of Google. Color — Method of Action. Beesbeesbees.com. Passive Aggressive Passwords.

Staggering Beauty. OMFGDOGS. Ringclock. SolarBeat. Arlington Electro-Harp. CHORUS AGE. Chorus Age is an ambient sound toy and artificial life sim. It's a world in which life eats, breeds, fights and dies with sound. As an ever-changing eco-system, it can be left running to generate music, or you can alter the environment with the Touch of Life or Death.

The organisms of Chorus Age generate sound with everything they do, running autonomously as part of a simple food chain. The creatures only eat when they're hungry, and breed when they're fed. The project is also free to evolve - unlike other sound toys I've made which were considered finished by the time they were published to the web, I'd like to update this world with new organisms, behaviours or events. This is the first thing I've built in HTML5/Javascript, the sound is handled using SoundManager 2, which is an API utilising an invisible Flash object. HERE IS TODAY.

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