Monitor Talent: Kevin Kelly Profile. The Technium What comes after the Internet?
What is bigger than the web? What will produce more wealth than all the startups to date? The answer is a planetary super-organism comprised of 4 billion mobile phones, 80 quintillion transistor chips, a million miles of fiber optic cables, and 6 billion human minds all wired together. The whole thing acts like a single organism, with its own behavior and character -- but at a scale we have little experience with. Adaptive structuration theory. Social construction of technology - Wikipedia, the free encyclop. Technological determinism. Technological determinism is a reductionist theory that presumes that a society's technology drives the development of its social structure and cultural values.
The term is believed to have been coined by Thorstein Veblen (1857–1929), an American sociologist and economist. The most radical technological determinist in the United States in the twentieth century was most likely Clarence Ayres who was a follower of Thorstein Veblen and John Dewey. William Ogburn was also known for his radical technological determinism. Technology tree. One part of Freeciv’s technology tree. Note the complex dependencies between technologies. In strategy computer games, the technology tree or tech tree is a hierarchical visual representation of the possible sequences of upgrades a player can take, by means of research.
The diagram is tree-shaped in the sense that it branches at certain intervals, allowing the player to choose one sequence or another. Typically, at the beginning of a session of a strategy game, a player may only have a few options for technologies to research. Each technology that a player researches will open up more options, but may or may not, depending on the computer game the player is playing, close off the paths to other options.
The tech tree is the representation of all possible paths of research a player can take. A player who is engaged in research activities is said to be "teching up," "going up the tech tree," or "moving up the tech tree. " Theories of technology. There are a number of theories attempting to address technology, which tend to be associated with the disciplines of science and technology studies (STS) and communication studies. Most generally, the theories attempt to address the relationship between technology and society and prompt questions about agency, determinism/autonomy, and teleonomy. If forced, one might categorize them into social and group theories.
Additionally, one might distinguish between descriptive and critical theories. Technological convergence. This article is about technology convergence including convergence of media technology.
For consolidation of media ownership, see Concentration of media ownership. Technological convergence is the tendency for different technological systems to evolve toward performing similar tasks. Digital convergence refers to the convergence of four industries into one conglomerate, ITTCE (Information Technologies, Telecommunication, Consumer Electronics, and Entertainment).Previously separate technologies such as voice (and telephony features), data (and productivity applications), and video can now share resources and interact with each other synergistically. The rise of digital communication in the late 20th century has made it possible for media organizations (or individuals) to deliver text, audio, and video material over the same wired, wireless, or fiber-optic connections.
At the same time, it inspired some media organizations to explore multimedia delivery of information. Capturing the Complexity in Advanced Technology Use: Adaptive St. The past decade has brought advanced information technologies, which include electronic messaging systems, executive information systems, collaborative systems, group decision support systems, and other technologies that use sophisticated information management to enable multiparty participation in organization activities.
Developers and users of these systems hold high hopes for their potential to change organizations for the better, but actual changes often do not occur, or occur inconsistently. We propose adaptive structuration theory (AST) as a viable approach for studying the role of advanced information technologies in organization change. AST examines the change process from two vantage points: (1) the types of structures that are provided by advanced technologies, and (2) the structures that actually emerge in human action as people interact with these technologies.
Deindividuation. Deindividuation is a concept in social psychology that is generally thought of as the losing of self-awareness in groups, although this is a matter of contention (see below).
Technology assessment. Technology assessment (TA, German Technikfolgenabschätzung, French évaluation des choix scientifiques et technologiques) is a scientific, interactive, and communicative process that aims to contribute to the formation of public and political opinion on societal aspects of science and technology. General description TA is the study and evaluation of new technologies.
It is based on the conviction that new developments within, and discoveries by, the scientific community are relevant for the world at large rather than just for the scientific experts themselves, and that technological progress can never be free of ethical implications. Social shaping of technology. If technology does not emerge from the unfolding of a predetermined logic or a single determinant, then innovation is a 'garden of forking paths'.
Different routes are available, potentially leading to different technological outcomes. Significantly, these choices could have differing implications for society and for particular social groups. List of emerging technologies. Agriculture Biomedical Displays Electronics Energy
High tech. High technology, often abbreviated to high tech (adjective forms high-technology, high-tech or hi-tech) is technology that is at the cutting edge: the most advanced technology available.
The opposite of high tech is low tech, referring to simple, often traditional or pre-mechanical, technology; for example, an abacus is a low-tech calculating device. §Origin of the term It is not clear whether the term comes from the high technologies flourishing in the glass rectangles along the route or from the Midas touch their entrepreneurs have shown in starting new companies. By 1969, Robert Metz was using it in a financial column—Arthur H. History of science and technology - Wikipedia, the free encyclop. The history of Science and Technology (HST) is a field of history which examines how humanity's understanding of the natural world (science) and ability to manipulate it (Technology) have changed over the centuries.
This academic discipline also studies the cultural, economic, and political impacts of scientific innovation. Histories of science were originally written by practicing and retired scientists, starting primarily with William Whewell, as a way to communicate the virtues of science to the public. E-Science. Characteristics and examples Most of the research activities into e-Science have focused on the development of new computational tools and infrastructures to support scientific discovery. Due to the complexity of the software and the backend infrastructural requirements, e-Science projects usually involve large teams managed and developed by research laboratories, large universities or governments. Currently[when?] Cybermethodology. Cybermethodology is a newly emergent field that focuses on the creative development and use of computational and technological research methodologies for the analysis of next-generation data sources such as the Internet.
The first formal academic program in Cybermethodology is being developed by the University of California, Los Angeles. Background Cybermethodology is an outgrowth of two relatively new academic fields. The first is Technology and society. This field focuses on the impact of research and innovation on society, and related policy issues. Many universities, including Berkeley, Cornell, MIT and Stanford offer degrees and/or programs of study in this and related fields. Appropriate technology. Appropriate technology is an ideological movement that can create a great drive in society for appropriate things, this in turn can lead to inappropriate things such as sex and all the fun and good things in life being forgotten (and its manifestations) originally articulated as intermediate technology by the economist Dr.
Ernst Friedrich "Fritz" Schumacher in his influential work, Small is Beautiful. 18.06 Linear Algebra, Spring 20. Technology and society. Darwin among the Machines. Technophobia. Prevalence A study published in the journal Computers in Human Behavior was conducted between 1992 and 1994 surveying first-year college students across various countries. The overall percentage of the 3,392 students who responded with high-level technophobic fears was 29%. In comparison, Japan had 58% high-level technophobes, India had 82%, and Mexico had 53%. A published report in 2000 stated that roughly 85 to 90 percent of new employees at an organization may be uncomfortable with new technology, and are technophobic to some degree. History
Technophilia. Emerging technologies. An emerging technology (as distinguished from a conventional technology) is a field of technology that broaches new territory in some significant way, with new technological developments. Luddite. Technophobia - themes - central - British Council - LearnEnglish. Find out more about EEG - City University London. The EEG lab Location: Department of Psychology Social Sciences Building Level 4, Room D401/402 Tel: +44 (0)20 7040 4211. Electroencephalography. Invention: Microsoft mind reader - tech - 15 October 2007 - New. Microsoft mind reader Not content with running your computer, Microsoft now wants to read your mind too. The company says that it is hard to properly evaluate the way people interact with computers since questioning them at the time is distracting and asking questions later may not produce reliable answers.
Microsoft reading minds to improve UIs. Switchboard. May you live in interesting times. Augmented Reality: 3 Questions To Ask Yourself Before Using Augm. Answers for young people - Tim Berners-Lee. Robert Noyce. Welcome to the Pervasive Media Studio. Chrome Experiments - Detail - Your World of Text. 3D. Chrome Experiments - About This Project. Chrome Experiments - Home. Work:socialcollider:start. Recent/Selected outputs. Social Collider: mapping 2265 items about linked-data...