Teaching Kids to Debug Code Independently. Classcraft. Learn how to code by playing a game. Test.myknowledgemap.com » Badge designer. Captain Up. Badge Alliance » Why Badges? Badge [baj]: a special or distinctive mark, token, or device worn as a sign of allegiance, membership, authority, achievement, etc.
(Source: Dictionary.com) A badge is a symbol or indicator of an accomplishment, skill, quality or interest. From the Boy and Girl Scouts, to PADI diving instruction, to the more recently popular geo-location game, Foursquare, badges have been successfully used to set goals, motivate behaviors, represent achievements and communicate success in many contexts. A “digital badge” is an online record of achievements, tracking the recipient’s communities of interaction that issued the badge and the work completed to get it. Digital badges can support connected learning environments by motivating learning and signaling achievement both within particular communities as well as across communities and institutions. DigitalMe Badge Design Canvas.
Game-Based Learning Units for the Everyday Teacher. Game-based learning (GBL) is getting a lot press.
It is an innovative practice that is working to engage kids in learning important 21st century skills and content. Dr. Judy Willis in a previous post wrote about the neurological benefits and rationale around using games for learning. She also gives tips about using the game model in the classroom. James Paul Gee has long been a champion for game-based learning in speeches, blogs, and books. Myths About Game-Based Learning First, let's clarify a couple things.
Gee refers to teachers as "learning designers," and I couldn't agree more. Inspired by the work I've seen, here is an overview of components and structure for the everyday teacher to implement game-based learning Overall Structure: Individual Quests and Boss Levels A game-based learning unit should consist of both smaller quests and more robust boss levels. Boss levels are more rigorous missions that require students to synthesize the content and skills learned in the quests. Avatar. QuestToLearn-DevelopingTheSchoolForDigitalKids.pdf. Beyond Badges: Why Gamify? Mashable defines gamification as "applying game thinking or even game mechanics into a non-game context.
" Game mechanics in the "real world" include earning badges, completing missions and leveling up. Non-game companies, like Amazon, Deloitte and Salesforce.com, gamify to increase customer engagement. Gamification puts the customer on a journey motivated by intrinsic, or personally meaningful, rewards. An example is earning a "mayorship" badge on the mobile application Foursquare by "checking in" regularly to the same location.
Gamification in the classroom has many benefits, too. After all, engaging a student intrinsically in the learning process, rather than with extrinsic motivators like grades, is the goal of every teacher. As a teacher, I assumed that game design had more to do with coding than the study of human behavior. Bartle's Player Types Gamification dates back to the 1996 publication of Bartle's Player Types Model. Social Engagement Verbs Flow, Fun and Serious Fun Examples. Game-Based Learning: Resource Roundup. Harness the Power of Play: The 5 steps of Game Design. In this lecture we discuss how games increase the challenge over time using Leveling.
Levels are used to train the player in the skills needed to complete the challenges. They provide a system for measuring the skills from beginner or novice to becoming a master. The 3 main stages of game levels Novice / Beginner / NOOB / Apprentice This stage of levels introduces players to the game system and how to play.
Intermediate / Journeyman Players at this stage should have a handle on how to control or play the game. Master This is the final stage for the players. Teaching Activities - Mozilla Learning. Free Storyline Templates. Need a course, quiz, game, tour of the world, or guys who can harmonize?
Here are some Articulate Storyline templates I made to share. Storyline 2: Fun Academic Template This is a fully-customizable course template looking for a nice project to work on. Storyline 2: Tic-Tac-Toe Game Template This is a fully-customizable game template looking to have some fun! Storyline 2: Animated Buttons I made some groovy animated buttons you can customize any way you’d like!
Storyline 2: Course Template I took 3 lovely Storyline templates and unified them into 1 simply fabulous template. Storyline 2: Audio Slider Template Looking for a little music in your life? Storyline 1: Virtual Tour Template Here’s a virtual tour template that lets you travel the world without leaving your desk. Storyline 1: Game with Progress Meters If you liked my German drinking game, you’ll love the clean template I made out of it.
Play for Keeps with these Gamification Downloads, How-Tos, and Examples! Gamestar Mechanic. General Questions Q.
Who is eligible to use Gamestar Mechanic in educational settings and to purchase the Exclusive Educational Package? Gamification Techniques: How to Apply Them to E-Learning.