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Open Living Labs | The First step towards a new Innovation System
The President of the European Network of Living Labs, Prof. Alvaro Oliveira has been invited as a speaker on Living Labs as Drivers of Regional Innovation and Cross-border collaboration at the Policies for Innovation and Knowledge-based Development in the 21st Century, Building Strategies for Regions of Innovation, held in Geneva, 12-13 April 2012 organised by the United Nations Economic Commission for Europe Economic Cooperation and Integration (UNECE).25 ans d'Arts et Technologies de l'Image
interactions is a magazine intended for professionals interested in the connections between experiences, people and technology. The human-built world can afford a sense of beauty, sublimity, and resonance, and through our advancements in technology can come advances in society. At the center of these advances are interactions —conversations, connections, collaborations, and relationships — within and across multiple disciplines, with and without technology. This magazine includes timely articles, stories, and content related to these interactions.
interactions magazine | Tangible Interaction = Form + Computing
Research Groups and Projects | MIT Media Lab
Each Media Lab faculty member and senior research scientist leads a research group that includes a number of graduate student researchers and often involves undergraduate researchers. How new strategies for architectural design, mobility systems, and networked intelligence can make possible dynamic, evolving places that respond to the complexities of life. How to create technical and social systems to allow communities to share, understand, and act on civic information. How to build machines that learn to use language in human-like ways, and develop tools and models to better understand how children learn to communicate and how adults behave.Physical Interaction Lab - News
Les jeux vidéo font l'objet d'attentions toujours plus nombreuses de la part du grand public, des médias, des universitaires ou du monde de l'entreprise. Pourtant, les travaux scientifiques actuels sont encore trop peu nombreux en France et relativement dispersés. Le laboratoire junior Jeux Vidéo : Pratiques, Contenus, Discours entend participer à la structuration de ce champ émergeant de recherche, en offrant la possibilité à de jeunes chercheurs, issus de disciplines différentes (géographie, lettres, philosophie, sociologie, etc.), d'amorcer le dialogue entre eux, avec des chercheurs plus chevronnés, des didacticiens et des concepteurs de jeux vidéo. Le laboratoire junior Jeux Vidéo : Pratiques, Contenus, Discours a été créé en juin 2008 au sein de l'Ecole Normale Supérieure de Lyon. Il répond à trois objectifs principaux : organiser des séminaires et des journées d'étude servant de passerelle entre enseignants, chercheurs, jeunes chercheurs, didacticiens et concepteurs de jeux vidéo.

