Get flash to fully experience Pearltrees
Here is a interesting excerpt (cross post) In Defense of the Term “Gamification” as used by Learning Professionals from the Kaplan Kapp Notes Blog on Game Based Learning and Gamification: “…Some of the elements of games that can be used for learning are listed below but the list is by no mean exhaustive (no mention of flow, curve of interest, avatars, cooperative elements, etc). The list does include rewards and achievements because they do help with the entire process. These elements all contribute to an effective game.
You can search catalogs beyond the King Library database to find more books. Link+ and WorldCAT will broaden your search to show you what other materials exist on the artist you are researching. With Link+, you can initiate a request online to borrow items.
Mitgutsch, Konstantin & Alvarado, Narda (2012): Purposeful by Design .
Purpose: Recent national science education reports emphasize that student science learning should go beyond students solely knowing basic facts to deeper understanding and the ability to engage in meaningfully scientific practice.
Level: Upper Intermediate Location: Connected Classroom Skills Focus: Peer Dictation
Ansel & Clair's Adventure app features animations, quests, puzzles and games in scenic African locations.
© 2004 Joel Foreman, James Paul Gee, J. C.
The Sawbuck Gamer column, our recurring roundup of free and dirt-cheap games, is notorious for destroying readers’ productivity with the siren song of interactive procrastination.
Reblogged from the Connected Learning Research Network It has been almost a year since the release of the connected learning principles in March 2012 on connectedlearning.tv . For those of us who are part of the Connected Learning Research Network, this has been a year of digging into our research agenda for connected learning, and testing our hypotheses with ethnographic case studies, design experiments, and the deployment of a national survey.
Four eleven-year olds focus their attention on a game board. One girl rolls a set of dice.
The playful designs and colorful characters are some of the first features that pop out in Half the Sky Movement: The Game , a Facebook adventure that raises awareness and funds to empower women and girls across the globe.
A Survey of First-person Shooters and their Avatars