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Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1. This tutorial will go through a simple setup for a physics asset which can be done in both UT3 and UDK.

Chris Albeluhn - UT3 / UDK Physics Tutorial Number 1

This particular one will be an old medieval street light dangling from a rope which is attached to a wooden support. This will focus only on the rigging and physics construction side of the asset. First we need a model. We need only 4 joints to make this all work. Two for the rope, and one for the lamp. To export these assets, you will need 'Actor X'. the link can be found below. Importing the assets is the same as importing anything else. You will notice that when the 'lamp' is imported, it seems to be transparent.

It will then come up with a window giving you different options for your new mesh. The 'UnrealPhaT' window should appear, if it doesn't simply double click on the newly created physics asset. To get a better grasp on this window and all the functions, take a look at Epics forum site located here. The menu above that is where the options for the asset are located. 1. Enjoy. Resources « Stevie's corner. Welcome to my UT3 resources page :D This section consist of links to help a mapper start to build a level.

Resources « Stevie's corner

Also, there are links to help you optimize your level, others that provide very useful information & others that are related to a specific topic. Something I want to point out is Odedge site. This friend of mine as build a complete list of level editing links for all the steps while your building a level. My list isn’t a huge one but these are essentials. I’ll appreciate you let me know if any link is broken or invalid so I can fix it. Learning Unreal Engine 3 Editor from scratch & essential info 3D Buzz UE3 tutorials (This is a single video pack that combines all 3D Buzz videos on Fileplanet and has several hours of tutorials, a must !

Waylon BrinckHourencesThe complete static SM catalogUnreal Developer Network (UDN) General level design tips and highly recommended tutorials Chris Albeluhn’sChris HatchieIsaac Sukin aka IceCreamYouOliver aka mAlkAv! More specific “how to do” things Varia. UE3/UDK Static Meshes. Tutorials. Unreal Engine 4 Unreal Engine 4 tips: A couple of random all purpose UE4 tips.

Tutorials

Performance tips most notably. Importing into Unreal Editor 3. Character Skinning - Skinning A Low-Res Character For Animation. Adding Characters To UDK tutorial - Unreal Development Kit Game Engine. I.e.

Adding Characters To UDK tutorial - Unreal Development Kit Game Engine

Enemies and Players dont have the same model, a intermediate tutorial with a video to acompany it as per a request (video does not have a commentary cus i dont have a mic and i cant be arsed to go to the shops and buy one) To fulfill a request for a written version of this, here is a written version of this :P First Of All: I used Uncodex and Notepad ++, if you use a different piece of software thats fine as long as you know how to do the same things that i do. UDKResources. Plug and Play Flying Elephant Download. DungeonDefenseDeveloperBlog. Search public documentation: DungeonDefenseDeveloperBlog 日本語訳中国翻译한국어 Interested in the Unreal Engine?

DungeonDefenseDeveloperBlog

Visit the Unreal Technology site. Looking for jobs and company info? Questions about support via UDN? Blog 1: Day One Hey all, These are some exciting times for indie developers. As a long-time Unreal developer, I’ve jumped on this bandwagon, and over the coming months I’m going to be putting together a series of straightforward mini-game demos on the UDK.

So without further ado, let’s chow down! When thinking about what kind of game to start with, I noticed that some people seem to be wondering about creating various kinds of third-person games with Unreal, which is an easy thing to do once you know how. Therefore, the first mini-game that I’m going to tackle will be called “Dungeon Defense”, and it will be a semi-topdown (more like ¾ perspective) action/tower-defense hybrid. But that stuff only took a couple hours, so I wasn’t ready to call it a day just yet. . - Jeremy Blog 2: Day Three.