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Digital Skills Framework | All Aboard. Opinion: A progressive tech platform for the 99 percent. Hillary Clinton's tech policy platform, released earlier this week, was particularly impotent on the most pressing digital issues. It glossed over critical topics such as the role of encryption for enhancing privacy and safety, and the critical need for greater transparency into how algorithms increasingly impact everyday lives.

In fact, Mrs. Clinton's tech platform ignores nearly all of the big problems, while Donald Trump (and Bernie Sanders) haven’t released anything meaningful at all. Today, many of the largest corporations on the planet are putting constraints on technology’s potential to liberate. They are crafting business models that foster artificial scarcity, undercutting millions of Americans’ livelihoods, commercializing our most private information, and locking consumers into ever-increasingly oppressive digital fiefdoms. 1.

Glide paths for the sharing economy Get Monitor cybersecurity news and analysis delivered straight to your inbox. 2. 3. 4. 5. 6. 7. 8. 9. 10. Are College Lectures Unfair? - The New York Times. Photo DOES the college lecture discriminate? Is it biased against undergraduates who are not white, male and affluent? The notion may seem absurd on its face. The lecture is an old and well-established tradition in education. To most of us, it simply is the way college courses are taught. Yet a growing body of evidence suggests that the lecture is not generic or neutral, but a specific cultural form that favors some people while discriminating against others, including women, minorities and low-income and first-generation college students.

The partiality of the lecture format has been made visible by studies that compare it with a different style of instruction, called active learning. Continue reading the main story Research comparing the two methods has consistently found that students over all perform better in active-learning courses than in traditional lecture courses.

There are several possible reasons. At the University of Texas at Austin, the psychology professors James W. Photo. Using Artificial Intelligence to Police the Bullies on League of Legends. Like many online spaces, League of Legends, the most widely played online video game in the world today, is a breeding ground for abusive language and behavior. Fostered by anonymity and amplified within the heated crucible of a competitive team sport, this conduct has been such a problem for its maker, Riot Games, that the company now employs a dedicated team of scientists and designers to find ways to improve interactions between the game’s players. During the past few years the team has experimented with a raft of systems and techniques, backed by machine learning, that are designed to monitor communication between players, punish negative behavior, and reward positive behavior.

The results have been startling, says Jeffrey Lin, lead designer of social systems at Riot Games. The software has monitored several million cases of suspected abusive behavior. Ninety-two percent of players who have been caught using abusive language against others have not reoffended. VA's Telemental Health Efficacy Surpasses Face-to-Face Encounters : Current Psychiatry. PHILADELPHIA – The rapidly growing telemental health program of the U.S. Veterans Affairs health care system delivered more effective mental health services to nearly 100,000 patients than standard, face-to-face encounters during 2007-2010, demonstrated by its slashing the rate of psychiatric hospitalizations.

"This is the first large-scale study to show that telemedicine dramatically reduced hospital admissions and total hospitalized days," Dr. Linda S. Godleski said May 6 at the annual meeting of the American Psychiatric Association. "The decreased hospitalization rate may be explained by increased access to services. Patients do not wait [to get mental health sessions] until they are completely decompensated" when mental health care services are more readily available by telemedicine, said Dr. She and her associates reviewed 98,609 VA patients who required mental health services and were new to the agency’s telemental health program during 2007-2010.

In her talk, Dr. Dr. Welcome to IBIMA Publishing.com. Keywords: Virtual collaboration, virtual collaboration skills, virtual collaboration barriers. Introduction Virtual Collaboration Teams (VCTs), generally defined, are groups of individuals, geographically dispersed, that work together using collaborative technology (e.g. chat rooms, e-mail, instant messaging, video conferencing, etc.) in order to accomplish organizational goals (Brake, 2006; Cottone, Pieti, Schiavinato, Soru, Martinelli, Varotto, & Mantovani, 2009; Fruchter, Bosch-Sijtsema, & Ruohomaki, 2010; Suduc, Bizoi, & Filip, 2009; and Zhang, Tremaine, Egan, Milewski, O’Sullivan, & Fjermestad, 2009).

Many organizations use VCTs because they are inexpensive, independent of time and space, more efficient, more effective, and are better able to share information, than face-to-face teams (Eom, 2009; Muntean, 2009; Suduc, Bizoi, & Filip, 2009; and Zhang et al., 2009). Relationship Building Skills Trust Familiarity Environment and Context Diversity Communication Skills Simple Language Ambiguity. Building Adult Capabilities to Improve Child Outcomes: A Theory of Change.

Virtual Worlds Enabling Distributed Collaboration | Hakonen | Journal For Virtual Worlds Research. Virtual Worlds Enabling Distributed Collaboration Marko Hakonen, Petra M. Bosch-Sijtsema Abstract Despite the growing prevalence of distributed work as an organizational form, the virtual world literature has largely neglected to consider the potentials of this new media in distributed collaboration.

In the present study, we studied how virtual worlds (VWs) are used in professional distributed work and how they influence new forms of collaboration in distributed work settings. The study is based on a partially grounded theory analysis method of 47 semi-structured interviews. The interviews revealed several new collaboration potentials of virtual worlds in distributed work, like new forms of training and learning, as well as enabling small group meetings and large events.

Keywords virtual worlds, distributed work, collaboration DOI: This work is licensed under a Creative Commons Attribution 3.0 License. Mobile games used for psychology experiments. (Medical Xpress)—Initial findings from one of the largest cognitive science experiments ever conducted have shown that mobile games can be used to reliably address psychology questions, paving the way to a better understanding of how cognitive function differs across populations.

With its first comprehensive set of results published today, the Great Brain Experiment, a free mobile app run by neuroscientists at the Wellcome Trust Centre for Neuroimaging at UCL, uses 'gamified' neuroscience experiments to address scientific questions on a scale that would not be possible using traditional approaches. The app investigates memory, impulsivity, risk-taking and happiness. By playing the games, anyone can anonymously compare their abilities to the wider population and contribute to real scientific research. More than 60,000 people have taken part so far. The Great Brain Experiment was funded by the Wellcome Trust and first released as part of last year's Brain Awareness Week. Making Remote Work Work. Christopher Groskopf’s Tricks for Going to the Office without Going to the Office For the last two-and-a-half years I’ve been a 100% remote worker, first on PANDA Project and now with NPR visuals.

Recently, several people have asked me how I make this work. At the same time, I’ve taken on new responsibilities at NPR as a project manager. This change has brought into sharp relief the things I’ve learned about how to work effectively from far away. My view for NPR visuals 10:00 am (ET) scrum. In this piece, I’ll codify some of the lessons I’ve learned. What my coworkers see. Staying organized It goes without saying that if you’re going to be apart from your team, you need to take responsibility for your own organization.

In lieu of these contextual, human reminders, you’re going to need to rely on systems to help you remember. Pro tip: if you’ve got school-age kids, schedule yourself for the half-hour they get out of school for the next ten years. Get yourself a nice multi-timezone clock. Older Adults and Technology Use. America’s seniors have historically been late adopters to the world of technology compared to their younger compatriots, but their movement into digital life continues to deepen, according to newly released data from the Pew Research Center. In this report, we take advantage of a particularly large survey to conduct a unique exploration not only of technology use between Americans ages 65 or older and the rest of the population, but within the senior population as well.

Two different groups of older Americans emerge. The first group (which leans toward younger, more highly educated, or more affluent seniors) has relatively substantial technology assets, and also has a positive view toward the benefits of online platforms. The other (which tends to be older and less affluent, often with significant challenges with health or disability) is largely disconnected from the world of digital tools and services, both physically and psychologically. MOOCs as a Gathering Place | Sloan-C eLearning Landscape. At a recent conference, David Wiley, open education pioneer said that MOOCs (massive open online courses) were essentially 1999 online learning with the password protection taken away.

He’s certainly not alone in his dislike of all things MOOC – and no wonder. In the last three years the theory-work of decades of educators has been ignored and co-opted. A few good self-branders have suddenly discovered people can learn online. Worse, these people are becoming the voices of online learning and are, in some cases, claiming to be the discoverers of educational approaches we’ve all been using since the dawn of the Internet. Along with these activities, old school behaviorist approaches to learning have been married to MOOCs as if the only way to learn at-scale on the Internet is to standardize everything. Yet, is it a fair generalization? I have a complex relationship with the word MOOC. Compare that to my hometown in Northern New Brunswick, Canada. Written by Like this: Like Loading... Surviving a Conference Call. The Telephone: A Highly Deficient Technology. Via commons.wikimedia.org When my phone rings, it’s almost always my mom, or her mom, or my partner’s mom.

It’s always somebody’s mom. For everyone else, the notification is a buzz, a ding, a quick vibration. For all of the not-moms in my life, we communication via text message, Facebook, Twitter, email, chat, or Skype. We connect regularly, but rarely through voice calls. When I do pick up the phone, I last about 30 minutes max. Then, my ear feels hot, my shoulders tense, and I refuse to ask “were you talking to me, or to Dad?”” This is indicative of a wider trend. And this shift away from traditional telephones and their voice-call functions is, I argue, the result of an inherently flawed medium. Ethnomethodologists and conversation analysts say that the best conversations have a continuous flow, with each speaker picking up just as hir partner leaves off, barely overlapping. Off the bat, the telephone puts interactants at a disadvantage by taking away all but vocal cues. Writing on the Wall | tomstandage.com. IN JULY 51BC the Roman statesman and orator Marcus Tullius Cicero arrived in Cilicia, in what is now south-east Turkey, to take up the post of proconsul, or regional governor.

Cicero had been deeply reluctant to leave the bustle of Rome, where he was a central figure in the plotting and counter-plotting of Roman politics, and he intended to return as soon as was decently possible. The burning question of the day was whether Julius Caesar, commander of Rome’s armies in the west, would make a grab for power by marching on the city. Cicero had spent his career trying to defend the political system of the Roman republic, with its careful division of powers and strict limits on the authority of any individual, from Caesar and others who wished to centralise power and seize it for themselves. But a new anti-corruption law required Cicero and other trustworthy elder statesmen to take up posts as provincial governors. At the time there were no printing presses and no paper. Like this: How Online Educators Benefitted by Walking-the-Talk with Collaborative Instructional Design. This post examines how instructors teaching online can develop pedagogical and instructional skills by collaborating, communicating and building knowledge online with peers using technological tools and applications.

A paper published recently in the Journal of Online Teaching and Learning (JOLT) highlights (perhaps unknowingly) one of the most effective methods for teaching faculty and instructors how to become skilled in online pedagogy and instruction—walking-the-talk. In the paper instructors did exactly what the students need to do to learn effectively and deeply online, by collaborating, contributing knowledge, sharing and creating an artifact [in this case two online courses] virtually. What’s significant is that collaboration and learning occurred via technological applications, i.e.

Skype, Google Docs, Dropbox, discussion forums, and Voicethread. References: Like this: Like Loading... Michel Bauwens: Four Scenarios for the Collaborative Economy. Twitter Bios and What They Really Say. “Wife, mom, lawyer, women & kids advocate, FLOAR, FLOTUS, US Senator, SecState, author,” reads Hillary Clinton’s Twitter bio, before veering off: “dog owner, hair icon, pantsuit aficionado, glass ceiling cracker, TBD ...” Written after she joined the microblogging service in June, those descriptors earned raves.

“Hillary Clinton’s Twitter Bio is Perfect,” pronounced a Slate headline. The Washington Post declared that it “may be the best bio ever.” With self-deprecating élan, Mrs. Clinton pithily overturned any patronizing claims by her former rival for the presidency that she was “likable enough.” The Twitter bio is a postmodern art form, an opportunity in 160 characters or fewer to cleverly synopsize one’s professional and personal accomplishments, along with a carefully edited non sequitur or two.

It lets the famous and the anonymous, athletes and accountants, surreal Dadaists and suburban dads alike demonstrate that they are special snowflakes with Wes Anderson-worthy quirks. Mr. The Beginner's Guide to the Hashtag. If you’re a social media novice, hashtags — those short links preceded by the pound sign (#) — may seem confusing and unnecessary. But they are integral to the way we communicate online, and it’s important to know how to use them (even though some people, like Jimmy Fallon and Justin Timberlake, are not the biggest fans).

Plus, they can be a lot of fun. On Twitter, the pound sign (or hash) turns any word or group of words that directly follow it into a searchable link. This allows you to organize content and track discussion topics based on those keywords. So, if you wanted to post about the Breaking Bad finale, you would include #BreakingBad in your tweet to join the conversation. Click on a hashtag to see all the posts that mention the subject in real time. The hashtag’s widespread use began with Twitter but has extended to other social media platforms. With our beginner's guide, you'll be hashtagging like a pro in no time. How do you make the most of hashtags? Supported Characters. The company that powers Google Hangouts wants to radically disrupt all business videoconferencing. Envisioning-the-future-of-education.png (1600×2263)

The Complete Guide for Finding and Sharing Better Content on Social Media. Studio Wikitecture: Opening Architecture | Improving Architecture and City Planning by Harnessing the Ideas behind: Web 2.0, Open Source, Mass Collaboration, Social Networking, Crowd Sourcing, Crowd Wisdom, Social Production, Open Platforms, Open Innovati. MIT Media Lab | Drew Harry Thesis Defense: Designing Complementary Communication Systems. Etiquette for Web Conferencing.