blog of pill & pillow
INVENTIONI.ST | Helping brands invent their future.
Timpulse - Who Works With ‘Creative Coders?’
Media Molecule - We make games
matt pearson - zenbullets.com
Tellart | Experience Design & Engineering
Moment Factory | ABOUT US These levels define the degree to which a multimedia environment involves itself directly in a spectator's experience. Each level aims at a higher enhancement of reality. 1. Ambient Environment An environment that supports an event or performance. 2. Immersive Environment An environment that immerses the audience in a blend of light, image and sound.
Tableau physical email Remember when we made a connection by handing someone a photo? As our social circle spreads across a wider geographic area, we look for ways to share experiences. Technology has reconnected us to some extent, but we fiddle with too many cables and menus, and those individual connections get drowned out.
HELLICAR & LEWIS
ZIGELBAUM + COELHO - Home
ustwo™ - digital user interface design
Studio Mercury [ny]
Research Agency | Lift Lab
Wieden + Kennedy
DWFE on Vimeo
randomwalks :: randomwalks is a multi-disciplinary data visualization studio
Estado Lateral Media Lab
Mosaic - Consumer Centric Field Marketing, Merchandising and Sales
I am a New Zealander, Critical Engineer and artist based in Berlin. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. My work has received several awards, ranging from technical excellence to artistic invention and interaction design. Julian Oliver: Critical Engineering
What Is It | Interaction Design and Digital Production
Mokafolio is on vacation!
Thomas Traum - Selected Works – MMXI
Remote Location +44(0)7957 245287
Memo Akten is a visual artist, musician and engineer working at the intersection of art and science. His work covers a range of disciplines including installations, performances, films, music videos, online works and mobile applications. Driven by the urge to make the seemingly impossible, possible; and awaken our childlike instincts to explore and discover; he explores new ways of creating and performing images and sound. Playing at the border between abstract and figurative, he extracts and amplifies the unseen relationships within images, space, movement, sound and time. While his primary crafts include writing software, working with and appropriating new technologies; above all his work focuses on creating powerful emotional and evocative experiences. about | The Mega Super Awesome Visuals Company | MSAV
FIELD Custom Graphic Design Tools
Interaction \/ Minivegas Studio We believe in creating content people can experience, interact with, and be moved by.
participate || home
| mobile apps & pervasive experiences | location based services
Turned On Digital | Mobile Strategy, Development and Distribution
Blast Theory on Vimeo
“Simplicity is the ultimate sophistication.” ― Leonardo da Vinci Labs
Really Interesting Group
Home: glue Isobar: A Modern Communications Agency
haque :: design + research
The Mixed Reality Lab
CUTE Center and Mixed Reality Lab
Lightning Laboratories - Strategic Innovation & Consulting for Startups and Enterprise - Gene Becker, Founder
Urbanscale | Design for networked cities and citizens
Pervasive Media Research Group
Work | Dentsu London
Welcome to the Pervasive Media Studio | pervasive media studio