Blog of pill & pillow. PARTY. Helping brands invent their future. Create. We create technology That kind of technology you cannot buy in shops, because it’s not there yet.
Julius Meinl – House Of Poetry The Facebook enabled frying pan The Kitchen Symphonizer The Sprite / RaspberryPI Camera The Social Drink Machine Beer Keyboard Physical Check-In Beer Piano Psst, do you know about [...] ? Laser Harp Robot Show The Yahoo Farm Hackathon / Team Building Tweeting from a Helium Balloon. Timpulse - Who Works With ‘Creative Coders?’ rAndom International. Media Molecule - We make games. Bestiario. Derivative TouchDesigner 077. Nanika Limited. Experience Design & Engineering. Moment Factory. These levels define the degree to which a multimedia environment involves itself directly in a spectator's experience.
Each level aims at a higher enhancement of reality. 1. Ambient Environment An environment that supports an event or performance. 2. Immersive Environment An environment that immerses the audience in a blend of light, image and sound. 3. 1. 2. 3. 4. 6. Surpassing expectations is part of Moment Factory’s culture. Tableau physical email. POIETIC STUDIO. BREAKFAST - A physical-digital interactive agency based in New York. Troika.uk.com. ZIGELBAUM + COELHO - Home. Ustwo™ - digital user interface design. Uniform. Wieden+Kennedy. Studio Mercury [ny] Britzpetermann. Research Agency. Wieden + Kennedy. DWFE. DWFE Green=Boom. Society 46. Randomwalks is a multi-disciplinary data visualization studio. Estado Lateral Media Lab. Analog. Mosaic - Consumer Centric Field Marketing, Merchandising and Sales. Adaptive Path.
Julian Oliver: Critical Engineering. I am a New Zealander, Critical Engineer and artist based in Berlin. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. My work has received several awards, ranging from technical excellence to artistic invention and interaction design. I've given numerous workshops and master classes in software art, augmented reality, creative hacking, data forensics, computer networking, object-oriented programming for artists, virtual architecture, artistic game-development, information visualisation, UNIX/Linux and open source development practices worldwide.
I'm a long-time advocate of the use of free software in artistic production, distribution and education. In 1998 I established the artistic game-development collective Select Parks. awards Golden Nica (1st prize) Interactive Arts category, Prix Ars Electronica, 2011. contact. Nordkapp — We Make the Future Happen.
Teague Labs. Interaction Design and Digital Production. Seeper - Interactive Arts + Technology Collective. This is onformative a studio for generative design. Mokafolio is on vacation! Thomas Traum - Selected Works – MMXI. Remote Location +44(0)7957 245287. Quayola. The Mega Super Awesome Visuals Company. Memo Akten enquiries: firstname.lastname@example.org Subscribe to my low-traffic newsletter Statement My biggest inspiration is nature, and trying to understand the nature of nature, science.
As opposed to taking inspiration directly from the observable aesthetics of what I see around me, I’m inspired by the processes and behaviour that create and shape them. Trying to understand and abstract these phenomena, to visualise the invisible, extract and amplify the unseen relationships which sculpt and drive our world. Bio Memo Akten is a visual artist, musician and engineer based in London. In 2013 his work FORMS, a collaboration with fellow visual artist Quayola, won the Golden Nica at the Prix Ars Electronica in the Animation category. A strong supporter of open-source and believer in the sharing of knowledge, he is one of the core contributors to the openFrameworks project and gives lectures and workshops around the world. Memo was born and grew up in Istanbul, Turkey.
In constantly experimenting with new technologies and placing computer programming on the same pedestal as creativity, we’re able to develop custom applications for projects that people can truly connect with. We’ve created interactive touch surfaces, immersive environments, interactive displays, real-time rendering animations, and social applications for a variety of clients, while continuing to explore new ways to create custom user experiences. Participate. Mobile apps & pervasive experiences. Mobile Strategy, Development and Distribution. Blast Theory. Blast Theory. A Design and Innovation Consulting Firm. IDEO Labs. Labs. Really Interesting Group. Home: glue Isobar: A Modern Communications Agency. Design + research.
NearInteraction. Dentsu London. CUTE Center and Mixed Reality Lab. Lightning Laboratories - Strategic Innovation & Consulting for Startups and Enterprise - Gene Becker, Founder. Design for networked cities and citizens. Pervasive Media Research Group. BERG. Dentsu London. Welcome to the Pervasive Media Studio. Metaio.