These levels define the degree to which a multimedia environment involves itself directly in a spectator's experience. Each level aims at a higher enhancement of reality. 1. Ambient Environment An environment that supports an event or performance. 2. Immersive Environment An environment that immerses the audience in a blend of light, image and sound.
Remember when we made a connection by handing someone a photo? As our social circle spreads across a wider geographic area, we look for ways to share experiences. Technology has reconnected us to some extent, but we fiddle with too many cables and menus, and those individual connections get drowned out.
I am a New Zealander, Critical Engineer and artist based in Berlin. My projects and the occassional paper have been presented at many museums, international electronic-art events and conferences, including the Tate Modern, Transmediale, Ars Electronica and the Japan Media Arts Festival. My work has received several awards, ranging from technical excellence to artistic invention and interaction design.
Memo Akten is a visual artist, musician and engineer working at the intersection of art and science. His work covers a range of disciplines including installations, performances, films, music videos, online works and mobile applications. Driven by the urge to make the seemingly impossible, possible; and awaken our childlike instincts to explore and discover; he explores new ways of creating and performing images and sound. Playing at the border between abstract and figurative, he extracts and amplifies the unseen relationships within images, space, movement, sound and time. While his primary crafts include writing software, working with and appropriating new technologies; above all his work focuses on creating powerful emotional and evocative experiences.
We believe in creating content people can experience, interact with, and be moved by.
“Simplicity is the ultimate sophistication.” ― Leonardo da Vinci