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Lee Sheldon. Schell in a Handbasket. DICE 2010: "Design Outside the Box" Presentation Videos. You found me. My #1 goal in life is to see a game designer nominated for a Nobel Peace Prize. I’ve forecast that this will happen by the year 2023. Of course, it’s not enough to just forecast the future — I’m also actively working to make it a reality. (And you can too — join Gameful, the Secret HQ for Worldchanging Game Developers.) My best effort so far? In the meanwhile, on the way to that epic win, there are plenty of other achievements to be earned. New York Times Bestselling Author of Reality is Broken Young Global Leader & Davos Speaker World Economic Forum “Top 100 Creative People in Business” Fast Company “10 Most Powerful Women to Watch” Forbes “20 Most Inspiring Women in the World” Oprah Winfrey for O Magazine “10 Breakthrough Ideas in Science” New York Times “10 Best Keynote Speakers in the World” Fora TV “2013′s Entrepreneurial Women to Watch” Entrepreneur Magazine “Top Ten Innovators to Watch” Business Week “The Most Important 50 Game Developers” Game Developer Magazine (Want my full bio?

Jane McGonigal: Gaming can make a better world. Jon Radoff. Jon Radoff (born September 17, 1972) is an American entrepreneur, author and game designer. His work has focused on online communities, Internet media and computer games. Radoff dropped out to found NovaLink, an early internet service provider.[1] In 1991, while at NovaLink, he created Legends of Future Past, one of the first commercial MMORPGs.[1] In 1997, he founded Eprise Corporation, a creator of Web content management software.[2][3] Eprise went public on the NASDAQ stock market in 2000[4] and was acquired by Divine Inc. in 2001.[5] On September 21, 2006, Radoff founded GamerDNA, a social media company that developing social gaming communities and an videogame advertising network.[6] GamerDNA is now part of Live Gamer.

As of March 2010, Radoff was working on a new social game company called Disruptor Beam that would be focused on building games for Facebook.[7][8] In February 2013, the company released Game of Thrones Ascent.[9] Writing[edit] Early career[edit] References[edit] Ian Bogost.