Fictional character development is one of the most important parts of fiction. It's also one of the hardest parts, because creating a whole new person is kind of hard (as any mother will tell you). Having a set of answers to common questions about your character can help you to make them into a more rounded person that the audience is more likely to connect with. The following is a list of questions to answer about your character to aid in their development - they're basic things, but I'm willing to bet there's a few in there that you haven't thought of yet. Most of them won't actually come up in the narrative (some of them will be so irrelevant to the actual story that you'll be tempted not to answer, but you still should ), but they're things that would be relevant to a real person, and that's the important part - if you treat your characters like real people, you'll find that getting them to behave like real people comes much more easily.
It happens to all of us at some point – you are driving along the creative highway unaware of some oncoming cerebral roadwork slowing the road down to one lane. You lose your focus for one second and BAM!!! You slam headlong into a creative wall.
The way to know it all is to change the definition of “all.” Schools do this, for example, by defining “all” to mean everything on a test.
<img class="aligncenter size-full wp-image-20518" title="memory" src="http://content.artofmanliness.com/uploads//2011/09/memory.jpg" alt="" width="419" height="275" /> Editor’s note: This is a guest post from two-time USA Memory Champion, Ron White. What if you could play a game of cards with your buddies and recall every card that had been played? You can.
If you're a fiction writer -- whether you're working on a novel, short story, screenplay, television series, play, web series, webserial, or blog-based fiction -- your characters should come alive for your reader or audience. The highly detailed chart below will help writers develop fictional characters who are believable, captivating, and unique.