A Dad's Plea To Developers Of iPad Apps For Children. Advertisement I spend a lot of time buying and testing iPad apps for kids.
To be more specific, I lovingly do this for a certain two-year-old girl who is currently on a very successful #OccupyiPad mission in my house. Through extensive observational research, I’ve discovered what works and doesn’t work for my daughter, so I’m going to shamelessly generalize my findings to all children and propose four essential guidelines for developers who work on iPad apps for children. Affordance Is King Most apps for children show a bunch of different things on the screen that you can touch to make stuff happen. The solution is simple: affordance. Pagination Is A Primary Action.
The new iPad - View all the technical specifications. Website testing, user testing, and market research done with Morae by TechSmith. Use Morae to gain valuable insight about your product and remove the guesswork from your decisions.
You’ll love that you can record user interactions, analyze the results, and instantly share them with anyone – all within Morae and for any type of research. Pluggable Architecture Write your own Recorder, Observer, and Manager plug-ins with Morae’s pluggable architecture, which enables you and your development team to build features specific to your testing environment. Learn more about the expanding flexibility of Morae’s pluggable architecture and about the plug-ins that partnering companies have already created on Morae's Plug-ins Page. Field Studies Gain a richer understanding of what customers need by observing them in their natural environment. TobiiEyeTracking's Channel. Tobii Glasses 2 - New Generation Wearable Eye Tracker 19,450 views 2 months ago Tobii Glasses 2 is a new generation wearable eye tracker that shows exactly what a person is looking at in real time, while moving freely in any real-world environment.
Based on a new, proprietary, wearable eye-tracking platform from Tobii that will support research and consumer applications, Tobii Glasses 2 offers unprecedented functionality including wireless live viewing and opens up new opportunities for human behavior research and discoveries in real-world environments. Eye Tracking White Paper. Eye tracking commonly refers to the technique used to record and measure eye movements.
Heck Yes, Windows Is Still Relevant. She & Me - Creative Web Strategy and Content Development. Morae usability testing software from TechSmith. From focus groups to usability studies, Morae helps you gain insight into your user's experiences by providing you with powerful data.
Record and remotely observe user interactions, efficiently analyze results, and instantly share your findings with anyone, anywhere. Customize Morae to Work for You Write your own Recorder, Observer, and Manager plug-ins with Morae’s pluggable architecture, which enables you and your development team to build features specific to your testing environment.
Why Distinct Icon Outlines Help Users Scan Faster. By anthony on 08/04/11 at 10:05 pm Icons are visual cues that help users use interfaces more efficiently.
Instead of reading each word on an interface, users can scan for the icon that represents the task they’re trying to do. However, sometimes scanning icons can take longer than expected if the icons don’t have distinct outlines. If you want to make your icons fast and easy to scan, use distinct outlines over uniform ones. Uniform outlines make the shape of your icons look the same. Distinct outlines shows the unique shape of each icon without any visual noise. 9 Rules to Make Your Icons Clear and Intuitive. By anthony on 10/31/11 at 9:09 am Have you ever looked at an icon and struggled to figure out what it meant?
Users do this all the time with icons they’re not familiar with. Px - em - % - pt - keyword. Keyword Valid options for setting font-size in keyword are xx-small, x-small, small, medium, large, x-large, and xx-large as well as relative keywords smaller and larger.
Surprisingly enough, keyword sizing is pretty consistent across browsers and platforms. See below a test page in Opera, Firefox, IE 6, and Safari: Designer Myopia: How To Stop Designing For Ourselves. Advertisement Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?”
Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore? You might be forgiven for thinking “these architects must be blind!” New research shows that in a real sense, you might actually be right. Is There Ever A Justification For Responsive Text? Advertisement Depending on who you follow and what you read, you may have noticed the concept of “responsive text” being discussed in design circles recently.
It’s not what you might imagine — resizing and altering the typography to make it easier to read on a range of devices — but rather delivering varying amounts of content to devices based on screen size. One example of this is an experiment by designer Frankie Roberto. Another is the navigation menu on the website for Sifter App. Roberto and Sifter are using media queries to actually hide and display text based on screen size (i.e. not rewriting or delivering different content based on context — as one would do with mobile-focused copy, for example). Having looked at how this technique works, I wouldn’t endorse it yet, because its practical value is not clear. Altering the tabbed content in the navigation menu at Sifter. Media Queries.
Abstract. 10 Useful Usability Findings and Guidelines. Advertisement Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites. 1. A study by UX Matters found that the ideal position for labels in forms is above the fields. Hick's law.
Hick's law, or the Hick–Hyman Law, named after British psychologist William Edmund Hick and Ray Hyman, describes the time it takes for a person to make a decision as a result of the possible choices he or she has: increasing the number of choices will increase the decision time logarithmically. The Hick–Hyman law assesses cognitive information capacity in choice reaction experiments. The amount of time taken to process a certain amount of bits in the Hick–Hyman law is known as the rate of gain of information. Background Hick first began experimenting with this theory in 1951. His first experiment involved 10 lamps with corresponding Morse Code keys. Hick performed a second experiment using the same task, while keeping the number of alternatives at 10. While Hick was stating that the relationship between reaction time and the number of choices was logarithmic, Hyman wanted to better understand the relationship between the reaction time and the mean number of choices.
This is great for many reasons, and quite a few font foundries have already begun selling web font licenses making the potential for custom fonts substantial. Perhaps the most overlooked problem about using these custom fonts is how different devices go about rendering fonts differently. What’s the most readable font for the screen? Care With Font Size - Quality Web Tips. Care With Font Size. The Myth Of The Sophisticated User - Smashing UX Design. Yahoo Design Pattern Library.
View the most recent patterns added to the library. Accordion There are too many items to fit into a limited space without overwhelming the user. Availability. Social Patterns. And Sogeti Testing Services. Social Design Strategy. 4 forgotten principles of usability testing. Over the last few months I've sat through dozens of usability tests run by design agencies. Clients have asked me to oversee the tests to make sure that the agency really puts their design through its paces. This is a good thing as it shows that usability testing is now becoming a mainstream activity in the design community. But many of the usability tests I've sat through have been so poorly designed that it's difficult to draw any meaningful conclusions from them.
How Users Read on the Web. How to use multitasking gestures on your iPad. A new feature to both the iPad (iOS 5.0.1) and the iPad 2 (iOS 5.0) is the ability to use multitasking gestures.Multitasking gestures allows users to simply swipe with four or five fingers to access the multitasking menu, swipe left or right to reveal open applications and pinch to return to the home menu.This may sound a little complicated however; it really is a time saver once you learn how to activate, operate and master the multitasking gestures. User Experience Consulting. Touch Gesture Reference Guide.
Touchscreen Braille Writer Lets the Blind Type on a Tablet. One group of people has traditionally been left out of our modern tablet revolution: the visually impaired. Our slick, button-less touchscreens are essentially useless to those who rely on touch to navigate around a computer interface, unless voice-control features are built in to the device and its OS. Persona-Lene.jpg (809×1156) Touchscreens UX: Godsend or disaster? Note: A guest post by Jesse Kunze – More details about Jesse after the post. The Relevance of User Experience: Using Every Opportunity to Impress Users.
Touch Gesture Reference Guide.