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Advertisement I spend a lot of time buying and testing iPad apps for kids. To be more specific, I lovingly do this for a certain two-year-old girl who is currently on a very successful #OccupyiPad mission in my house. Through extensive observational research, I’ve discovered what works and doesn’t work for my daughter, so I’m going to shamelessly generalize my findings to all children and propose four essential guidelines for developers who work on iPad apps for children. Affordance Is King A Dad's Plea To Developers Of iPad Apps For Children A Dad's Plea To Developers Of iPad Apps For Children
Website testing, user testing, and market research done with Morae by TechSmith Use Morae to gain valuable insight about your product and remove the guesswork from your decisions. You’ll love that you can record user interactions, analyze the results, and instantly share them with anyone – all within Morae and for any type of research. Pluggable Architecture Write your own Recorder, Observer, and Manager plug-ins with Morae’s pluggable architecture, which enables you and your development team to build features specific to your testing environment. Learn more about the expanding flexibility of Morae’s pluggable architecture and about the plug-ins that partnering companies have already created on Morae's Plug-ins Page. Website testing, user testing, and market research done with Morae by TechSmith
Tobii Technology is a world leader in hardware and software solutions for eye tracking. Eye tracking enables a computer to tell exactly where a person is looking. Using radical innovations in technology, Tobii's mission is to bring eye tracking into broader use in applications such as eye control interfaces for computers, design testing and medical diagnostics. We work with our own Tobii products, partner hardware and software products, and provide Tobii OEM eye tracking components to industry partners. The company was founded in 2001 and has continuously shown very rapid year-to-year revenue growth - in 2007, Tobii was awarded price as Sweden's fastest growing technology company. Tobii is based in Stockholm, Sweden, with offices in the US, Japan, Germany and Norway. TobiiEyeTracking's Channel TobiiEyeTracking's Channel
Eye Tracking White Paper Eye Tracking White Paper Eye tracking commonly refers to the technique used to record and measure eye movements. The aim of this paper is to give a brief introduction to the human visual system, and to explain how eye movements are recorded and processed by Tobii Eye Trackers. Some basic concepts and issues related to remote eye tracking and eye movement data interpretation are also briefly discussed.
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Morae usability testing software from TechSmith

Get Great Insights with Morae Morae is the gold standard in usability and market research. Morae gives you the ability to set up, record, observe, and analyze usability studies, focus groups, field research, and product testing. You and others can watch the study or interaction remotely, take notes, and then analyze results to instantly share your insights with others. View Features How Can Morae Work for You? Morae usability testing software from TechSmith
by anthony on 08/04/11 at 10:05 pm Icons are visual cues that help users use interfaces more efficiently. Instead of reading each word on an interface, users can scan for the icon that represents the task they’re trying to do. However, sometimes scanning icons can take longer than expected if the icons don’t have distinct outlines. If you want to make your icons fast and easy to scan, use distinct outlines over uniform ones. Uniform outlines make the shape of your icons look the same. Why Distinct Icon Outlines Help Users Scan Faster Why Distinct Icon Outlines Help Users Scan Faster
9 Rules to Make Your Icons Clear and Intuitive 9 Rules to Make Your Icons Clear and Intuitive by anthony on 10/31/11 at 9:09 am Have you ever looked at an icon and struggled to figure out what it meant? Users do this all the time with icons they’re not familiar with.
px - em - % - pt - keyword Keyword Valid options for setting font-size in keyword are xx-small, x-small, small, medium, large, x-large, and xx-large as well as relative keywords smaller and larger. Surprisingly enough, keyword sizing is pretty consistent across browsers and platforms. px - em - % - pt - keyword
Advertisement Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?” Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore? You might be forgiven for thinking “these architects must be blind!” New research shows that in a real sense, you might actually be right. Designer Myopia: How To Stop Designing For Ourselves Designer Myopia: How To Stop Designing For Ourselves
Is There Ever A Justification For Responsive Text? Is There Ever A Justification For Responsive Text? Advertisement Depending on who you follow and what you read, you may have noticed the concept of “responsive text” being discussed in design circles recently. It’s not what you might imagine — resizing and altering the typography to make it easier to read on a range of devices — but rather delivering varying amounts of content to devices based on screen size. One example of this is an experiment by designer Frankie Roberto. Another is the navigation menu on the website for Sifter App. Roberto and Sifter are using media queries to actually hide and display text based on screen size (i.e. not rewriting or delivering different content based on context — as one would do with mobile-focused copy, for example).

Media Queries

Abstract HTML4 and CSS2 currently support media-dependent style sheets tailored for different media types. For example, a document may use sans-serif fonts when displayed on a screen and serif fonts when printed.

10 Useful Usability Findings and Guidelines

Advertisement Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work. Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites. 1.
Hick's law, or the Hick–Hyman Law, named after British psychologist William Edmund Hick and Ray Hyman, describes the time it takes for a person to make a decision as a result of the possible choices he or she has: increasing the number of choices will increase the decision time logarithmically. The Hick–Hyman law assesses cognitive information capacity in choice reaction experiments. The amount of time taken to process a certain amount of bits in the Hick–Hyman law is known as the rate of gain of information. Background[edit] Hick first began experimenting with this theory in 1951. His first experiment involved 10 lamps with corresponding Morse Code keys. Hick's law
Advertisement By now, all good designers and developers realize the importance of usability for their work. Usable websites offer great user experiences, and great user experiences lead to happy customers. Delight and satisfy your visitors, rather than frustrate and annoy them, with smart design decisions. Here are 9 usability problems that websites commonly face, and some recommended solutions for each of them. 9 Common Usability Mistakes In Web Design
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