A Dad's Plea To Developers Of iPad Apps For Children. Advertisement I spend a lot of time buying and testing iPad apps for kids.
The new iPad - View all the technical specifications. Website testing, user testing, and market research done with Morae by TechSmith. Use Morae to gain valuable insight about your product and remove the guesswork from your decisions.
You’ll love that you can record user interactions, analyze the results, and instantly share them with anyone – all within Morae and for any type of research. Pluggable Architecture Write your own Recorder, Observer, and Manager plug-ins with Morae’s pluggable architecture, which enables you and your development team to build features specific to your testing environment. TobiiEyeTracking's Channel. Tobii Glasses 2 - New Generation Wearable Eye Tracker 19,450 views 2 months ago Tobii Glasses 2 is a new generation wearable eye tracker that shows exactly what a person is looking at in real time, while moving freely in any real-world environment.
Based on a new, proprietary, wearable eye-tracking platform from Tobii that will support research and consumer applications, Tobii Glasses 2 offers unprecedented functionality including wireless live viewing and opens up new opportunities for human behavior research and discoveries in real-world environments. The applications and uses for wearable eye-tracking research span many industries, including in-store shopper marketing, user experience and psychology. Eye Tracking White Paper. Eye tracking commonly refers to the technique used to record and measure eye movements.
Heck Yes, Windows Is Still Relevant. She & Me - Creative Web Strategy and Content Development. Eye tracking and eye control for research, communication and integration. Morae usability testing software from TechSmith. From focus groups to usability studies, Morae helps you gain insight into your user's experiences by providing you with powerful data.
Record and remotely observe user interactions, efficiently analyze results, and instantly share your findings with anyone, anywhere. Why Distinct Icon Outlines Help Users Scan Faster. By anthony on 08/04/11 at 10:05 pm Icons are visual cues that help users use interfaces more efficiently.
Instead of reading each word on an interface, users can scan for the icon that represents the task they’re trying to do. However, sometimes scanning icons can take longer than expected if the icons don’t have distinct outlines. If you want to make your icons fast and easy to scan, use distinct outlines over uniform ones. Uniform outlines make the shape of your icons look the same. Distinct outlines shows the unique shape of each icon without any visual noise.
This concept is similar to how all caps makes text harder to scan. 9 Rules to Make Your Icons Clear and Intuitive. By anthony on 10/31/11 at 9:09 am.
Px - em - % - pt - keyword. Keyword Valid options for setting font-size in keyword are xx-small, x-small, small, medium, large, x-large, and xx-large as well as relative keywords smaller and larger.
Surprisingly enough, keyword sizing is pretty consistent across browsers and platforms. See below a test page in Opera, Firefox, IE 6, and Safari: Note that although the they are pretty close, there are differences in where the lines break and total paragraph height. Designer Myopia: How To Stop Designing For Ourselves. Advertisement Have you ever looked at a bizarre building design and wondered, “What were the architects thinking?”
Or have you simply felt frustrated by a building that made you uncomfortable, or felt anger when a beautiful old building was razed and replaced with a contemporary eyesore? You might be forgiven for thinking “these architects must be blind!” New research shows that in a real sense, you might actually be right. That’s Michael Mehaffy and Nikos A. Longaberger Home Office, Newark, Ohio. Is There Ever A Justification For Responsive Text? Advertisement Depending on who you follow and what you read, you may have noticed the concept of “responsive text” being discussed in design circles recently.
It’s not what you might imagine — resizing and altering the typography to make it easier to read on a range of devices — but rather delivering varying amounts of content to devices based on screen size. One example of this is an experiment by designer Frankie Roberto. Another is the navigation menu on the website for Sifter App. Roberto and Sifter are using media queries to actually hide and display text based on screen size (i.e. not rewriting or delivering different content based on context — as one would do with mobile-focused copy, for example). Having looked at how this technique works, I wouldn’t endorse it yet, because its practical value is not clear.
Media Queries. 10 Useful Usability Findings and Guidelines. Advertisement Everyone would agree that usability is an important aspect of Web design. Whether you’re working on a portfolio website, online store or Web app, making your pages easy and enjoyable for your visitors to use is key. Many studies have been done over the years on various aspects of Web and interface design, and the findings are valuable in helping us improve our work.
Here are 10 useful usability findings and guidelines that may help you improve the user experience on your websites. 1. Hick's law. Hick's law, or the Hick–Hyman Law, named after British psychologist William Edmund Hick and Ray Hyman, describes the time it takes for a person to make a decision as a result of the possible choices he or she has: increasing the number of choices will increase the decision time logarithmically. The Hick–Hyman law assesses cognitive information capacity in choice reaction experiments. The amount of time taken to process a certain amount of bits in the Hick–Hyman law is known as the rate of gain of information. Background Hick first began experimenting with this theory in 1951.
His first experiment involved 10 lamps with corresponding Morse Code keys. Hick performed a second experiment using the same task, while keeping the number of alternatives at 10. 9 Common Usability Mistakes In Web Design. Advertisement By now, all good designers and developers realize the importance of usability for their work. Usable websites offer great user experiences, and great user experiences lead to happy customers. Delight and satisfy your visitors, rather than frustrate and annoy them, with smart design decisions. Here are 9 usability problems that websites commonly face, and some recommended solutions for each of them. 1. CSS Text-Rendering. 4 Tips and Tricks for more Legible Content. These tips and tricks will help you design more readable content for screen readers. Readability & legibility are both areas of interest in accessibility and typographic design, and many resources exist that attempt to define what constitutes well designed copy. In this post, we go over a few commonly overlooked and newer ways to implement more legible type on the web. 1.
View the most recent patterns added to the library. Social Patterns. And Sogeti Testing Services. Social Design Strategy. 4 forgotten principles of usability testing. Over the last few months I've sat through dozens of usability tests run by design agencies.
How Users Read on the Web. How to use multitasking gestures on your iPad. A new feature to both the iPad (iOS 5.0.1) and the iPad 2 (iOS 5.0) is the ability to use multitasking gestures.Multitasking gestures allows users to simply swipe with four or five fingers to access the multitasking menu, swipe left or right to reveal open applications and pinch to return to the home menu.This may sound a little complicated however; it really is a time saver once you learn how to activate, operate and master the multitasking gestures. How to Activate Multitasking Gestures. User Experience Consulting. Touch Gesture Reference Guide. Touchscreen Braille Writer Lets the Blind Type on a Tablet. One group of people has traditionally been left out of our modern tablet revolution: the visually impaired.
Our slick, button-less touchscreens are essentially useless to those who rely on touch to navigate around a computer interface, unless voice-control features are built in to the device and its OS. Persona-Lene.jpg (809×1156) Touchscreens UX: Godsend or disaster? Note: A guest post by Jesse Kunze – More details about Jesse after the post. Touchscreens have taken off – they have went from a rarity, to pressure based touchscreens such as on the Palm Centro, to mostly capacitive, multi-point touchscreens such as iOS products, or most Android devices. The Relevance of User Experience: Using Every Opportunity to Impress Users.
Touch Gesture Reference Guide.