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Visual Thinking. A few years ago, my center brought in a graphic facilitator to lead a strategic planning session for our staff. Since then, I’ve been interested in the power of visual thinking, particularly in teaching and learning. Here are a few resources on this topic I’ve put together. The Big Picture Below are two Prezis I used in workshops on visual thinking in September 2012. The first, presented at the University of Iowa, provides an argument for the cognitive benefits of visual thinking, along with ideas and strategies for using visual thinking in the classroom.

(To navigate these Prezis, either click the forward button to move through them linearly, or use your mouse to pan and zoom freely about the canvas.) The second, presented at Carleton College’s Visual Learning Conference, argues that visual thinking tools can be used to help students develop more complex and useful “knowledge organizations” (Ambrose et al., 2010) as they arrange information spatially according to particular heuristics.

Net.educause.edu/ir/library/pdf/PUB7102.pdf. Serious Games Institute - Events - Conferences - The SGI - Serious About Games. Katie Salen. Katie Salen during Union Square Adventures Katie Salen is a game designer, animator, and educator.

Katie Salen

She is a professor in the DePaul University College of Computing and Digital Media.[1][2] She has taught at Parsons The New School for Design [3] the University of Texas at Austin, New York University, and the Rhode Island School of Design. She has an MFA in graphic design from the Rhode Island School of Design. Salen is one of the co-authors of Rules of Play, a textbook on game design, and the co-editor of the The Game Design Reader, a Rules of Play Anthology.

She is the former Director of Graduate Students for the Design and Technology Program at Parsons The New School for Design, as well as the former Director of the Center for Transformative Media, a research center focused on emerging trends in design and media. Education[edit] Early career[edit] In 2001, Salen started to work at Gamelab, where she still serves as a member of the advisory board as of 2010. Early projects[edit] Rules of Play. Rules of Play: Game Design Fundamentals is a book on game design by Katie Salen and Eric Zimmerman, published by MIT Press.

Rules of Play

Structure[edit] The book is divided into four units, first introducing core concepts, then expanding on these with a detailed discussion of rules, play and culture. Unit 1: Core Concepts[edit] Unit 2: RULES[edit] Defining RulesRules on Three LevelsThe Rules of Digital GamesGames as Emergent SystemsGames as Systems of UncertaintyGames as Information Theory SystemsGames as Systems of InformationGames as Cybernetic SystemsGames as Game Theory SystemsGames as Systems of ConflictBreaking the Rules Unit 3: PLAY[edit] Defining PlayGames as the Play of ExperienceGames as the Play of PleasureGames as the Play of MeaningGames as Narrative PlayGames as the Play of SimulationGames as Social Play Unit 4: CULTURE[edit] Defining CultureGames as Cultural RhetoricGames as Open CultureGames as Cultural ResistanceGames as Cultural Environment Guest contributions[edit] See also[edit]

Institute of Play. Initiatives[edit] Quest to Learn[edit] Quest to Learn (Q2L) is a public school in District 2 of the New York City Department of Education and is the result of a partnership between Institute of Play and New Visions for Public Schools.[3] Quest to Learn is based on the model of "game-like learning," in which the curriculum is based on and mimics the design principles of games, increasing interactivity and fostering systems thinking.

Institute of Play

"[It] is organized specifically around the idea that digital games are central to the lives of today’s children and also increasingly, as their speed and capability grow, powerful tools for intellectual exploration. "[4] The school's curriculum is co-designed by teams of teachers, curriculum specialists, and game designers. StudentsFirst.org. Games, Learning and Society. The Fun Theory.

Education Theory

Education tools. A melhor maneira para criar e compartilhar quadrinhos. Education Content. Learning Talks. Learning 2011 Thirty Under 30. Envisioning the future of education. Free Technology for Teachers.

Serious Games. Parenting.