This is How Oculus Rift Was Born. Experience Rome's Coliseum Like It Just Opened Through This AR App. Google Glass, The Corporate Gaze and Mine. Google: No, no. You've got Glass all wrong. To broadcast your life, just say 'OK, Glass: Livestream' Next time you come face-to-face with somebody wearing Google Glass, you may be the star of a Livestream broadcast without even knowing it.
Livestream, one of the main companies providing tools both to average Internet users and to video professionals to stream live video of whatever they want to film, has developed the first app to livestream from Glass, Google's head-mounted, voice-activated computer that -- for now -- is available only to a select few "explorers," as the search company calls them. Mixed Predictions About Wearables Like Smartwatches and Google Glass. Google getting serious with Cardboard. Whatever it started as, Google’s virtual reality viewer originally released as a “device” made out of a cardboard box has proven so successful that Google is investing even more in the platform.
According to Google, they count more than half a million Cardboard viewers in use and with numbers like that, they have released a new round of updates for users, developers and makers of the device. For users looking for a Cardboard compatible app, Google is making things a little easier with a dedicated collection page in the Google Play Store just for Cardboard apps. There are a variety out there including test drives, concerts, even games. Developers who want to try their hand at a VR application now have access to a new set of Cardboard SDKs for Android and Unity. Why Virtual Reality Will Bring Back the Arcade. Home Consoles Did Not Kill the Arcade But video did kill the radio star The arcades in North America saw a very accelerated rise to popularity and incredible profits in the early 1980s.
The arcade and the home console started to rise in popularity around the same time and mutually benefited each other. However, there is a big misconception that the success of the home system was the reason for the failure of the arcade. Arcades failed due to their inability to recover from a gaming crash that had equally negative effects on both the arcade and home console industry.
Success of the North American Arcade. This Ebola Documentary Shows VR Film's Radical Potential. An intense new virtual reality film isn’t a documentary so much as it is a prayer; its lector is a young Liberian woman named Decontee Davis, and her benediction is a plea for help to rebuild her country after Ebola ravaged it in 2014.
“I remember the fear—the fear people had of me,” Davis says in a voiceover discussing her own time fighting the disease. “They were too scared to even touch me. And I was scared of my own child. I was scared of the man I loved. This Out-of-Body Experience Could Boost Your Brain — Backchannel. Working with an avatar in virtual reality can help you overcome mental health setbacks.
Virtual reality film revolution puts you in the scene - tech - 02 March 2015. (Image: Holly Andres) I’m sat in a deckchair relaxing on the beach, watching the sun go down.
I would happily have stayed there for a good while, but my time is up and I have to return to the real world. When I remove the Oculus Rift headset and headphones, the noisy conference room comes as a huge shock. I had been experiencing Perfect Beach, a virtual reality (VR) experience created by developer nDreams in Farnborough, UK.
The firm was showing off its creation at the SouthWest VR conference in Bristol last week, where game developers, film-makers and visual-effects artists came together to discuss how VR experiences could improve films and games. The rise of VR headsets in recent years has been led by game developers seeking a way to immerse players even deeper in virtual worlds – just yesterday top developer Valve announced a new headset in partnership with HTC. Zuckerberg says virtual reality devices are still too 'weird' in latest Q&A. When it comes to the future of computing, Mark Zuckerberg has some pretty straightforward opinions.
Virtual Reality Is Happening, But Like For Real This Time. [Mind Blown] YouTube Now Supports 360-Degree Videos, And You Can Watch Them On Android. We spotted some references to 360-degree videos in a YouTube APK Teardown last month, and now it's live.
Google has highlighted several channels that have already published the first 360-degree videos, which are essentially moving Photospheres. They work on desktop Chrome and in the Android app. Check out the playlist below. The first few videos with support for 360-degree views come from the likes of Red Bull and the TomorrowWorld music festival.
You can load the videos up on Android, and pan around simply by moving the device. The video quality goes up to 4k on these demo videos, but you'll need a special spherical camera to contribute any 360-degree videos yourself. More details revealed about YouTube’s 360-degree video integration. Back in January it was reported that YouTube is planning on supporting 360-degree videos, and now we have a little more info.
Users will be able to upload these special videos from compatible cameras, which include Bublcam, Giroptic’s 360cam, IC Real Tech’s Allie,Kodak’s SP360 and Ricoh’s Theta. You will be able to watch these 360-degree videos on the existing the YouTube app for Android while moving around the 360 view will be done by moving the phone or tablet. It’s also a lock that you will see this integrated with Google Cardboard and other VR headsets. Users on the desktop will be able to simply drag their mouse to see different views. We are still not certain as to when this feature will launch, but YouTube will be hosting a technology showcase through April in Los Angeles , which gives consumers a chance to try out different cameras and learn how to make great 360-degree videos.
Rome Reborn: Take a Virtual Tour Through Ancient Rome, 320 C.E. A few years ago, we featured Rome Reborn, which is essentially “a 3D digital model of the Eternal City at a time when Ancient Rome’s population had reached its peak (about one million) and the first Christian churches were being built.”
Rome Reborn offers, declared Matthias Rascher, “a truly stunning bird’s-eye view of ancient Rome that makes you feel as if you were actually there.” The Neuroscience of Why Virtual Reality Still Sucks. A Video Game Lets You Navigate Giorgio de Chirico’s Surreal Cityscapes. A new computer game lets you explore the landscape of de Chirico’s paintings. Chris Milk: How virtual reality can create the ultimate empathy machine. Vincent van Gogh's The Night Café: VR Edition. The Café de la Gare in Arles, where Vincent van Gogh hung out during the summer of 1888 — paying owner Joseph Ginoux for the room upstairs with his famous The Night Café painting — is long gone.
But thanks to Mac Cauley, we may get some sense of how the place may have looked and felt to the artist. Van Gogh spent three nights painting this room depicting what he later called his “ugliest” painting, sleeping during the day. While this virtual reality interpretation was inspired by this specific painting, Cauley’s VR experience broadens the perspective to include objects and scenes from other famous Van Gogh works. “While creating the environments of these paintings in 3D space I’ve had to expand on areas that can’t be seen; rooms behind doors, objects hidden from view, people turned away from the viewer,” Cauley wrote in a blog post for Oculus Mobile VR Jam 2015, where this work was submitted.
Reproduction from the Yale University Art Gallery. Google Intensifies Focus on Its Cardboard Virtual Reality Device. SAN FRANCISCO — Google has seen the future, and it is littered with cardboard boxes. At its I/O developer conference here on Thursday, the search giant announced several programs that aim to put its virtual reality viewer, called Cardboard, at the center of a growing online world in which people can use their smartphone and YouTube to watch videos rendered in 3-D. To see the full article, subscribe here. Correction: June 1, 2015. Google Releases Cardboard Design Lab To Walk You Through VR Design... In VR. We’re Seriously Underestimating the Virtual-Reality Market.
Virtual reality and augmented reality are about to become explosive growth markets. The Inside Story of Google's Bizarre Plunge Into VR. Virtual Reality Headsets, Gaining Scrutiny at E3 This Week, Raise Very Real Concerns. Photo. What Wearable Tech Could Mean for the Classroom. Not too long ago, tablets and smartphones were largely viewed as educational scourges — mere distractions responsible for dulling minds and derailing productivity. Now, instead of being shunned completely, these devices are embraced as invaluable tools for meeting the complex, often hard to define needs of digital natives. The Neymar Effect 4K 360º Video.
Watching My Favorite Soccer Team in Virtual Reality — And Real Reality. At a Re/code staff meeting last Friday, our resident virtual-reality reporter Eric Johnson announced: “This weekend, I might be going to a soccer game to watch it being livestreamed into the VR headset.”