Wonder Park// expression sheet on Behance. Photoshop warmups from past few days. Grey people are under represented on this account... seriously though...if your skin turns grey, see a doc… in 2019. Animation Student and Notorius dragon enthusiast. Rafael Juarez Jr. Hicham Habchi. INSPIRATIONAL ARTIST. Интервью c Ильёй Кувшиновым (KR0NPR1NZ) Color Correction Methods by Kuvshinov-Ilya on DeviantArt.
Chromatic Aberration Tutorial by Kuvshinov-Ilya on DeviantArt. Kuvshinov-Ilya's DeviantArt Gallery. Yibing Jiang. Yuel Atra - 3D model by Mafubash. Hong SoonSang. Girishbalakrishnan. Over Break: During the holidays, I wanted to get a head start in breaking down our story into scenes, creating a key asset list, and researching interactive interface elements that can enhance our story.
Winter 2013 Review - Eyad's Blog. Ambient Occlusion Painting Tutorial, sorta. Newest Update: I made a new video tutorial about How to Paint Ambient Occlusion for Digital Painting.
You can download it here: Ambient Occlusion Tutorial It's affordable and very cheap! ;) Jason Chan Art. Loish blog. How to model a realistic 3D character. For me, this piece of work is all about paying tribute to my own Nana for all the support and encouragement she has given me throughout my life as an artist.
I have been working in the industry for around 10 years as a character artist for companies such as Activision, 2K, Square Enix and LucasArts. Most recently I was lead character artist on Star Wars 1313, before taking up a position at Crystal Dynamics. ‘Happy Birthday Nana’ took me three months to create in total, working using a variety of techniques including photo projections and hand painting textures. AnimSchool Student Spotlight: Ernesto Ruiz Velasco. We would like to introduce Ernesto Ruiz Velasco.
Ernesto, can you tell us a little about yourself and what 3D experience you've had before entering AnimSchool? I began to get interested in animation and VFX really early in my childhood, and started to do 3D by myself when I was 15 years old. Jan Sandström. This is not a finished "perfect skin shader" but a work in progress tutorial on how to build your own skin shader.
The core of this shader network is the mix8layer shader by Francesca Luce. It works like layers in photoshop with color correction and different blending modes. It helps when building advanced shader networks. Use it as your objects material and connect the other shaders or textures to it. Development Blog · More Hair. David Corral » The Way (maya muscle system) Two years ago I was interviewed by an animation blog before I moved to L.A.
The technique looks kinda old now but maybe someone will find it interesting. This is part of the inverview, go to arteyanimacion for the whole thing. Also you will find some cool resources and articles in that blog. Actually it was more a technical than an artistic concern. I contacted Alex Huguet several years ago through a common friend and told him to work together in a project and I started to work with his model Rhinoman who has got very interesting proportions. May Gift, Carlos Ortega Elizalde. CGPortfolio - Jose Manuel Fernandez Oli. Enjoying summer break, yinxuan Li Dezarmenien. Digital Beauty, Florian Becker. Frozen Frame by Guillermo Soria. First Shave and a Haircut hair test. Rigging Reel 2008. Mathew O Portfolio. TD Matt. Modeling :Animation with a moustache. Posted on April 21, 2013 Filed Under Modeling, Portfolio | Leave a Comment testing some asymetry and a facial expression in Zbrush.
Fun stuff. [update] Found a better material or MatCap Posted on January 27, 2013 Filed Under Education, Modeling | 2 Comments. 118subbu. As_HyperSkin (Advanced)-------------------------------------For details contact: firstname.lastname@example.org or www.pythonscripting.com/contact/COMING SOON: ADVANCED HYPER SKINNING SYSTEM -Skin your character in 15 min.Note: Tested on 100s Of PRODUCTION CHARACTERS & Got BEST RESULTS For More Details: 1.
Disc & Volume Based Hyper Skinning System (Easy to Editable Discs)2. I'm just so tired., “Keane Korner” in my office at work. CENT_RIG. Technical Artist Animator Rigger Digital Media Developer Vancouver. Making of Planet 51 - Set dressing, Carolina Jimenez's Reel. Matt kohr. Volumetric Shadows Maya and Mental Ray. Animation, Concept Art, CG, Computer Graphics, Video Games, VFX, Visual Development, Comics, Illustration, Toys, Entertainment, Galleries, Images, Wallpapers – CGHUB.com Galleries. TEJO ~ Muscle Simulation. Jo Plaete. Zeth willie. DNguyen Art Tutorials. Ahmed shalaby rigging reel 2012. A Fox Tale - Short Movie. Hello everyone, We are a 4 ex-students band graduated of SUPINFOCOM Arles in 2011 and we would like to share our short degree movie.
Ahmed shalaby tools reel 2012. Custom MEL Tools. Blog.leocov.com: Maya Realtime Shaders – Big Update. Up to date downloads are available here:Download Page I’ve been reading alot of technical papers and was inspired to rewrite and double check all my shaders.
First, some things were broken for example, ambient color was not doing what its supposed to do. Second, I finally understood the whole linear-lighting thing and all my rgb inputs have been appropriately gamma corrected. With linear lighting, tonemapping and exposure become much more useful, so I implemented a simplified version of the Uncharted 2 “film-tonemap curve”. INVADERS FROM BLOG!! Barry's Art Dump. Personnages. Rig Tutorial ("Noodle" setup) Uncategorized « Ambassador! Following my character research last week, here is another attempt. Same as before, 2 days work, ZBrush and Photoshop. BogusIndustries's Channel. Deepfriedectoplasm's Channel. Insanepolygon. Untitled. Pouyan3d's Channel. GameArt 10 by ced66. SOuP group node. Making of N0X-2292 (part 2) Troll Hunter VFX - Troll Rig Demo.