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Fan. U B U W E B. Ludocube | Louis Rigaud. Jason Rohrer. Currently parenting and making video games in Davis, California. [worklog] [release log] [support my work] Want to know when I release something? You'll get a few brief emails a year, at most. One Hour One Life-- my twelfth game. A multiplayer survival game of parenting and civilization building. Available now. Cordial Minuet-- my eleventh game. The Castle Doctrine-- my tenth game. Diamond Trust of London-- my ninth game.

Inside a Star-filled Sky-- my eighth game. Sleep Is Death-- my seventh game. Primrose-- my sixth game. Between-- my fifth game, about consciousness and isolation. Gravitation-- my fourth game, about mania, melancholia, and the creative process. Passage-- my third game, shown at Kokoromi's curated GAMMA 256 event (at MIGS 2007). Cultivation-- my second game, a social simulation about a community of gardeners that explores the balance between conflict and compromise (no shooting, but plenty of angry looks).

A monthly series of game prototypes commissioned by The Escapist. 2. 3. The Fear of Knowledge « A High School Student’s Views on Softwar. I had the opportunity of listening to a presentation by a poorly-informed faculty member at my school regarding copyright laws. This was an eye-opening experience for me into the way those who believe to have a solid grasp of copyright view it. My class of 30+ students listened intently, believing everything they were told, as Mrs. Smith started her lecture… This teacher (whom I’m referring to as Mrs. Smith) is very knowledgeable about what she does.

Her job mandates that she know a lot of “facts” about copyright. (“There’s a world of difference between truth and facts. The presentation started with Mrs. “Do you know who you are stealing from?” Regarding academic copyright, Mrs. The worst part about Mrs. Copyright infringement should not be based on fear. Like this: Like Loading...