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Customer Journey Mapping Software Tool Comparison | Genroe. With the rise and rise of interest in Customer Journey Mapping there has been a commensurate rise in software applications to document, manage and print the resulting maps. In this post I review a wide range of software based customer journey mapping tools that can be used to document the maps you create and make a suggestion on which to select for your needs. Note: If you notice any software that should be on this list but is not, please leave a comment to let me know and I’ll add it.

I am not going to review the many marketing automation systems that provide a way to view the sales journey. This post is focused on User Experience (UX) and Customer Experience (CX) journey mapping tools. This is a long post so, in no particular order, here is the table of contents: CustomersFirst Now (Added 19 August 2016) CustomersFirst Now was founded in December 2014 when the company acquired Mulberry Consulting. The system was launched in July 2016 so it’s a new arrival on the scene. Price Pros Cons. Arrêtez votre réunion et jouez aux Lego (pour booster votre créativité) - 17 juin 2015. "En général, je n'aime pas les réunions, mais si tous mes collègues se mettent à cette méthode, je veux bien en faire trois fois par semaine. " Voilà dans quel état d'esprit je suis sortie de l'atelier Lego® Serious Play® (LSP), mercredi 3 juin. Enthousiaste. Avec 13 autres personnes, j'ai suivi une démonstration de cette méthodologie innovante au salon Vitælia, à Paris.

La promesse : doper sa créativité et faire émerger une certaine forme d'"intelligence collective". Comment ça se passe concrètement ? Mes doigts fouillent parmi la cinquantaine d'éléments fournis – briques oranges, vertes, roses ou jaunes, drapeau encastrable, mini-rotor, fleurette, sans oublier les différents éléments d'un bonhomme Lego – et aussitôt, mes mains commencent à les agencer. Comme par magie, trois minutes plus tard – le temps dévolu à ce premier défi – je tiens entre mes mains la tour qui me correspond : solide, symétrique, plus proche de la petite maison que du gratte-ciel. Echauffement des neurones. David Gauntlett. DollarShaveClub.com - Our Blades Are F***ing Great. UX Cards – une approche psychologique du design UX | UX Mind - User Experience Blog. Les UX Cards ont pour but de soutenir la conception et l’évaluation de l’expérience utilisateur dans les systèmes interactifs. Cet outil est basé sur une approche psychologique de l’expérience.

L’épanouissement des besoins psychologiques fondamentaux est considéré ici comme l’un des principaux moteur d’expériences positives avec les technologies. Cela signifie en fait que pour concevoir des produits « expérientiels », les concepteurs doivent considérer les systèmes interactifs comme des moyens d’épanouir des besoins psychologiques et non uniquement comme des moyens de réaliser des buts orientés tâche. Le set est pour le moment composé de 10 cartes : Les cartes besoins décrivent les 7 principaux besoins humains (transposables au domaine technologique) . « Les besoins psychologiques sont des qualités particulières de l’expérience dont chaque individu a besoin pour s’épanouir » Sheldon et al. 2010 Comment utiliser les UX Cards ?

Prochaines étapes Téléchargez gratuitement les UX Cards ! WordPress: Persona. Fiche personas archriss. Creating Personas Workshop Tool | Learning Space Toolkit. Personas are fictitious characters created to embody specific key characteristics of target user groups. Personas allows you to package user research data into sample users that can, in turn, be used to develop use cases for your learning space and to design services.

Personas offer many benefits for those undertaking design projects, including: Making assumptions and knowledge about users explicit and thereby giving the team a common language with which to talk meaningfully about usersAllowing the project team to focus on and design for a small set of specific users who are different than the team membersBuilding empathy towards users in a way that reports of qualitative and quantitative data cannot accomplish (Adlin, T., & Pruitt, J. (2010). The essential persona lifecycle. San Francisco, CA: Morgan Kaufmann. p. 1) Before the Workshop Facilitator Create a Team Gather a small team to create the personas. The Persona Development Workshop Introduction Step Three: Forming skeletons.

Perfecting your personas. A persona is a user archetype you can use to help guide decisions about product features, navigation, interactions, and even visual design. By designing for the archetype—whose goals and behavior patterns are well understood—you can satisfy the broader group of people represented by that archetype. In most cases, personas are synthesized from a series of ethnographic interviews with real people, then captured in 1-2 page descriptions that include behavior patterns, goals, skills, attitudes, and environment, with a few fictional personal details to bring the persona to life. For each product, or sometimes for each set of tools within a product, there is a small set of personas, one of whom is the primary focus for the design. It's easy to assemble a set of user characteristics and call it a persona, but it's not so easy to create personas that are truly effective design and communication tools. If you have begun to create your own personas, here are some tips to help you perfect them.

Reconciling market segments and personas. Market segmentation and personas are two different techniques that are often perceived as conflicting methods, but they are actually complementary tools that organizations can use to design and sell successful products. The value of market segmentation The marketing profession has taken much of the guesswork out of determining what motivates people to buy. One of the most powerful tools for doing so is market segmentation, which groups people by their distinct needs to determine what types of consumers will be most receptive to a particular product or marketing message.

These groups form a consumer model. To develop these models, marketers classify consumers according to a set of demographics and geographic variables such as age, race, education, and location. More sophisticated consumer models also include psychographic and behavioral variables like attitudes, lifestyle, values, ideology, risk aversion, and decision-making patterns. The value of personas An example Example survey chart. Personas. The purpose of personas is to create reliable and realistic representations of your key audience segments for reference. These representations should be based on qualitative and some quantitative user research and web analytics. Remember, your personas are only as good as the research behind them.

Effective personas: Represent a major user group for your website Express and focus on the major needs and expectations of the most important user groups Give a clear picture of the user's expectations and how they're likely to use the site Aid in uncovering universal features and functionality Describe real people with backgrounds, goals, and values Benefits of Personas Personas help to focus decisions surrounding site components by adding a layer of real-world consideration to the conversation.

Best Practices for Developing Personas Personas development belongs at the beginning of the project, as personas can inform site functionality, help uncover gaps, or highlight new opportunities.

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UXPressia — Customer journey mapping. Sans titre. Actionable visibility into your customer experience journey | Touchpoint Dashboard. Why an iron fish can make you stronger - BBC News. When Canadian science graduate Christopher Charles visited Cambodia six years ago he discovered that anaemia was a huge public health problem. In the villages of Kandal province, instead of bright, bouncing children, Dr Charles found many were small and weak with slow mental development. Women were suffering from tiredness and headaches, and were unable to work. Pregnant women faced serious health complications before and after childbirth, such as haemorrhaging.

Ever since, Dr Charles has been obsessed with iron. Anaemia is the most common nutritional problem in the world, mainly affecting women of child-bearing age, teenagers and young children. In developing countries, such as Cambodia, the condition is particularly widespread with almost 50% of women and children suffering from the condition, which is mainly caused by iron deficiency. The standard solution - iron supplements or tablets to increase iron intake - isn't working. Lump of iron Dr Charles had a novel idea. 'Better than tablets' #BizDev : Comment les startups redéfinissent-elles l’expérience client. Les startups innovantes qui hackent le luxe ont comme dénominateur commun l’économie de la confiance qui est au cœur de leurs business model. En d’autres termes, une recherche perpétuelle pour gagner la confiance du consommateur.

Cette confiance ne s’acquiert pas toute seule, c’est un travail sur le long terme dont l’expérience client en est la clé de voute. Article écrit par Florian Deveaux, responsable expérience client chez BonneGueule. Un terme à la mode qui n’en est pas un Elle est omniprésente dans des domaines comme l’hôtellerie de luxe depuis des années ; un domaine d’activité où l’attention portée au client est devenue presque naturelle, pour répondre à des besoins précis de la part d’une clientèle exigeante. Aujourd’hui, la relation client (ou plutôt l’accompagnement client) se doit d’être omnicanal : à la fois cohérente, continue et qualitative sur l’ensemble des canaux online et offline.

Pourquoi l’expérience client est-elle importante ? Les clients sont la base de travail. Service Design Tools | Communication methods supporting design processes. InnovationSociale_DesignThinking. Design service.