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UX. Defining and Informing the Complex Field of User Experience (UX) Interaction Design. UI/UX Apps. Insights and inspiration for the user experience community. The Difference Between Usability and User Experience. As long as there’s been an Internet, the discussion between user experience and usability has been explored.

The Difference Between Usability and User Experience

Although they are conceptually linked, taken separately, they highlight different elements of the human-computer interaction. Yet in these days of advanced user interfaces, from mobile devices to e-readers to tablets, has the line between user experience and usability blurred? And if so, what does it mean for web standards and design? We examine their distinctions, roles and implications in an effort to answer these questions. The Road Throughout the early days of the Internet, the analogy of a road was widely used to describe usability and user experience. However, a road with a high level of user-experience is completely different. As the Internet has grown, so have the roads built by designers and developers.

The road analogy is no longer sufficient to define user experience and usability. What Comes First? The Nielsen Norman Group says that: Jakob Nielsen defines usability as: The Five Competencies of User Experience Design. By Steve Psomas Published: November 5, 2007 Throughout my career as a user experience designer, I have continually asked myself three questions: What should my deliverables be?

The Five Competencies of User Experience Design

Will my deliverables provide clarity to me and their audience? Where do my deliverables and other efforts fit within the spectrum of UX design? “This framework comprises the competencies a UX professional or team requires.” I have found that, if I do not answer these questions prior to creating a deliverable, my churn rate increases and deadlines slip. When attempting to answer the third question, I use a framework I discovered early in my career: The Five Competencies of User Experience Design.

This framework comprises the competencies a UX professional or team requires. Information Architecture What are users’ primary goals, and how can they achieve them using the application? Interaction Design Questions the interaction designer must address include: What layout pattern would work best? Usability Engineering. The Encyclopedia of Human-Computer Interaction, 2nd Ed. Must have OS X apps for UX/UI developers and designers. Yep, it’s the post every Mac user has to publish at least once in their lifetime.

Must have OS X apps for UX/UI developers and designers

But hear me out now; If you’re a designer or developer, you might this list useful. Efficiency is the root of all evil I like efficiency. It gives me a sense of clarity, and completeness. An efficient writer will write more in less time, an efficient driver will get better gas mileage, an efficient athlete will train better for a race. It takes time to learn how to be efficient. Interface On my MacBook Air 13”, I’ve hid my dock, to gain some vertical space for apps (yes, I know I can run apps in fullscreen). I run a few apps in fullscreen: SublimeText, Spotify, and Mail. I find it faster to run apps using the spotlight shortcut [Cmd + Space], and type in the first few letters of the app. Categorisation I have all my apps divided into four categories/folders: “Apple” (Dictionary, FaceTime, Photobooth, etc.).

Apps (In order of usage) Dropbox for storage/backup. Google Chrome for browsing. SublimeText for coding.