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The Finest Online Role Playing Game: Avalon. Educational video games. © 2010 - 2012 Gwen Dewar, Ph.D., all rights reserved Educational video games are big business.

Educational video games

But do they work? Unfortunately, there hasn’t been much rigorous research to answer that question. Particularly when it comes to games aimed at children. One small survey has reported that kids who played educational games were less likely to suffer from attention problems at school. Other research suggests that playing "action" video games can improve visual-spatial skills.

In a recent experiment on 60 undergraduates, Christopher Sanchez randomly assigned students to play either a computer word game or Halo: Combat Evolved, an action game of the type that has been linked with improvements in visuospatial ability. After 25 minutes of play, students read a complex article about plate tectonics, and then were tested on their understanding of the material by writing an essay entitled, "What caused Mt.

There is also reason to think that some video games encourage kids to be helpful and friendly.

Chemistry

iOS, Android, Blackberry, Windows Phone, J2ME. Video Game Design Between 1990-2008. Remembering the good all days, when me and my friends were playing Doom, Mortal Kombat, Quake or War Craft on a Pentium 133 MHz computer with Sound Blaster and a 4MB video card.

Video Game Design Between 1990-2008

A lot has changed since then. Video games actually are a lot older than that we used to play in the 90s. The first video game was created in 1947 called Tennis for two and it was played on an oscilloscope like device. With the release of Apple II, Commodore 64 and the ZX Spectrum in late 70s early 80s people could afford to buy such devices and to play video games from their own home.

By the mid 80s the video game industry started to evolve at a fast pace releasing games such as Zork, Battlezone and Bard’s Tale. The 1990s became the golden age of computer video games and gave birth to a large number of game developers and publishers such as Activision, Electronic Arts, Blizzard and id Software From design and graphics point of view, video games greatly evolved and continue to do so.

Wing Commander Super Mario World. 10 iPhone Games You Must Own. For many gamers, the iPhone is the first mobile platform with videogames that are actually worth playing.

10 iPhone Games You Must Own

The gadget’s winning combination of touchscreen and motion controls means games can be much more intuitive and fun than if you were trying to play with a regular phone’s tiny keypad. Perhaps more importantly, Apple’s unique approach to game distribution — allowing anyone to produce and sell games through iTunes for a nominal fee — has caused the App Store to virtually explode with software. Apple has sold more than 20 million iPhones, plus countless more iPod Touch music players, giving the devices enormous reach as a gaming platform.

We wanted to write a list of our favorite iPhone (and iPod Touch) games, but we knew it couldn’t possibly be comprehensive or definitive. But these 10 games are the highest-quality ones we have played so far, the ones that are definitely worth downloading. Best Guilty Pleasure: Yahtzee Adventures ($3) Best Use of Space Ducks and Donuts: Newtonica 2 ($1) Top 10 iPhone Games, as Voted by Wired.com Readers. Your reactions to our recent list of 10 awesome iPhone games said pretty much one thing: We’re crazy for not including your favorite game.

Top 10 iPhone Games, as Voted by Wired.com Readers

But then, how could we please everyone? With more than 4,700 games in the App Store for Apple’s iPhone and iPod Touch music players, completing a thorough review of the library’s offerings would be impossible. Luckily, plenty of you are playing games on the gadgets. Apple has sold more than 20 million iPhones, plus countless more iPod Touches, and market-research firm comScore reports that 32.4 percent of iPhone users say they have downloaded a game in the last month, compared to an average across all mobile devices of 3.8 percent. Hoping to tap the wisdom of the crowd, we asked you to vote for your favorites. 10. You said: "You guide your car through various courses trying to complete in the best time. 9.

You said: "Take six given letters and make as many words as possible in the time limit. " Our take: Do you enjoy playing Jumble in the daily paper? The Sweet Spot Theory of Actions [Game Design. Actions There are essentially two kinds of problem with which a game challenges a player: simple and complex. A simple problem is something like needing to throw a dart to hit a triple-20, or shooting a sniper off a roof. Simple problems require very little mental time to solve, and so games that are based on simple problems tend to be more about physical activity rather than figuring things out. Games based on simple problems are tactical games. A complex problem requires thought and experiment. Most video games and sports are tactical, whereas most board games are strategic. Players solve game problems with actions. Actions result in either better information (like sorting your letters in Scrabble to discover a word) or a change in the world (placing your letters on the board).

The flow of actions in a game might be described using two components: Turn and Frequency. Turn means the period of time in which the player can make world-changing actions. Sweet Spots. How to make Angry Birds – part 1. Hello and welcome back to my blog!

How to make Angry Birds – part 1

This time I’m going to try something new. There are many tutorials for various techniques and tricks on the web, but what you don’t often see is one that takes you through the development of a game, step by step from start to finish. This is what I’m going to attempt here. I hope that it will provide some missing insight into the components that actually make up a working game and how to go about developing them. I’m going to assume the reader is familiar with the basics of game development and I’m going to concentrate on the art and programming. Angry Birds So, the game I’m going to be making is to be based on the extremely popular Angry Birds by Rovio, a AAA title which cost some $140k USD to make. Angry Birds Obviously, since its just me making this I will have to take a few short-cuts and will be concentrating on the core part of the game. Cloning Analysis Ok, lets have a look at the requirements for a bare-bones version of the game: Graphics Code Camera.

Game Design, Psychology, Flow, and Mastery - Articles - Slippery Slope and Perpetual Comeback. If a game has slippery slope, it means that falling behind causes you to fall even further behind.

Game Design, Psychology, Flow, and Mastery - Articles - Slippery Slope and Perpetual Comeback

For example, imagine that every time your team scored in basketball that the opponent’s team lost a player. In that game, falling behind is doubly bad because each basket counts for score AND it makes the opposing team less able to score points of its own. The actual game of basketball does not have this screwy feature though, so real basketball does not have slippery slope. Scoring in real basketball puts you closer to winning but does not at all hamper your opponents’ ability to score. Slippery slope is another name for positive feedback, a loop that amplifies itself as in a nuclear reaction. Slippery slope is usually a bad property in a game. StarCraft and Chess do have slippery slope.

This is why there are a lot of forfeits in Chess. This guy just lost a Chess piece. StarCraft also has slippery slope. In basketball, the score is completely separate from the gameplay. Fighting Games. The Game Bakers – Money and the App Store: a few figures that might help an indie developer. Emeric Thoa is the creative director and co-founder of The Game Bakers, an independent game studio that recently released the turn-based action RPG SQUIDS on iOS.

The Game Bakers – Money and the App Store: a few figures that might help an indie developer

Twitter: @emericthoa ; company twitter: @thegamebakers _ _ _ _ _ Eighteen months ago, when I left Ubisoft to start an independent game studio and focus on making my own games, I looked online a bit to get an idea of how much income I could expect to make as an indie. At Ubisoft I used to work on big AAA console games, and I had some figures in mind, but I knew they wouldn’t be relevant for my new life: $20M budgets, teams of 200 hundred people, 3 million sales at $70 per unit… I knew being an indie developer would be completely different, but I had very little information about how different it would be.

Angry Birds had taken off, Plants vs. Zombies was already a model, Doodle Jump was a good example of success, and soon after I started my “indie” life, Cut the Rope was selling a million copies a week. The App Store myths. Amit’s Game Programming Information. What’s on this page?

Amit’s Game Programming Information

I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+, Gamedev, and Gamasutra, cover lots more topics than mine does. Shortest Paths Determining how to move around on a map is an interesting problem.

These pages are about specific techniques for pathfinding and object movement: My current favorite algorithm is A*, because it can handle varying terrain costs well, and it seems to be faster than most graph searching algorithms. Code and Demos Game Design Notices. iPad Apps for High School. The following is a list of iPod and iPad apps that can be used in high school learning environments. I’ll keep this updated as I find new apps that could be useful! All Subjects/General/Productivity Keynote - A slideshow presentation programPages- A word processing programNumbers - A spreadsheet applicationiBooks - a ereader book storeiStudiez Pro – calendar and assignment plannerMobile Mouse - Mobile Mouse instantly transforms your iPad into a wireless mouse and trackpad for your computerBento - Manage things with 25 ready to use databasesGoodReader - Within moments of downloading GoodReader, you’ll be transferring files from the computer to the iPad.

Note Taking Note Taker HD - An app for writing handwritten notes, diagrams, etc.Sundry Notes Pro - Sundry Notes is the first social note taking application. Flash Cards Cramberry - Create flash cards to study fromgFlash+ Flashcards & Tests - Create flashcard decks from Google Docs with this handy app! Art Astronomy Calculators Electives/Other.

eTextbooks and Educational Apps: iPads Enter the Classroom. Rolling backpacks are lame.

eTextbooks and Educational Apps: iPads Enter the Classroom

There, I said it. No one wants to be that kid rolling into class, crushing people’s toes and running into desks with their weapon on wheels. On the flip side of that coin, no one wants to be the kid in the back brace either. But textbooks are heavy, and there’s really no way around them, or is there? Trinity College in Melbourne Australia recently conducted a study to find out – they dispatched iPads to a small group of students and teachers at the start of term, and monitored how the new technology affected the classroom.

iPads in education are a hot topic at the moment, with entire websites dedicated to the discussion of their use, and the general consensus is positive. Schools around the world are incorporating iPads into their school day. High school, college and graduate students alike are making use of eTextbooks from companies like Inkling and CourseSmart. One big argument against the iPad in classrooms is the potential for distraction. Evaluating Apple's Foray into the Textbook Market. Apple today announced the new version of IBooks aimed at revolutionizing the way we distribute content in schools.

Evaluating Apple's Foray into the Textbook Market

According to Apple, there are currently 1.5 million iPads being used in schools throughout the USA and the new version of iBooks is being created as a mechanism for delivering interactive textbooks to those users. With the aid of a free authoring program, publishers and individuals will be able to easily create educational content for distribution through the iTunes store. The textbooks will have a ceiling price of $15, potentially saving buyers hundreds of dollars over traditional textbooks. According to Apple, schools will be able to buy the books for its students and issue redemption codes for students to download them. iBooks Author Apple has announced iBooks Author, an OS X application for creating any type of ebook. You can see the full Apple presentation here... You can see a detailed look at the new interactive functionality of... What's Missing? What's Disturbing? The Wiki History of the Universe in 200 Words or Less.

The Wiki History of the Universe in 200 Words or Less Quantum fluctuation. Inflation. Expansion. Strong nuclear interaction. Particle-antiparticle annihilation. Everything I Need To Know - About Education - I Learned In Kindergarten. Image credit: michaeljung / 123RF Stock Photo I was recently giving a workshop at a local elementary school. Walking around and speaking to teachers and children it suddenly dawned on me that several of the "revolutionary" educational changes we've been calling for have actually already been around for quite a while - just talk a stroll down to the Kindergarten classes.

If only the rest of school looked a little more like those classrooms. In fact, eight important pillars of a 21st century education can be found in most Kindergarten classrooms every day of the week: The first rule of Kindergarten is to have fun. Creativity is becoming lost in the shuffle of the current "back to basics" school movement. A couple of years ago I attended a lecture by American artist, Erik Wahl. We understand that young children are social by nature and encourage them to mingle. Children are curious and love to explore the world around them. However, content is king when they get to the older grades. Philosophically Disturbed. Organic chemistry is the chemistry that looks at carbon-based compounds, hydrocarbons and other related molecules.

It involves the study of the structure, properties, composition, reactions and preparation of these compounds. Occasionally these compounds and/or reactions will involve other elements like hydrogen, nitrogen, oxygen, halogens, phosphorus, silicon and sulphur. Even though these compounds are made mainly of carbon, they are incredibly diverse and the range of applications of organic compounds is extraordinary. These compounds form the basis of many products like plastics, medicines, petrochemicals, food, paints and explosives. And without them almost all life processes would be impossible. Organic chemistry is a wonderful area but it and I just never got along.

However, if the NanoPutians had been mentioned in my lectures, I may have paid closer attention. The NanoPutian Family Stephanie H. The research paper with all the synthesis details: Chanteau, S. Like this: The amazing history of pi.