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WebGL: All about OpenGL ES 2.0 for the Web. WebGL - Web Graphics Library. WebGL Inspector. An advanced WebGL debugging toolkit About WebGL Inspector is a tool inspired by gDEBugger and PIX with the goal of making the development of advanced WebGL applications easier.

WebGL Inspector

What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL. Note: this is alpha software - if you find bugs, let me know (or better yet, fork and fix them! :) Check out the readme on github for more information. Status There hasn't been an update in awhile, but the project is not dead! Features Extension for injecting into pages Embed in an existing application with a single script include Capture entire GL frames Annotated call log with stepping/resource navigation and redundant call warnings Pixel history - see all draw calls that contributed to a pixel + blending information GL state display Resource browsers for textures, buffers, and programs Live Demo Click here to view a live demo (in a browser that supports WebGL, of course): Install ATTENTION: The extension is now hosted on the Chrome Web Store.

GLSL 1.2 Tutorial. In this tutorial shader programming using GLSL 1.2 will be covered.

GLSL 1.2 Tutorial

Although many parts are now considered deprecated, the essence of GLSL has remained constant. Besides, this tutorial will continue to be online because learning the basics of deprecated OpenGL is easier than learning the new versions. If you’re looking for a GLSL tutorial that deals only with non-deprecated features visit the GLSL Core tutorial, here in Lighthouse3D. Shaders are a hot topic and 3D games have shown that they can be put to good use to get remarkable effects.

This tutorial aims at providing an introduction to the world of shaders. The tutorial contains an introduction to the specification, but reading the OpenGL 2.0 and GLSL official specs is always recommended if you get serious about this. GLSL stands for GL Shading Language, often referred as glslang, and was defined by the Architectural Review Board of OpenGL, the governing body of OpenGL. After this introduction the OpenGL setup for GLSL is discussed. Javascript + WebGL « OutsideOfSociety. MeShade. Main - Codeflow. CanvasMol. OutsideOfSociety. Another year have almost passed by, time for my yearly blogpost… The trend at work is no Flash at all this year, it have mostly moved over towards WebGL and Canvas, and I kinda enjoy it for the most part.

OutsideOfSociety

Lately I have worked on a large project where we tried to experiment with what we could do in modern browsers on modern mobile devices, as everything is supposed to be “mobile” these days. It was interesting for sure, and a learning process. And also a lot of work, iterating and testing. Finally time to unplug for a couple of weeks and celebrate christmas. So, have a great holiday and see you in 2014! Here’s a tool to convert *.md5mesh and *.md5anim files to the json format(3.1) used by three.js. It’s skeletal animation(skinning), the earlier MD2 format for example is vertex animation(morphTargets). Here’s how you use it: 1. Then save the file. You can also tick “Lock rootbone” this locks the root bone to position 0,0,0 and the rotation to 0,0,0. A small note about materials. (Small note. A collection of experiments using fancy shmancy code. GreenSock.

Drojdjou/J3D. KineticJS HTML5 Canvas JavaScript Library Framework. ThNdl. AlteredQualia. Code editor. Shader Toy. Aerotwist. All this is done in HTML5 by the way. PhiloGL - Spherical Voronoi Diagram. WebGL examples.