background preloader


Facebook Twitter

Ars Technica. Chell in the Rain. Guide to the Guides (Total War: Shogun 2) Terraria Wiki. Mount&Blade — StrategyWiki, the free strategy guide and walkthrough wiki. [TSL] VOD Thread. The 30 Comic Books You Should Have Read. Misfits. Hyperbole and a Half. Portal:Fallout: New Vegas - The Vault, the Fallout wiki - Fallout: New Vegas and more. Main Page - Minepedia - The Minecraft Wiki! The Word of Notch. A radical pessimist's guide to the next 10 years.

The iconic writer reveals the shape of things to come, with 45 tips for survival and a matching glossary of the new words you'll need to talk about your messed-up future. 1) It's going to get worse No silver linings and no lemonade.

A radical pessimist's guide to the next 10 years

The elevator only goes down. The bright note is that the elevator will, at some point, stop. 2) The future isn't going to feel futuristic It's simply going to feel weird and out-of-control-ish, the way it does now, because too many things are changing too quickly. 3) The future is going to happen no matter what we do. The next sets of triumphing technologies are going to happen, no matter who invents them or where or how. 4) Move to Vancouver, San Diego, Shannon or Liverpool There'll be just as much freaky extreme weather in these west-coast cities, but at least the west coasts won't be broiling hot and cryogenically cold. 6) The middle class is over.

Remember travel agents? 7) Retail will start to resemble Mexican drugstores 8) Try to live near a subway entrance. The Inbetweeners. Parental Control HistoryCloseSign in to get the most from 4oD History View your own personal 4oD history, useful if you share a computerKeep track of the last 50 shows you watched or started watchingResume unfinished shows from the point you stopped watching FavouritesCloseStart using Favourites today Look out for the add to Favourites button as you browse the siteUse the buttons to create a list of all your favourite showsNew 4oD episodes are flagged here so you don't miss out FIRST BROADCAST: Mon 18 October 2010E4 Duration: 26:26 Will decides to organise one last trip for the gang before they go their separate ways.

The Inbetweeners

Where Realtime Worlds went wrong. I finally feel that I’ve got enough perspective on things to put together some thoughts on what went wrong at Realtime Worlds.

Where Realtime Worlds went wrong

It’s been a tough piece to put together, because the scope of the question is just so big. In the end, I’ve settled for a set of observations that are cultural in nature. With my knowledge of what happened, these are the closest I feel I can get to root causes. It does raise the questions of why we had these cultural problems, and when they crept in.

These are pretty hard questions. There are some things I am definitely not going to talk about. In any case, I don’t think specific design flaws were the root cause of our problems. I don’t buy that. Community Let’s start with our attitude to the outside world. We had deeply ingrained approaches to development that derived from the boxed-product world. As another example, I’ve heard people complain that we should have considered the business model for APB much earlier on. Kongregate: Play free games online.

Geek-y Humour

Game Shopping. PC Bobbins. 360 Stuff. Starcraft II. Sandwich Mondays. Sign In. DVD Rental - Video Game Rentals - Watch Movies Online. The free encyclopedia. I Am NOT the Beastmaster: The Game is Rigged. Warning: Spoilers for the final episode of Season Four of The Wire.

I Am NOT the Beastmaster: The Game is Rigged

Slate: If you had to sum up what The Wire is about, what would it be? Simon: Thematically, it's about the very simple idea that, in this postmodern world of ours, human beings—all of us—are worth less. We're worth less every day, despite the fact that some of us are achieving more and more. It's the triumph of capitalism. Slate: How so? Simon: Whether you're a corner boy in West Baltimore, or a cop who knows his beat, or an Eastern European brought here for sex, your life is worth less. David Simon, Slate, Dec. 1, 2006 Listening to Garvey over drinks that day, I came to realize that there was something emblematic here: that in postmodern America, whatever institution you serve or are served by—a police department or a newspaper, a political party or a church, Enron or Worldcom—you will eventually be betrayed. It seemed very Greek to me the more I thought about it.

Bodie: I been doing this a long time. I feel old. I Am NOT the Beastmaster: Heroin, or, The Economic Logic of Late Capitalism. Of all the corrupt and declining institutions on The Wire, none are more corrosive than the drug gangs.

I Am NOT the Beastmaster: Heroin, or, The Economic Logic of Late Capitalism

It's not just the product they're selling, which destroys lives and eats away at neighborhoods; it's the business itself, a shadow industry run by sociopaths who betray their own people when there's a dollar to be made or a risk to be avoided. But it wasn't always like that: The users, an army unto themselves, were serviced daily in back alleys and housing project stairwells by men who were, on some level, careerists, committed to distribution networks that paid them, protected them, paid their bails, and took care of their people when they went away to Hagerstown or Jessup. These men were professional in outlook, lethal but not reckless, and by and large, they lived with an acknowledged code, to wit: They didn't use what they sold. Homepage. BBC iPlayer.