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5 Young Entrepreneurs to Watch [MASHABLE AWARDS] As part of the ongoing Mashable Awards, we're taking a closer look at each of the nomination categories. This is "Entrepreneur of the Year. " Be sure to nominate your favorites and join us for the Gala in Las Vegas! Facebook, Google and Microsoft would not exist today if it weren't for the visionary entrepreneurs that pushed each company into greatness. Those companies, and their then-young leaders have changed the very way we live. In that spirit, we've decided to highlight a few young entrepreneurs who are making waves in the startup world and who are poised to cause disruption in multiple markets before their careers are done.

Unfortunately, we can only include five people on this list, but there are thousands of worthy young entrepreneurs who are changing the world around us, digital and otherwise. Now, in no particular order, here are five young entrepreneurs to watch. 1. Called "The Modern Tech CEO" by CNN, Seth Priebatsch doesn't look like your typical chief executive. 2. 3. 4. 5. 5 Clever iPhone Accessories That Make Gaming More Fun. With thousands of great games in the App Store, there's no doubt that the iPhone is a pretty nifty handheld gaming device in its own right. But that's not to say the fun levels can't be upped with some ace accessories. Whether you want the feel of a real wheel for driving games, improved grip for fierce fragging action, or fun with some novelty docks, there are peripherals out there that can improve your experience.

See below for our selection of five fun add-ons for the iPhone and iPod touch that will enhance your iGaming. Don't forget to shout out any gaming accessories you enjoy with your iDevice in the comments. 1. iPhone Pinball Magic If you fancy yourself as a bit of a pinball wizard, then this novelty dock will be right up your alley. Cost: $39.99 2. iSound GameWheel Whether it's Need for Speed Hot Pursuit or Cro-Mag Rally you're racing on, you may find you perform better with a real wheel. Cost: $19.99 3. Cost: $24.99 4. 5. iPhone Jackpot Slots COMING SOON: Mophie Pulse.

GenerationY. The future of gaming will be social. Ten Reasons that Social Games May Eat the Casual Market. When they burst on the scene in 2004 downloadable Casual Games were one of the most exciting new areas to open up in gaming in quite a while, finally starting to realize the promise of interactive entertainment as a mass-media phenomenon. With relatively low production costs and a business model of “Free to try and cheap to buy”, there seemed to be no way that Casual Games couldn’t succeed. But Casual Games haven’t become the all-encompassing juggernaut that some people were predicting they would be a few years ago.

Meanwhile, Social Games are quickly expanding into exactly the same market. So are Social Platform Games just casual plus plus, or are they the new bigger better thing? Here are ten reasons that it just might be both: 10. Social games are hard to clone. Cloning is more than common in the world of casual, it’s a way of life. Sure, you can clone Mob Wars, but can you clone a community? 9. 8. It’s relatively easy to get people to show up on the internet. 7. 6. 5. 4. 3. 2. 1. Game Mechanics - Game Mechanics Resource | Gamification.org - Gamification.org. Game Mechanics - Game Mechanics Resource | Gamification.org - Gamification.org. Top 5 Ways to Make Your Site More Fun. Gabe Zichermann is the author of the books “Game-Based Marketing” (Wiley, now available) and “Funware in Action” (Manning, Q3/2010).

He is also the CEO of professional mobile social networking startup beamME and frequently muses about games and the world at Just like sex, fun sells. The early proof of that can be seen in the amazing success of location-based networks such as Gowalla, MyTown and Foursquare, and in the breakthrough marketing efforts of major brands like Nike, Coke and Chase.

Even finance made fun can be a winner — Mint.com's meteoric rise was in no small part due to the fun, social engagement of its approach. Ever feel elated while using Quicken? The trend continues, with an ever-increasing number of startups looking to get an edge with consumers through fun. When taken together, game mechanics such as points, leaderboards, badges, challenges and levels form part of what we call a Funware Loop. 1. 2. 3. A badge by any other name is... a ribbon? 4. Inside Social Games - Tracking Innovation at the Convergence of Games and Social Platforms. Funware in Action: Developing Sticky Sites with Game Mechanics. Social gaming. Social gaming commonly refers to playing games as a way of social interaction, as opposed to playing games in solitude.

It may refer to: Encyclopedia - Game Mechanics Resource - Gamification.org. The Rise Of Social Gaming and Zynga [INFOGRAPHIC] | Penn Olson. We have highlighted Zynga as one of the 5 digital advertising platforms to watch in the near future. To recap: “Farmville’s creator, Zygna, offers a new incentivized ad approach to engage social gamers.

In each ad, users will be asked to work on brand-related tasks. The tasks could range from filling in a survey form, watching a video, to performing a shout out. In return, users will be rewarded with virtual currencies to fund their virtual desires.” Compared to the other four platforms listed, not many people understand what Zynga does exactly (as some of my friends have pointed out).

Source: onlineschools. 13.6 millions de français jouent à des Social Games. Les données grand public du nouveau Moniteur 2010 de Jeu Social réalisé par Newzoo illustrent une association importante entre deux passe-temps privilégiés : jouer aux jeux vidéo et naviguer sur les réseaux sociaux. Parmi les 26.4 millions de français sur les réseaux sociaux, 88% jouent également à des jeux sur PC.

Et inversement, 79% des 26.5 millions de français qui jouent aux jeux vidéo sont actifs sur un réseau social. De fait, il n’est pas surprenant de voir croître le nombre de jeux sociaux sur les plateformes comme Facebook. L’étude révèle que 52% de tous les utilisateurs de réseaux sociaux jouent à des jeux directement dans ces réseaux, dénombrant ainsi 13.6 millions de joueurs sociaux français.

Cela représente 35% du total de la population en ligne âgées de 10 ans ou plus. Un pourcentage inférieure à l’Angleterre (42%) et les Etats-Unis (41%), identique à la Belgique (35%), mais plus élevé que l’Allemagne (30%) et les Pays-Bas (27%). Vos commentaires.