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Les outils visuels de l'apprentissage. Quels outils visuels choisir pour favoriser l’apprentissage? C’est à cette question que répond de manière synthétique la très intéressante carte mentale ci-dessus. Pour chaque outil, son utilisation pratique et ses avantages sont proposés. Cliquer sur la carte pour l’agrandir.

Son auteur, Renaud Keymeulen l’a réalisée après avoir participé aux ateliers de Visual Mapping de juin 2015. Chercheur en pédagogies nouvelles et méthodologue, il a mis en pratique des activités d’apprentissage différentes basées sur les intelligences multiples et la coopération dans ses classes. Renaud Keymeulen est l’auteur de l’ouvrage pédagogique de référence « Vaincre ses difficultés scolaires grâce aux intelligences multiples« . Les prochains ateliers de Visual Mapping auront lieu à Paris les 5 et 6 octobre prochains. Jeux-cadres - Thiagi.fr. Décoder le code : 42 ressources pour les 7 à 77 ans. SqueakiMST:LaPedagogie. Programming through games for Middle School students. In the beginning of 2013 I was invited to offer extra-classes for Middle School students interested on programming because of classes that I had already offered about Arduino and C for High School students. Based on my experience as programmer, teacher (of Mathematics) and Scratch user, I decided to use games as the theme for the classes.

The group started with 12 students, but the number lowered to 5 after August. The dynamic of the classes were: I explained the idea of the game and, usually, gave to them a few initial steps. 1) Falling balls (version not free of bugs) The initial goal was to explore basic movements in the stage and object collision. 2) Demented pixie The game was inspired in a stage of the classic Pokemon for Gameboy in which the character has to move on a ice surface. 3) Baliza com a Amanda (Parking Amanda's car) Students asked for a game involving car movements and that was my suggestion: a parking game.

Apprendre la programmation. Le cambouis pédagogique du code. Il y a quelques jours, des animateurs et concepteurs d’ateliers de programmation pour enfants sont venus au CRI (Centre de Recherche Interdisciplinaire) pour nous présenter leur travail. Les démarches et méthodes de travail présentées sont dynamiques et pertinentes, de quoi nous inspirer dans notre pédagogie et notre façon de mener la classe… récit. Au delà de la diversité des types d’ateliers présentés (en famille, en classe, en périscolaire…) et des outils utilisés (Scratch, Lego Mindstorms, outils de Mozilla Webmaker…) nous avons pu remarquer des points de convergences.

Se mettre en projetEn effet, tous les ateliers partent d’un projet concret, la programmation ne s’apprend pas “hors sol” elle permet de poursuivre un but, de créer, de relever un défi : animer un personnage, faire éviter les obstacles à un robot, créer un jeu… ExpérimenterIl a été aussi beaucoup dit qu’il fallait expliquer peu et laisser les enfants expérimenter, s’entraider, solliciter l’adulte si besoin. Like this: Jecode.org: apprenons l'informatique... à l'école et ailleurs ! Applications Blockly. Scratch - For Educators. What is ScratchEd? Launched in July 2009, ScratchEd is an online community where Scratch educators share stories, exchange resources, ask questions, and find people. Since its launch, more than 7500 educators from all around the world have joined the community, sharing hundreds of resources and engaging in thousands of discussions. Join the ScratchEd community for free at scratch-ed.org.

How can I learn more about what educators are doing with Scratch – and how I might use it? Not sure what might be possible with Scratch? Read a story about how educators have been including Scratch activities in a wide range of learning environments. Or explore resources across ages, disciplines, and settings. Making Games: The Ultimate Project-Based Learning. Gamestar Mechanic Part 6 of MindShift’s Guide to Games and Learning. As game-based learning increases in popularity, it’s easy to get pigeon-holed into one particular way of thinking about it or one way of employing it. This is true regardless of how teachers feel about gaming in the classroom, whether they’re for or against it. One common objection to game-based learning is that students will sit in front of screens being taught at. In previous posts in this series, I’ve argued that because games involve systems thinking, they contextualize learning.

“Games are just simulators with an internal incentive structure (often dopamine based). However, virtual simulations of hands-on experience are not the same as tangibly engaging with the world. Fortunately, few people are calling for games to replace school as we know it. Just as there are many apps and platforms designed to teach kids coding, there are also many apps and platforms that make it easy for kids to design their own games.