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360KID - Award Winning Developer of Children's Technology Products and Games. 360KID is a youth-focused company specializing in product ideation, market testing, and product development as a service to companies interested in engaging kids through a variety of media platforms.

360KID - Award Winning Developer of Children's Technology Products and Games

We've been in business for over 23 years, developing the most engaging content for kids possible. That's it. That's all that we do. We're an internationally recognized leader with a track record of success. The products we create for our clients are not only enjoyed by their intended audience, but are also noted by industry experts for their outstanding creative and technical achievement. 360KID has won or been nominated for over 50 different awards in our history, including three EMMY nominations, contributions towards one EMMY win, multiple Parents' Choice Small Screen Awards and multiple CODIE wins and nominations. We work closely with our clients to meet and exceed their creative and business needs. Robots Loisirs / Jouets / Kits - Best of Robots – Le Blog !

Nouveau SHERO Ollie.

Robots Loisirs / Jouets / Kits - Best of Robots – Le Blog !

360blog » Blog Archive » Enhancing Play for Children – RFID and Technology Toys. I’ve been wondering when RFID would begin to take a hold in the toy market.

360blog » Blog Archive » Enhancing Play for Children – RFID and Technology Toys

RFID is a technology that takes advantage of small wireless computer chips that have the ability to talk to one another. One way of thinking about the technology is that if a shirt had an RFID tag in it, whenever you dropped off the shirt at a dry cleaner, the radio frequencies emitted by the tag would alert some other computer in the store; it would know instantly who you are and how you would like your shirt laundered without ever saying a word to anyone. RFID allows any two (or more) items embedded with the technology to know about each other, and know how far away they are from each other. RFID used within toy products has the wonderful ability to work with the way children naturally play, and also offers new and imaginative enhanced play opportunities. Imagine a toy house complete with furniture, different dolls of family members, pets and vehicles that all could be electronically aware of each other.

Active Learning Toy. This Sweet Connected Toy Is Designed To Teach Kids How To Program. Please enable JavaScript to watch this video.

This Sweet Connected Toy Is Designed To Teach Kids How To Program

Last week we were given a stark reminder of just how far the toy industry has to go in making great toys for girls that promote engineering, in the form of this Barbie travesty. Here’s a nice antidote from a UX design firm called Slice of Lime: Nübi, a connected toy prototype that aims to teach basic programming skills to kids of any gender. At the Chicago Toy & Game Fair this weekend, Nübi was named one of the winners of the DevelopHer challenge, a design competition for toys “focused on girls ages 3-12 in science, technology, engineering and maths (STEM).”

Its creator, Slice of Lime CEO Kevin Menzie, describes Nübi as a connected toy that takes the form of an alien who just arrived on Earth and needs to be taught about everything, from colours to music to the weather. The “words” they use to communicate take the form of circular cards with things like colours and musical notes. Exploring ‘Immaterials’: Mediating Design’s Invisible Materials. Exploring ‘Immaterials’: Mediating Design’s Invisible Materials Timo Arnall Oslo School of Architecture & Design, Oslo, Norway This article explores the related issues of invisibility and material in interaction design, and argues that there is a need to consider ‘immaterials’ as a frame to explore and mediate invisible technological systems.

Exploring ‘Immaterials’: Mediating Design’s Invisible Materials

Contemporary visions of technological development often focus on invisibility and ‘seamlessness’ in interface technologies, while the methods of building knowledge about designing with these technologies or issues of agency and control over these invisible interfaces are overlooked. I approach this in two related ways. Keywords – RFID, Design Material, Communication, Interaction Design, Discursive Design, Ubiquitous Computing. Projects. Touch researches RFID through a practice-based interaction design approach.

Projects

We are actively creating concepts, sketches and prototypes, and investigating how they manifest as products. These artefacts are part of an inter-related design and research process that helps us understand the complex layers of technology, design and research. Immaterials: Ghost in the field This project explored the spatial qualities of RFID, visualised through an RFID probe, long exposure photography and animation. Read more about Immaterials Nearness The film Nearness explores interacting without touching. Read more about Nearness Re/touch Re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. 360blog » Blog Archive » Extending RFID Play – Animal Scramble by Wild Planet. Last year I wrote about a tech toy product called Hyper Dash developed by the toy company Wild Planet.

360blog » Blog Archive » Extending RFID Play – Animal Scramble by Wild Planet

Hyper Dash is an electronic game that allows one user to hide up to five hockey puck sized targets, indoors or out, and another person can search for these targets with the help of a talking controller. 360blog » Blog Archive » Extending RFID Play – Animal Scramble by Wild Planet. Wesco - Exemples de normes et directives. Retour d'expérience : JB Bois et ses jouets bois certifiés PEFC. Fédération Française des Industries Jouet - Puériculture : FJP. ActuKids - La lettre de veille de l'univers de l'enfant. Présentation du Grand Prix du jouet - La Revue du Jouet. La Revue du Jouet - L'information des professionnels des marchés des jeux et jouets. Commerce de détail de jouets Archives. L’installation La création Les créations sont essentiellement réalisées à l'initiative des réseaux sous enseigne mais la tendance est plutôt à la rationalisation des parcs de magasins au profit du développement de la vente en ligne et/ou l'implantation de corners dans des lieux de vente partenaires.

Commerce de détail de jouets Archives

L'emplacement est primordial : centres-villes, zones commerciales, centres commerciaux. La reprise La plupart des reprises sont effectuées par des réseaux sous enseigne. Les investissements La constitution du stock de départ représente un investissement important pour le professionnel. La gestion Le suivi au quotidien Le professionnel s'approvisionne en jouets directement auprès des fabricants, des importateurs, des grossistes, des groupements ou des centrales d'achats. Les recettes de l’activité Les charges à surveiller Les achats représentent 60 % du chiffre d’affaires. La maîtrise du résultat La gestion financière et les besoins en trésorerie (2) Source : Moyenne indicative. Autorité de la concurrence.