360KID - Award Winning Developer of Children's Technology Products and Games. 360KID is a youth-focused company specializing in product ideation, market testing, and product development as a service to companies interested in engaging kids through a variety of media platforms. We've been in business for over 23 years, developing the most engaging content for kids possible. That's it. That's all that we do. We're an internationally recognized leader with a track record of success. The products we create for our clients are not only enjoyed by their intended audience, but are also noted by industry experts for their outstanding creative and technical achievement. 360KID has won or been nominated for over 50 different awards in our history, including three EMMY nominations, contributions towards one EMMY win, multiple Parents' Choice Small Screen Awards and multiple CODIE wins and nominations. We work closely with our clients to meet and exceed their creative and business needs.
Robots Loisirs / Jouets / Kits - Best of Robots – Le Blog ! Nouveau SHERO Ollie Le robot jouet connecté apprécié des petits comme des grands! Ollie SPHERO d’Orbotix avait été présenté à l’époque sous le nom de SPHERO 2B dans l’attente de lui trouver son véritable nom! C’est à présent chose faite, Ollie est enfin prêt à vous défier! De forme cylindrique pour plus d’adhérence au sol et de maniabilité, SPHERO Ollie se diférencie également des autres modèles SPHERO par sa capacité d’adaptation à toutes sortes de terrains, au grand nombre de figures possibles, à sa vitesse de déplacement et à sa connectivité instantannée depuis votre Smartphone ou Tablette.
SPHERO Ollie, un robot propulsé! SPHERO Ollie peut atteindre 20km/h! Ollie peut atteindre 20km/h, ce qui nécessite une petite formation de base avant son utilisation! Ces pièces sont interchangeables, enjoliveurs ainsi que ses roues caoutchoutées pour pouvoir adapter Ollie à toutes les formes de conduite, sur terrain accidentés ou lisses pour aller encore plus vite. Les points forts de Ollie SPHERO: 360blog » Blog Archive » Enhancing Play for Children – RFID and Technology Toys. I’ve been wondering when RFID would begin to take a hold in the toy market. RFID is a technology that takes advantage of small wireless computer chips that have the ability to talk to one another. One way of thinking about the technology is that if a shirt had an RFID tag in it, whenever you dropped off the shirt at a dry cleaner, the radio frequencies emitted by the tag would alert some other computer in the store; it would know instantly who you are and how you would like your shirt laundered without ever saying a word to anyone.
RFID allows any two (or more) items embedded with the technology to know about each other, and know how far away they are from each other. RFID used within toy products has the wonderful ability to work with the way children naturally play, and also offers new and imaginative enhanced play opportunities. Imagine a toy house complete with furniture, different dolls of family members, pets and vehicles that all could be electronically aware of each other.
The “words” they use to communicate take the form of circular cards with things like colours and musical notes. Exploring ‘Immaterials’: Mediating Design’s Invisible Materials. Exploring ‘Immaterials’: Mediating Design’s Invisible Materials Timo Arnall Oslo School of Architecture & Design, Oslo, Norway This article explores the related issues of invisibility and material in interaction design, and argues that there is a need to consider ‘immaterials’ as a frame to explore and mediate invisible technological systems. Contemporary visions of technological development often focus on invisibility and ‘seamlessness’ in interface technologies, while the methods of building knowledge about designing with these technologies or issues of agency and control over these invisible interfaces are overlooked.
I approach this in two related ways. Keywords – RFID, Design Material, Communication, Interaction Design, Discursive Design, Ubiquitous Computing. Relevance to Design Practice – This study is based on interaction design practice, and offers approaches for exploring and communicating design materials that are applicable both in design practice and research. Introduction 1. Touch | Projects. Touch researches RFID through a practice-based interaction design approach. We are actively creating concepts, sketches and prototypes, and investigating how they manifest as products. These artefacts are part of an inter-related design and research process that helps us understand the complex layers of technology, design and research.
Immaterials: Ghost in the field This project explored the spatial qualities of RFID, visualised through an RFID probe, long exposure photography and animation. Read more about Immaterials Nearness The film Nearness explores interacting without touching. Read more about Nearness Re/touch Re/touch brings together hundreds of cross-cultural examples of social norms and values involving touch—all categorised according to actions related to touching. See the Re/touch site Read more about Re/touch iPhone RFID This is a prototype of an iPhone media player that uses physical objects to control media playback. Read more about iPhone RFID Skål Read more about Skål Sniff More. 360blog » Blog Archive » Extending RFID Play – Animal Scramble by Wild Planet. Last year I wrote about a tech toy product called Hyper Dash developed by the toy company Wild Planet. Hyper Dash is an electronic game that allows one user to hide up to five hockey puck sized targets, indoors or out, and another person can search for these targets with the help of a talking controller.
I thought this was a brilliant use of RFID, a technology that relies on small paper thin microchips that can be detected within short distances via the radio frequencies they emit. (So when will this technology become standard in all car keys? Imagine the time we could all save each morning trying to find them!) This coming fall Wild Planet will release a new iteration of this technology enhanced play pattern specifically for preschoolers. The product will be called Animal Scramble and it relies uses the same technology, but will support a hide-and-seek learning play pattern using plastic animal characters. So today I’d like to congratulate Wild Planet for pushing the RFID envelope. 360blog » Blog Archive » Extending RFID Play – Animal Scramble by Wild Planet.
Wesco - Exemples de normes et directives. Retour d'expérience : JB Bois et ses jouets bois certifiés PEFC. Fédération Française des Industries Jouet - Puériculture : FJP. ActuKids - La lettre de veille de l'univers de l'enfant. Présentation du Grand Prix du jouet - La Revue du Jouet. La Revue du Jouet - L'information des professionnels des marchés des jeux et jouets. Commerce de détail de jouets Archives. Êtes-vous fait pour ce secteur d'activité ? Compétences Qualification professionnelle Aptitudes commerciales Maîtrise de la gestion Spécificités Poids des investissements Importance de la qualité de l'emplacement Intensité de la concurrence Vie privée Niveau de rémunération Degré des contraintes horaires Facilité de remplacement Depuis plusieurs années, le secteur des jeux et jouets est dynamique.
Toutefois, l’activité des professionnels du secteur reste sensible à la conjoncture économique. De plus, les pressions concurrentielles sont accentuées par le développement du e-commerce qui capte des parts de marché de plus en plus importantes Dans ce contexte difficile, les magasins traditionnels isolés qui peinent à rivaliser avec les politiques offensives des GSA et des réseaux sous enseigne (politique tarifaire attractive, théâtralisation de l’offre, etc.) disparaissent peu à peu, à l’exception des commerces très spécialisés (jouets en bois, premier âge, jouets de collection). Tendances. Autorité de la concurrence.