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Scrum Methodology & Agile Scrum Methodologies. What is Puppet? Puppet is a declarative, model-based approach to IT automation, helping you manage infrastructure throughout its lifecycle, from provisioning and configuration to orchestration and reporting. Using Puppet, you can easily automate repetitive tasks, quickly deploy critical applications, and proactively manage change, scaling from 10s of servers to 1000s, on-premise or in the cloud.

Puppet is available as both open source and commercial software. You can see the differences here and decide which is right for your organization. How Puppet Works Define the desired state of the infrastructure's configuration using Puppet's declarative configuration language. Simulate configuration changes before enforcing them. Define Reusable Configuration Modules To define your infrastructure's desired state, you can select from over 2,000 pre-built, freely downloadable configuration modules in the Puppet Forge, Puppet Labs' online marketplace.

Enforce Desired State Learn More Download Free Now. Dropping Loot – journal.stuffwithstuff.com. July 05, 2014 — code, dart, game-dev, roguelike I got started hacking on my own roguelike after spending several years avidly playing Angband. Like most projects, I had a few itches I wanted to scratch and it kind of took on a life of its own.

One thing that annoyed me about Angband was how monsters dropped loot when they died. In Angband, any monster that drops stuff can drop pretty much anything. Monsters have a level, and if they drop loot, it just randomly picks any item near the monsters level. It felt flavorless and unrealistic. I wanted to solve this by making different monsters drop different stuff. Monster-specific loot My first pass at this was to give each monster its own set of drops. Dwarf miner color = DarkGray depth = 22 health = 44 attacks hammers = 15t5 description Covered from head to toe is dust and dirt, you can barely make out the form of this weary dwarf. For each monster (or at least, each one that drops loot), I added a “drops” section, like: drops hammer (50%)

Montreal - Jobs and careers in videogames. Design Around Impairments: Accessibility Jam Raises Awareness For Disabled Gamers. Ust recently, we wrote about Grail to the Thief, an upcoming interactive audio adventure designed for the visually impaired. While the idea of a well-produced, voice-acted interactive drama is so simple, so obvious a choice for blind gamers, there is still an extreme lack of quality games for the hard of sight to play.

This roadblock exists for disabilities of all types: cognitive, hearing, motor and more – but why? With the technology and creativity developers have now, why is there such a shortage of games accessible to those with special needs? This is the question asked by the Accessibility Jam, an upcoming game jam hoping to raise awareness for gamers whose range of accessible titles are vastly limited by their impairments. The folks running the Accessibility Jam understand that not all game developers come automatically equipped with the sensitivity and know-how to design something fitting the guidelines. Read more about the rules on the jam’s official site here. Universal Sound FX. Glitch | Public Domain Art & Code. Art & Code from the Game Released into Public Domain The collaborative, web-based, massively multiplayer game Glitch began its initial private testing in 2009, opened to the public in 2010, and was shut down in 2012.

It was played by more than 150,000 people and was widely hailed for its original and highly creative visual style. The entire library of art assets from the game, has been made freely available, dedicated to the public domain. Code from the game client is included to help developers work with the assets. Tiny Speck, Inc., the game’s developer, has relinquished its ownership of copyright over these 10,000+ assets in the hopes that they help others in their creative endeavours and build on Glitch’s legacy of simple fun, creativity and an appreciation for the preposterous.

About Glitch Glitch was a labor of love, created by a passionate and diverse team filled with wonderful talents. Unfortunately, the game was not commercially viable. About Tiny Speck Licensing Details. MonsterFace Games: Creating a pixel font for your game. I recently sunk about two full days into using FontForge to develop my own custom pixelated font. Most font tutorials weren't designed for pixelated fonts, so there was a bit of a learning curve.

I thought I'd post a tutorial outlining what I'd learned, both for posterity and for myself when I inevitably forget all of this in a month or two. My font currently looks like this: You'll notice that I've replaced a lot of the latin-1 character set with standard RPG symbols like swords, shields and potions. You may have also noticed that the & symbol is a heart. An advantage to making your own font is the freedom to add whatever symbols your game requires. In this tutorial, you'll learn how to create a font, how font sizing works, how to draw glyphs by outline, and how to use the bitmap strike editor to draw your font pixel-by-pixel. We'll be using FontForge, a free font editor that's quite powerful and easy enough to use once you get the hang of it. We have two options here. Conclusion. FontForge. Puzzle Script - an open-source HTML5 puzzle game engine.

Game Design Engine, Make Games for iPhone & Android - GameSalad. 30 Excellent Pixel Art Tutorials For Pixel Lovers. If you’re born in 90s, I am sure that you have witnessed the glorious age of the pixel art. It exists on the old-school gaming platform, mobile phone and other digital devices. It’s one of the greatest technological inventions that dominate the digital world for several years, and now it rises again as a definitive art form within the artist community. Doing the pixel art could mean that you’re striving for perfection, as you even need to manually craft out the shading, dithering and even anti-aliasing. That means you have to draw the artwork pixel by pixel! Therefore it’s called pixel art. Today, with the aim to provide you a solid understanding of the pixel art and its essential techniques, we want to showcase to you 30 detailed and inspiring tutorials by talented pixel artists to help you carve out possibly one of the most detailed works in your life.

Try on them and you’ll know, full list of tutorials after jump! Recommended Reading: 50 Beautiful and Creative Pixel Arts Textures Tree. Inno Setup. Setup Wizard IDE (Dark) Inno Setup is a free installer for Windows programs by Jordan Russell and Martijn Laan. First introduced in 1997, Inno Setup today rivals and even surpasses many commercial installers in feature set and stability. FeaturesLearn more about what Inno Setup can do. Don't forget to check out the Inno Setup forum, the primary source for Inno Setup support. Want to be notified by e-mail of updates? Key features: Support for every Windows release since 2006, including: Windows 11, Windows 10, Windows 10 on ARM, Windows Server 2019, Windows Server 2016, Windows 8.1, Windows 8, Windows Server 2012, Windows 7, Windows Server 2008 R2, Windows Server 2008, and Windows Vista. Is it really free of charge, even for commercial use?

Yes, it may be used completely free of charge, even when deploying commercial applications. (Note: "Completely free of charge" must not be confused with "completely free". Create iOS, Android and Flash Games with Stencyl. Hexagonal Grids. This page includes interactive diagrams that require your browser to have SVG and Javascript enabled. Hexagons are 6-sided polygons. Regular hexagons have all the sides (edges) the same length. I’ll assume all the hexagons we’re working with here are regular.

The typical orientations for hex grids are horizontal () and vertical (). Hexagons have 6 edges. Each edge is shared by 2 hexagons. Angles In a regular hexagon the interior angles are 120°. Function hex_corner(center, size, i): var angle_deg = 60 * i + 30 var angle_rad = PI / 180 * angle_deg return Point(center.x + size * cos(angle_rad), center.y + size * sin(angle_rad)) To fill a hexagon, gather the polygon vertices at hex_corner(…, 0) through hex_corner(…, 5).

The difference between the two orientations is that x and y are swapped, and that causes the angles to change: angles are 0°, 60°, 120°, 180°, 240°, 300° and angles are 30°, 90°, 150°, 210°, 270°, 330°. Size and Spacing Next we want to put several hexagons together. Try: and: . Microsoft PowerPoint - 100 things every game student should know - 51-things-every-game-student-should-know3.pdf.