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Game Analysis

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THE 6 11 FRAMEWORK A NEW METHODOLOGY FOR. How I analyze a game – Raph's Website. The first thing I do is set aside my experience. It is only mildly useful, a single data point, when everyone’s experience is subjective. Oh, I’d like to think it is in some ways more valuable than that of a typical player. After all, I have a very specific set of experiences to bring to bear. But in practice, it probably makes my subjective experience well-informed, but therefore less than helpful. Looking at the experience is like seeing the top of a mountain without knowing about tectonic plates. Looking at the experience is like seeing the top of a mountain without knowing about tectonic plates. What we see, what we experience, is powerfully shaped by things that we do not see. That’s why I start with the stuff “under” the experience. In all of these cases, I set aside a whole bunch of stuff you do in the game, for a moment.

What are the systems? Now I can examine that core mechanic. New mechanics are rare in game design. What am I looking to understand? What are the systems about? GameAnaGuide.