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Impact of digital technology

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We don't need digital detox, but there is a need to rethink our relationship with technology. We all know the scare stories.

We don't need digital detox, but there is a need to rethink our relationship with technology

Growing numbers of people are becoming addicted to the internet and constantly checking their digital gadgets. They are steadily disconnecting us from real life, real relationships and real meaning. To this supposed problem of digital dependence, an antidote has been emerging: the “digital detox” retreat. Companies are advertising technology-free resorts, holiday packages, city breaks and summer camps. The Cost of Paying Attention. Photo A FEW years ago, in a supermarket, I swiped my bank card to pay for groceries.

The Cost of Paying Attention

I watched the little screen, waiting for its prompts. During the intervals between swiping my card, confirming the amount and entering my PIN, I was shown advertisements. Clearly some genius had realized that a person in this situation is a captive audience. Attention is a resource; a person has only so much of it. Classes that go off the grid help students focus. The Pen Is Mightier Than the Keyboard. Advantages of Longhand Over Laptop Note Taking Pam A.

The Pen Is Mightier Than the Keyboard

Mueller, Princeton University, Psychology Department, Princeton, NJ 08544 E-mail: pamuelle@princeton.edu Author Contributions Both authors developed the study concept and design. What is blended learning? I was asked recently, ‘what on earth is blended learning’?

What is blended learning?

So I thought I’d jot down my thoughts with some linked references. Blended learning is when learning takes place in a number of different ways, normally with a mix of face to face interaction between teacher and student and elements which the student undertakes independently, usually through electronic means. 6 Myths of Digital Technology - read this - ICTEvangelist.

Research Published on April 14th, 2014 | by Mark Anderson To summarise their findings, as I’ve mentioned before, it’s not about technology, it’s about pedagogy.

6 Myths of Digital Technology - read this - ICTEvangelist

They also state very clearly that “the use of technology needs to be informed by context and research“. WiliamArticle.pdf. Digital technology. What is it?

Digital technology

The use of digital technologies to support learning. Approaches in this area are very varied, but a simple split can be made between 1) Programmes for students, where learners use technology in problem solving or more open-ended learning and 2) Technology for teachers such as interactive whiteboards or learning platforms. How effective is it? Deep Learning Properties of Good Digital Games How Far Can They Go? Explore beyond limits. 10 Pros And Cons Of A Flipped Classroom. 10 Pros And Cons Of A Flipped Classroom by Mike Acedo Many of us can recall instances in our lives where we found ourselves idly sitting in a classroom, eyes glazed over, half listening to our teacher as they lectured in front of the room.

10 Pros And Cons Of A Flipped Classroom

These scenes are all too familiar in today’s schools, as the traditional model of learning has primarily revolved around a teacher-centered classroom, where instructors focus on conveying information, assigning work, and leaving it to the students to master the material. Though effective for some, this type of instruction has forced students to be merely receptors of information, rather than participants in their own learning processes through active learning.

Clay Shirky: How social media can make history. The App Generation: How Technology Is Changing Us. A look at how digital and mobile technologies are impacting our young people.

The App Generation: How Technology Is Changing Us

(owenstache/flickr) In 1950, with two younger colleagues, lawyer-turned-sociologist David Riesman published “The Lonely Crowd.” This portrait of changing American values had the rare distinction of being both a bestseller at the time and a classic of scholarly writing. Though not quite of Twitter brevity, the argument put forth in the book can be easily summarized. My Beef With Badges. Don't get me wrong.

My Beef With Badges

I love badges, digital badges for learning. And I don't mean just for some hoped-for potential to transform the learning landscape. I mean I love them for what I’ve seen them actually achieve: new literacies amongst youth to describe their learning within a Brooklyn after-school program; new motivation within an Atlanta private school; pride in portfolios within a Bronx library; a new understanding of how to use learning technology in a New Orleans day school; the emergence of formative assessment within a New York museum. I am informed by the theoretical but guided by practice, by what I have seen with my own eyes over the past five years.

But, I do harbor concerns. The Difference Between Gamification And Game-Based Learning. The Difference Between Gamification And Game-Based Learning Gamification and game-based learning are each buzzwords (and buzzphrases) in education.

The Difference Between Gamification And Game-Based Learning

Each can offer your classroom something, but many mistake one for the other. Session 197 – What Educational Tools can we use…and how? Full Session Title: What educational tools can we use to improve literacy, numeracy, progress, impact, transition, learning, etc and how? Session Summary: Across the conversation, a number of questions were asked which aimed to focus the conversation to different edtech tools for different learning purposes. These were, literacy, numeracy, progress, creativity, differentiation, feedback and assessment. Ten reasons we should ditch university lectures. "Intelligent people leave their brains behind when it comes to technology," says Diana Laurillard, professor of learning with digital technologies at the Institute of Education. I would say that very intelligent academics and researchers leave their brains behind when defending what has become a lazy and damaging pedagogy – the face-to-face lecture. Imagine if a movie were shown only once.

Driving value into learning technology support programmes. GAZELLE, the delivery partner for the Education and Training Foundation’s Learning Technology Support Scheme has launched its £1 million fund to stimulate learning technology workforce development in the education and training sector at www.lfutures.co.uk Christina Conroy OBE, Director at Coralesce was pleased to have been commissioned to undertake the baseline research report on how to drive value into learning technology support. A comprehensive review of the literature and precursor schemes over the last decade resulted in 12 recommendations about how to drive value into scheme design and implementation. Some of these recommendations are relevant for the current Education and Training Foundation Learning Technologies Support Programme 2014-15 run by Gazelle whilst others have resonance for future projects and schemes. Download the full report here. FELTAG-REPORT-FINAL.pdf. Situated game like learning.pdf. GoodVideoGamesLearning.pdf.

SAMR Model Explained for Teachers. Below is a great video explaining the SAMR model in 120 seconds. SAMR is a framework through which you can assess and evaluate the technology you use in your class. Here is how the video below shared by Candace M explains the SAMR's four levels: 9_ways_to_reduce_CL.pdf. 12_principles_multimedia.pdf. Multimodal-Learning-Through-Media.pdf. BBC Radio 4 - My Teacher Is an App - Episode guide.

F-Shaped Pattern For Reading Web Content. The Flipped Classroom - Instructional Module. What type of hardware do I need? Depending on the type of instruction you selected, the hardware requirements will vary. However, regardless of the variation, two major components are required: a COMPUTER and BROADBAND INTERNET CONNECTION. Online Videos Computer (PC or Mac) Broadband Internet Narrated Screencasts. C607 Information and Communication_WEB ONLY_FINAL.pdf. Don’t Lecture Me: Rethinking How College Students Learn. Anyone Still Listening? Educators Consider Killing the Lecture. How Does Multitasking Change the Way Kids Learn? With Tech Tools, How Should Teachers Tackle Multitasking In Class?

JENKINS_WHITE_PAPER.PDF. Willingham.pdf. Is Google Making Us Stupid? - Nicholas Carr.