background preloader

Dev_game

Facebook Twitter

EffectGames.com. Friends, The time has come to shut the doors on Effect Games, so we can move onto other projects. But we've preserved some of our old games and demos for you to play with: We've also open sourced the entire Effect Games engine, as well as the web IDE. Effect Games, in it's entirety, has been moved to GitHub. It can be forked, or simply downloaded and installed on your own server. Installation instructions are included. The source is MIT licensed, so you may use it in both personal and commercial projects. Deepest thanks to everyone who tried Effect Games and provided such awesome feedback. Spacy Funky B.O.B. Source Code » eludevisibility.org. Space Funky B.O.B. Source Code This was originally posted on eludevisibility.org when I (Matthew Callis) originally bought these disks off eBay, but I’m consolidating all SNES related things down to superfamicom.org.

Well, well. What have we here? Some of the software that was on the disks used is old, but what’s odd is that some of it is used to emulate even OLDER hardware, the Apple II. If you would like to help, the best thing to do as of right now is to please link to this page or the main page and NOT link to other sites; if for whatever reason my link goes down or my site get shut off, this will change (duh) but right now let’s stick with this. Space Funky B.O.B. Space Funky B.O.B. B.O.B. stores many of its files in a simple LZ77 format. The format of the distance/length pair is a 16-bit, unsigned, little-endian number. Once all 8 pieces are read, the next byte will be another chunk header and the whole process starts over again. LZ Decompression reverse engineered by GuyPerfect. Index of /game-formats/ JonoF's Games and Stuff : The Build Games : Shadow Warrior.

JonoF's Games and Stuff : The Build Games. Programming M.C. Kids. This article was written by myself and Dan Chang back in 1992 for the Journal of Computer Game Design sometime after we finished making M.C. Kids for the NES. Some of it may be still be useful, especially if you are just learning programming and want to do a side scrolling game. Some of the issues solved here are less relevant today. An NES used a 1mhz 6502 processor with only 2k of ram by default. M.C. Kids used a kind of cartridge that added 8k of ram giving us a total of 10k. Dealing with a 1mhz processor and only 10k of ram is not something most game programmers of today need to deal with. Gregg Iz-Tavares and Dan Chang In this article, we take an in-depth look at programming a Nintendo Entertainment System (NES) "platform game".

Four people, Darren Bartlett, Gregg Iz-Tavares, Dan Chang, and Charles Deenen, created M.C. Here is a summary of a Nintendo’s features: You may expand the RAM by including it in your cartridge. Most video game systems also have what we call sprites. In M.C. The BUILD Engine Porting Project. XCC Home Page by Olaf van der Spek. The Game File Formats site. [下载][分享]教你提取PC-GAME中的动画 | 游戏讨论 - 梦幻旋律论坛. Mozilla Firefox. ゲームユーティリティサポート - STEP5 - 画像形式変更ソフト HCG converter の使い方. Tools for working with visual novels. VGMaps.com: The Video Game Atlas. Susieのだうんろーど. DarkBASIC Professional - Games Programming - The Game Creators. DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology. NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders.

You have full and direct control of these awesome hardware effects from within DarkBASIC Professional. Pixel Shaders are used to alter lighting and surface effects that replace artificial, computerized looks with materials and surfaces that mimic reality. Vertex Shaders are used to breathe life and personality into characters and environments. All games created with DarkBASIC Professional are License and Royalty free. Even though we have told you some of what DarkBASIC Professional can do - we have only just scratched the surface here. The Spriters Resource | Main Page. Three Hundred :: Three Hundred Mechanics. Sprite Database. Mario Fan Games Galaxy. MamiList3. MamiList3 ¤Ï¥ê¥¹¥Èµ¡Ç½ÉÕ¤­¤Î°ì¼ï¤Î¥Þ¥ë¥Á¥á¥Ç¥£¥¢¥×¥ì¥¤¥ä¡¼¤Ç¤¹¡£ ²èÁü¤Î¥í¡¼¥É¡¢²»À¼¤äÆ°²è¤ÎºÆÀ¸¤ò¹Ô¤Ê¤¦¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£ ¼ç¤Ë¥²¡¼¥à¤Î CG ¥Ç¡¼¥¿¤òɽ¼¨¤¹¤ë¤³¤È¤ä²»À¼¤òºÆÀ¸¤¹¤ë¤³¤È¤òÌÜŪ¤Ëºî¤é¤ì¤Æ¤ª¤ê¡¢ ¥²¡¼¥à¤Î¥Ç¡¼¥¿¤¬¥¢¡¼¥«¥¤¥Ö¤µ¤ì¤¿¥Õ¥¡¥¤¥ë¤òŸ³«¤»¤º¤Ë ¥¢¡¼¥«¥¤¥Ö¥Õ¥¡¥¤¥ë¤Î¤Þ¤ÞľÀܲèÁü¤òɽ¼¨¤·¤¿¤ê¡¢²»À¼¤òºÆÀ¸¤¹¤ë¤³¤È¤â²Äǽ¤Ç¤¹¡£ MamiList3 ¤Ï ½¾Íè¤ÎMamiList¤È MamiGDIR¤Îµ¡Ç½¤ò°ì¤Ä¤Ë¤·¤¿¥Ä¡¼¥ë¤È ¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£ ¥Þ¥Ë¥å¥¢¥ë »ÃÄêÈǥޥ˥奢¥ë¥Ú¡¼¥¸ ¥¤¥ó¥¹¥È¡¼¥ë mlst3404.exe¤ò¥À¥¦¥ó¥í¡¼¥É ¤¹¤Ù¤Æ¤Î¡Ö¿¿Èþ¥Ä¡¼¥ë¥º¡×(mlist3.exe, pg2.exe, mgdir.exe ¤Ê¤É)¤ò½ªÎ»¤·¤Æ¤ª¤¯ ¥À¥¦¥ó¥í¡¼¥É¤·¤¿¥Õ¥¡¥¤¥ë¤ò¼Â¹Ô ¥¢¥ó¥¤¥ó¥¹¥È¡¼¥ë ¥¤¥ó¥¹¥È¡¼¥ë¤·¤¿¥Ç¥£¥ì¥¯¥È¥êËè¥Õ¥¡¥¤¥ë¤òºï½ü¤·¤Þ¤¹¡£ MamiList3 ¤Ï¥ì¥¸¥¹¥È¥ê¤ò°ìÀÚ»ÈÍѤ·¤Þ¤»¤ó¡£ MamiList3 ¤Î¿·µ¡Ç½ MamiList 3Beta ¤Ç¤ÏÍ×˾¤Ë¤è¤ê Susie Plug-in ¤ËÂбþ¤·¤Æ¤¤¤Þ¤¹¡£ ¤³¤ì¤Ç¡¢MamiList ¤Ç¸«¤ì¤ë²èÁü¤Î¼ïÎà¤ÏÂçÉý¤ËÁý²Ã¤·¤Þ¤·¤¿¡£ ¤À¤¿¤·¡¢¸½Ãʳ¬¤Ç¤Ï¡¢Susie Plug-in ¤ò»ÈÍѤ·¤Æɽ¼¨¤·¤è¤¦¤È¤·¤¿ CG ¤Î¤ß¡¢ ¾å²¼È¿Å¾É½¼¨¤Ê¤É¤Îµ¡Ç½¤¬»È¤¨¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£ ¡ÊCG ¤ò¸«¤ë¤À¤±¤Ê¤éÆäËÌäÂê¤Ï¤Ê¤¤¤Ç¤·¤ç¤¦¡£¡Ë.

Mozilla Firefox. EGS Tank Project Site. Note to general visitors from SourceForge: This is mostly serving as our static area from developer communications, so there's not much to see here if you are looking for the game. About the project: We are the RIT chapter of the Electronic Gaming Society, and we are a part of the group wanting to focus on game development. If you are in Rochester, NY USA, and you are interested in our group (either in terms of sponsorship, software/hardware to donate, another college student who wishes to join us, or want to make an inquiry), please e-mail me at: gillius at mail dot rit dot edu On this page: Other Pages: Current Tasks General EGS Meeting: 7pm in the "1829" room in the SAU, 8pm EGS softdev commitee meeting. Programmers' Meetings: 8pm Monday in the SAU (Clark B, above the normal EGS room). The Graphics meetings are on Fridays and is organized by Michael Clark. Thanks to SourceForge for hosting our project!

Precompiled Stuff: Pre-compiled files download: Design: Our coding standard. Links: Mozilla Firefox. Return of the SpriteBatch: sorting part 3 - Shawn Hargreaves Blog. SpriteSortMode.Texture sorts sprites by texture. SpriteSortMode.BackToFront and SpriteSortMode.FrontToBack do the obvious thing. But what is the difference between the Immediate and Deferred sorting modes, and why should you care? These modes both draw sprites in the same order that you call Draw, without any sorting. Performance will be good if you draw lots of sprites using the same texture in a row, and not so good if each sprite uses a different texture: see part 1 for the reason why. In all the sort modes except Immediate, calling Begin just sets some flags on the SpriteBatch object. When you call Draw, the sprite is stored in an internal buffer. All the real work happens when you call End: Sets sprite drawing renderstates on the graphics device.

Because all the work happens in the End call, you can have many SpriteBatch instances on the go at the same time without any conflicts. SpriteSortMode.Immediate works quite differently. Rewriting Cryo's Dune 1 : it seems possible !!! Princed Project. Freenukum Jump'n Run game in Launchpad. Data/Compression Format? - gemot encubed. Hello all, I actually did some freelance work on such files previously, specifically on DO's Kazoku Keikaku kizunabako.

I got the okay, from the one I did it for, to publish details about the script internals, since it won't really hinder the translation project (anyone interested in translating into French?). Unfortunately, I do not know much details about the ggp* graphics details, so I won't be able to help on interface TL issues. First of all, please keep in mind this was done months ago and I don't remember everything perfectly, so you'll have to verify those statements. Moreover, this show how code commenting (done poorly here) is very important. I post this in hope it will somehow help. Also, many things would have taken much longer without xkazoku's previous works in the area, so they deserve credit as well. So. Attachment: do-kazoku-format-2007-0329.rar ISF are a pretty simple cabinet file which kinda aggregates files together with file info. Spoiler Code: .ISF file format (script) PhysicsFS. PhysicsFS October 22nd, 2012: 2.0.3 released!

PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. To explain better, you have two zipfiles, one has these files: Places PhysicsFS can be found in use: The Build Engine can optionally be compiled with PhysicsFS support, which is good, because its standard packfile format offers no compression or long filenames.

Operating Systems and distros known to provide PhysicsFS: What works: License: PhysicsFS is licensed under the zlib license. Icculus.org -- The Helping Phriendly Box. Free in the Dark | Download Free in the Dark software for free. Main. Retro Remakes: Classic Gaming For The Next Generation. -07.12.08- Undefined このページは ・単なる物置です。 トップページや掲示板はありません。 ・たまに更新するかもしれません。 目録▼アーカイブを自力で切り出せるかもしれないツール(03.08.03)▼ファイルIDの前にフォルダIDを付けてリネームするツール(01.12.16)▼HCGConv↓ ○機能・・・えろげCGの単純なフォーマット変換、アーカイブからの画像ファイル切り出し ○使用方法・・・見てわからない場合は使用しないでください(ぉ ○要VB6ランタイム(SP6)です それ以外にもIE5.5以降あたりが入ってないと動かない可能性もあります ○付属のdll(hcgcsub.dll)が必要になりました hcgconv.exeと同じフォルダに置いておけば大丈夫だと思います ダメならWindowsのシステムフォルダに置いてみてください○動かない場合はこちらへ >>> Run-time error 52 <<< >>> Bad filename or number <<< Download 対応表これプラグインあるじゃん。

バグ報告等をめるしてみる対応表に載ってない新作に対して動きませんとかそういうメールはいりません 日本語環境以外動作無保証 run on Japanese おまけ・・・勝手にGUI機能 某リンク不可サイトのPT1変換、DOARC2展開、FAG変換、WAR展開、S25変換プログラムを同じフォルダに置くことで、それらをGUIっぽく使えます. -07.12.08- New RAW - Another World Interpreter | Download New RAW - Another World Interpreter software for free. File Downloads. Data/Compression Format? [Archive] - gemot encubed. Hello all, I actually did some freelance work on such files previously, specifically on DO's Kazoku Keikaku kizunabako. I got the okay, from the one I did it for, to publish details about the script internals, since it won't really hinder the translation project (anyone interested in translating into French?).

Unfortunately, I do not know much details about the ggp* graphics details, so I won't be able to help on interface TL issues. First of all, please keep in mind this was done months ago and I don't remember everything perfectly, so you'll have to verify those statements. Moreover, this show how code commenting (done poorly here) is very important. I post this in hope it will somehow help. Also, many things would have taken much longer without xkazoku's previous works in the area, so they deserve credit as well.

So. Attachment: do-kazoku-format-2007-0329.rar ( struct FileTableEntry; Those .ISF files are the scripts. Gaffer on Games. Include at master from trezker's le-bomb - GitHub.