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EffectGames.com

Friends, The time has come to shut the doors on Effect Games, so we can move onto other projects. But we've preserved some of our old games and demos for you to play with: We've also open sourced the entire Effect Games engine, as well as the web IDE. Effect Games, in it's entirety, has been moved to GitHub. http://www.effectgames.com/effect/
Space Funky B.O.B. Source Code This was originally posted on eludevisibility.org when I ( Matthew Callis ) originally bought these disks off eBay, but I’m consolidating all SNES related things down to superfamicom.org.

Spacy Funky B.O.B. Source Code » eludevisibility.org

http://wiki.superfamicom.org/snes/show/Space+Funky+B.O.B.

Programming M.C. Kids « games.greggman.com

http://games.greggman.com/game/programming_m_c__kids/ This article was written by myself and Dan Chang back in 1992 for the Journal of Computer Game Design sometime after we finished making M.C. Kids for the NES. Some of it may be still be useful, especially if you are just learning programming and want to do a side scrolling game. Some of the issues solved here are less relevant today. An NES used a 1mhz 6502 processor with only 2k of ram by default. M.C.

The BUILD Engine Porting Project

http://icculus.org/BUILD/ What is here is a port of the engine itself, originally written by Ken Silverman , to Linux and win32 systems. This ported codebase still compiles under DOS, too. Please note that Ken has nothing to do with this porting project, so you should harrass us and not him with any questions about this work that you might have.
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labs » Physics

http://lab.polygonal.de/category/physics/
http://tlwiki.tsukuru.info/index.php?title=Tools

Tools - TLWiki

Open Source GUI-based toolkit ( primarily archiver ) written in Object Pascal (D7). Multiple engines support. See compatibility list for details. http://galcrass.blog124.fc2.com/ - General modular ripping toolkit. Supports approx. 167 different VN engines.

VGMaps.com: The Video Game Atlas

http://vgmaps.com/ If you are new to poker, learn about the best poker game for your style of play. Alternatively, you can find additional articles covering the various poker games to further your learning.
DarkBASIC Professional is the most advanced games development package built on the BASIC language currently available. No other package out there makes it as easy to incorporate all of the special features and effects you see in todays games and no other package natively offers the benefits of Microsofts DirectX 9 technology. NVIDIA and ATI's powerful new graphics cards have inspired us to support both Pixel and Vertex shaders. http://www.thegamecreators.com/?m=view_product&id=2000

DarkBASIC Professional - Games Programming - The Game Creators

http://www.spriters-resource.com/

The Spriters Resource | Main Page

So hey, we've got another update amongst us! This time, it's from your main man Dazz, yet again. I've learnt how to rip from a few "next-gen" titles, so I hope you've got your fan-loving-hearts in, and you're ready for some awesome futuristic rips! This update will bring you Cross Edge, and while it doesn't have any "sprites" as such, it does deliver all the portraits from the game, plus more!

Three Hundred :: Three Hundred Mechanics

This is my attempt to document three hundred different gameplay concepts of my own creation. These ideas are free for anyone to use. Please visit the About Page for more information and my contact details. New Readers: Some of these ideas build off past ones as I refine, or sometimes redefine, concepts that continue to inspire me. I recommend that new readers begin at [#001 - Negative Space] and work through them chronologically, a few each day. http://www.squidi.net/three/
Yeah so here's some sheets for the week. My plan for this week is to fix up the customs section because really, it has been barely-adequate for entirely too long. First I'll improve the organization, then sooner or later there will be icons just like all the other sprites on the site.

Sprite Database

Mario Fan Games Galaxy

All Nintendo material is © Nintendo. MFGG does not own any user-submitted content, which is © the submitter or a third party. All remaining material is © MFGG. MFGG is a non-profit site.

MamiList3

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>> Thank you for all the support! we have received a lot of attention and support from many users and websites over the world around bringing Lemmings into the radar for iPhone and Palm Pre - even with the cease & desist, it has not put a damper on our enthusiasm for this title. in the event we have no success talking with SCEE (Sony Entertainment) we will rework all the artwork, audio, music and levels to create a brand new title based on the engine - which we wrote from scratch without on our own based on observation in 2001.

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